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--- NEW FILE: internals.html --- <html><head> <!-- $Id: internals.html,v 1.1 2005/10/04 02:09:42 matju Exp $ --> <title>GridFlow 0.8.0 - C++/Ruby Internals</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head> <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> <table width="100%" bgcolor="white" border="0" cellspacing="2"> <tr><td colspan="4" bgcolor="#082069"> <img src="images/titre_gridflow.png" width="253" height="23"> </td></tr><tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4" height="16"> <h4>GridFlow 0.8.0 - C++/Ruby Internals</h4> </td></tr> <tr> <td width="5%" rowspan="2"> </td> <td width="15%" height="23"> </td> <td width="80%" height="23"> </td> <td width="5%" height="23"> </td> </tr> <tr><td colspan="2"><div cols="1"><h4><a href="#notes">notes</a></h4><ul> </ul> <h4><a href="#Objects_for_Scripting">Objects for Scripting</a></h4><ul> <li><a href="#ruby class FObject extending Data"><img src="flow_classes/ruby class FObject extending Data-icon.png" alt="[ruby class FObject extending Data]" border="0"></a></li> <li><a href="#ruby class GridObject extending FObject"><img src="flow_classes/ruby class GridObject extending FObject-icon.png" alt="[ruby class GridObject extending FObject]" border="0"></a></li> <li><a href="#ruby class BitPacking"><img src="flow_classes/ruby class BitPacking-icon.png" alt="[ruby class BitPacking]" border="0"></a></li> <li><a href="#ruby FPatcher extending FObject"><img src="flow_classes/ruby FPatcher extending FObject-icon.png" alt="[ruby FPatcher extending FObject]" border="0"></a></li> <li><a href="#ruby GridFlow::USB"><img src="flow_classes/ruby GridFlow::USB-icon.png" alt="[ruby GridFlow::USB]" border="0"></a></li> <li><a href="#ruby GridFlow::USB::Device"><img src="flow_classes/ruby GridFlow::USB::Device-icon.png" alt="[ruby GridFlow::USB::Device]" border="0"></a></li> <li><a href="#ruby GridFlow::USB::Config"><img src="flow_classes/ruby GridFlow::USB::Config-icon.png" alt="[ruby GridFlow::USB::Config]" border="0"></a></li> <li><a href="#ruby GridFlow::USB::Interface"><img src="flow_classes/ruby GridFlow::USB::Interface-icon.png" alt="[ruby GridFlow::USB::Interface]" border="0"></a></li> <li><a href="#ruby GridFlow::USB::Endpoint"><img src="flow_classes/ruby GridFlow::USB::Endpoint-icon.png" alt="[ruby GridFlow::USB::Endpoint]" border="0"></a></li> </ul> <h4><a href="#Objects_for_Internals">Objects for Internals</a></h4><ul> <li><a href="#C++ class GridInlet"><img src="flow_classes/C++ class GridInlet-icon.png" alt="[C++ class GridInlet]" border="0"></a></li> <li><a href="#C++ class GridOutlet"><img src="flow_classes/C++ class GridOutlet-icon.png" alt="[C++ class GridOutlet]" border="0"></a></li> <li><a href="#C++ class Dim"><img src="flow_classes/C++ class Dim-icon.png" alt="[C++ class Dim]" border="0"></a></li> <li><a href="#C++ class Grid"><img src="flow_classes/C++ class Grid-icon.png" alt="[C++ class Grid]" border="0"></a></li> <li><a href="#C++ class Numop1"><img src="flow_classes/C++ class Numop1-icon.png" alt="[C++ class Numop1]" border="0"></a></li> <li><a href="#C++ class Numop2"><img src="flow_classes/C++ class Numop2-icon.png" alt="[C++ class Numop2]" border="0"></a></li> <li><a href="#C++ class GridClass"><img src="flow_classes/C++ class GridClass-icon.png" alt="[C++ class GridClass]" border="0"></a></li> <li><a href="#C++ class GFBridge"><img src="flow_classes/C++ class GFBridge-icon.png" alt="[C++ class GFBridge]" border="0"></a></li> </ul> <br><br> </div></td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="notes"></a><h4>notes</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>In Ruby, GridFlow defines a namespace (module) called GridFlow. Most of the constants it defines are part of that namespace.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Ruby does not have the same concept of object as PD. In GridFlow, object classes may inherit features from other object classes, and also there is no concept of inlet nor outlet, which are instead provided by <kbd><font color="#007777">GridFlow::FObject</font></kbd>, which also has the purpose of exporting functionality to PD.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>In this document (and in many others) the phrase "a Potato" will be a shorthand for "an object of the class called Potato", which is often used in modern software design and is a nice convention borrowed from biology.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> A FObject is normally in two or three parts: a (Ruby) GridFlow::FObject that is the central part; a (C++) FObject; a (C++) BFObject. The GridFlow::FObject is created as a RData kind of box (T_DATA) using Ruby-C's Data_Make_Struct on a GridObject. This is how most Ruby-C programs inherit from Ruby classes. Note that Ruby's boxed objects have a maximum of five fields, and they're usually taken, so additional fields have to be outside of it. This is why RData exists. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> So basically you have a C++ FObject that is "part of" a GridFlow::FObject and they point to each other using "peer pointers". The BFObject links back to the RData box through a pointer called peer. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Objects_for_Scripting"></a><h4>Objects for Scripting</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby class FObject extending Data">ruby class FObject extending Data</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
Provides inlets and outlets to Ruby Objects. <br><b>method</b> init <b>(</b><b>)</b> <br> <br><b>method</b> send_in <b>(</b><i>int</i> inlet<b>, </b>message...<b>)</b> <br> <br><b>method</b> send_out <b>(</b><i>int</i> outlet<b>, </b>message...<b>)</b> <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby class GridObject extending FObject">ruby class GridObject extending FObject</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
Provides grid support to FObjects. <br><b>method</b> inlet_dim <b>(</b><i>Integer</i> inlet<b>)</b> gives an array of Integers (dimension list) <br> <br><b>method</b> inlet_nt <b>(</b><i>Integer</i> inlet<b>)</b> gives a Symbol (number type) <br> <br><b>method</b> inlet_set_factor <b>(</b><i>Integer</i> inlet<b>, </b><i>Integer</i> factor<b>)</b> ensures received packets have a size that is a whole multiple of this size. must be called from rgrid_begin. <br> <br><b>method</b> send_out_grid_begin <b>(</b><i>Integer</i> outlet<b>, </b><i>Array of Integer</i> dimensions<b>, </b><i>number type</i> nt<b>)</b> establishes grid streams between an outlet and all inlets connected to it. <br> <br><b>method</b> send_out_grid_flow <b>(</b><i>Integer</i> outlet<b>, </b><i>String</i> data<b>)</b> for sending a grid data packet through that outlet. <br> <br><b>method</b> send_out_grid_end <b>(</b><i>Integer</i> outlet<b>)</b> (isn't this one obsolete?) <br> <br><b>inlet 0 </b><b>method</b> rgrid_begin <b>(</b><b>)</b> <br> <br><b>inlet 0 </b><b>method</b> rgrid_flow <b>(</b><i>String</i> data<b>)</b> <br> <br><b>inlet 0 </b><b>method</b> rgrid_end <b>(</b><b>)</b> <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby class BitPacking">ruby class BitPacking</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
A BitPacking is a simple two-way converter between different numeric layouts. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby FPatcher extending FObject">ruby FPatcher extending FObject</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br> <p>This class is much like PureData's abstractions.</p> <p>This is a container for objects. Its proper objects are numbered starting with zero. The wire list is given in terms of those numbers: (sourceobject,sourceinlet,destobject,destinlet). There is a pseudo-object numbered #-1 which map to the container's own inlets and outlets.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby GridFlow::USB">ruby GridFlow::USB</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br> <p>wrapper for struct usb_dev_handle</p> <br><b>attr</b> .busses <b>(</b><b>.busses</b><b>)</b> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby GridFlow::USB::Device">ruby GridFlow::USB::Device</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br> <p>wrapper for struct usb_device and struct usb_device_descriptor</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby GridFlow::USB::Config">ruby GridFlow::USB::Config</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br> <p>wrapper for struct usb_config_descriptor, struct usb_interface</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby GridFlow::USB::Interface">ruby GridFlow::USB::Interface</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br> <p>wrapper for struct usb_interface_descriptor</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ruby GridFlow::USB::Endpoint">ruby GridFlow::USB::Endpoint</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br> <p>wrapper for struct usb_endpoint_descriptor</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Objects_for_Internals"></a><h4>Objects for Internals</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="C++ class GridInlet">C++ class GridInlet</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
GridInlets represent inlets that accept grids. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="C++ class GridOutlet">C++ class GridOutlet</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
GridOutlets represent outlets that send grids. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="C++ class Dim">C++ class Dim</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
Dim represents a list of dimensions. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="C++ class Grid">C++ class Grid</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
Grid represents a grid that is fully stored in memory. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="C++ class Numop1">C++ class Numop1</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
This represents a one-input operator. Such an object contains a map() function that applies the operator over a memory segment. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="C++ class Numop2">C++ class Numop2</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
This represents a two-input operator. Such an object contains four functions for each T, where T is one of the types uint8, int16, int32, float32. <br><b>method</b> map <b>(</b><i>integer</i> n<b>, </b><i>Pt<T></i> as<b>, </b><i>T</i> b<b>)</b> for i in 0...n, as[i] := f(as[i],b); This is like <kbd><font color="#007777">[#]</font></kbd> with a scalar righthand <br> <br><b>method</b> zip <b>(</b><i>integer</i> n<b>, </b><i>Pt<T></i> as<b>, </b><i>Pt<T></i> bs<b>)</b> for i in 0...n, as[i] := f(as[i],bs[i]); bs is not modified. (This is like <kbd><font color="#007777">[#]</font></kbd> with a nonscalar righthand) <br> <br><b>method</b> fold <b>(</b><i>integer</i> an<b>, </b><i>integer</i> n<b>, </b><i>Pt<T></i> as<b>, </b><i>Pt<T></i> bs<b>)</b> <p> for i in 0...n, for j in 0...an, as[j] := f(as[j],bs[i*an+j]); </p> (this is like <kbd><font color="#007777">[#fold]</font></kbd>) <br> <br><b>method</b> scan <b>(</b><i>integer</i> an<b>, </b><i>integer</i> n<b>, </b><i>Pt<T></i> as<b>, </b><i>Pt<T></i> bs<b>)</b> <p> for j in 0...an: bs[j] := f(as[j],bs[j]); </p> <p> for i in 1...n: for j in 0...an: bs[j] := f(bs[(i-1)*an+j],bs[i*an+j]); </p> (this is like <kbd><font color="#007777">[#scan]</font></kbd>) <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="C++ class GridClass">C++ class GridClass</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
This represents a class of GridObjects. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="C++ class GFBridge">C++ class GFBridge</a></td></tr><tr><td></td><td valign="top"><br> <br clear="left"><br><br><br clear="left"><br></td><td><br>
This holds linkage information about PureData. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"> <p><font size="-1"> GridFlow 0.8.0 Documentation<br> Copyright © 2001,2002,2003,2004,2005 by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@artengine.ca</a> </font></p> </td></tr></table></body></html>
--- NEW FILE: install.html --- <html><head> <!-- $Id: install.html,v 1.1 2005/10/04 02:09:42 matju Exp $ --> <title>GridFlow 0.8.0 - Installation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head> <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> <table width="100%" bgcolor="white" border="0" cellspacing="2"> <tr><td colspan="4" bgcolor="#082069"> <img src="images/titre_gridflow.png" width="253" height="23"> </td></tr><tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4" height="16"> <h4>GridFlow 0.8.0 - Installation</h4> </td></tr> <tr> <td width="5%" rowspan="2"> </td> <td width="15%" height="23"> </td> <td width="80%" height="23"> </td> <td width="5%" height="23"> </td> </tr> <tr><td colspan="2"><div cols="1"><h4><a href="#Hardware_and_Software_you_Probably_Need">Hardware and Software you Probably Need</a></h4><ul> </ul> <h4><a href="#Downloading_from_CVS">Downloading from CVS</a></h4><ul> </ul> <h4><a href="#Installation_instructions_(incl._compilation)">Installation instructions (incl. compilation)</a></h4><ul> </ul> <h4><a href="#Other_Tips">Other Tips</a></h4><ul> </ul> <br><br> </div></td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Hardware_and_Software_you_Probably_Need"></a><h4>Hardware and Software you Probably Need</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Required Computer/Processor (one of...):<ul> <li><b>1</b> : PC : AMD K6/K7/K8 or Intel P2/P3/P4 (absolute minimum is 386)</li> <li><b>2</b> : Macintosh : G3/G4/G5</li> <li><b>3</b> : Corel NetWinder : StrongARM V4L</li> <li><b>4</b> : HP iPaq : some processor that works like the NetWinder</li> <li><b>5</b> : could work on SiliconGraphics and SPARCstation with a little nurture.</li> </ul></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Required OS (one of...):<ul> <li><b>1</b> : Linux (most any variant) (recommended)</li> <li><b>2</b> : MacOS 10.2 or later (experimental)</li> <li><b>3</b> : Windows with MinGW (very experimental)</li> </ul></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Required Software:<ul> <li><b>1</b> : Ruby 1.6.6 or more recent (1.8.0 recommended) (make sure you have the *.so and *.h files) (on MacOS you may have to remove or hide the existing one and install a more complete package)</li> </ul></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Dataflow Software :<ul> <li><b>1</b> : PureData 0.36 or later (recommended)</li> </ul></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Multimedia Components (optional):<ul> <li><b>1</b> : libSDL (Simple Directmedia Layer)</li> <li><b>2</b> : libjpeg</li> <li><b>3</b> : libpng</li> <li><b>4</b> : libmpeg3 (.mpg reader, HeroineWarrior's)</li> <li><b>5</b> : libquicktime (.mov reader/writer, Burkhard Plaum's or HeroineWarrior's) </li> <li><b>6</b> : libmpeg (.mpg reader, Greg Ward's, old)</li> <li><b>7</b> : Apple QuickTime (.mov reader/writer)</li> <li><b>8</b> : Ascii Art Library (aalib)</li> <li><b>9</b> : PCI video digitizer card (and Video4linux 1 driver)</li> <li><b>10</b> : USB camera (and Video4linux 1 driver)</li> </ul></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Developer Tools (roll-your-own):<ul> <li><b>1</b> : GNU C++ Compiler (gcc/g++) version 3.x or maybe 2.95</li> <li><b>2</b> : GNU Make (gmake)</li> <li><b>3</b> : CVS (for upgrading/collaboration)</li> <li><b>4</b> : Ruby library "xmlparser" (optional, for editing documentation)</li> <li><b>5</b> : Developer Tools CD dec 2002 (if MacOS 10.2)</li> <li><b>6</b> : XCODE (if MacOS 10.3)</li> <li><b>7</b> : FINK (if MacOS 10)</li> </ul></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>NOTE: Apparently GCC 2.x has problems dealing with *.a components; if that affects you, use *.so files instead.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Downloading_from_CVS"></a><h4>Downloading from CVS</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>The CVS has the absolute latest version of GridFlow, but it's not guaranteed to be working, whereas the actual releases are more tested.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>However you may have various reasons to use the CVS edition, so here's how:</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Make sure you have the <kbd><font color="#007777">cvs</font></kbd> program installed.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p><kbd><font color="#007777">mkdir -p ~/src/gridflow</font></kbd> (make a directory; it could be called otherwise if you like)</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p><kbd><font color="#007777">cd ~/src/gridflow</font></kbd> (go in that directory)</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p><kbd><font color="#007777">cvs -d :pserver:anonymous@cvs.gridflow.ca:/home/cvs/gridflow login</font></kbd> (the password is blank)</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p><kbd><font color="#007777">cvs -d :pserver:anonymous@cvs.gridflow.ca:/home/cvs/gridflow checkout .</font></kbd> (download the first time)</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>And the subsequent times, you only do this:</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p><kbd><font color="#007777">cd ~/src/gridflow</font></kbd></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p><kbd><font color="#007777">cvs update -dP</font></kbd></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Installation_instructions_(incl._compilation)"></a><h4>Installation instructions (incl. compilation)</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><ul> <li><b>1</b> : Install Ruby. Make sure it contains <kbd><font color="#007777">ruby.h</font></kbd> and <kbd><font color="#007777">intern.h</font></kbd> and related files. It's also recommended to have <kbd><font color="#007777">libruby.so</font></kbd>. Those extra files may be in a package called <kbd><font color="#007777">ruby-dev</font></kbd> if you are using RPM or DEB/FINK. If you are building Ruby yourself, it's better to configure ruby with <kbd><font color="#007777">--enable-shared</font></kbd>. If you install into a system directory, you may have to run <kbd><font color="#007777">ldconfig</font></kbd> after installing Ruby.</li> <li><b>2</b> : Download GridFlow from the website and uncompress it, or get it from the CVS server.</li> <li><b>3</b> : Run <kbd><font color="#007777">./configure</font></kbd> from the <kbd><font color="#007777">gridflow</font></kbd> directory. Make sure it detects all the components you want to use with GridFlow. In MacOS you would normally use FINK to install: <kbd><font color="#007777">libjpeg libjpeg-shlibs libpng-shlibs libpng3 libpng3-shlibs libmpeg libmpeg-shlibs</font></kbd> </li> <li><b>4</b> : Note: you may have to set <kbd><font color="#007777">CPLUS_INCLUDE_PATH</font></kbd> to indicate where to find *.h files, and you may have to set both <kbd><font color="#007777">LIBRARY_PATH</font></kbd> and <kbd><font color="#007777">LD_LIBRARY_PATH</font></kbd> to indicate where to find *.so or *.aor *.dylib or *.bundle or *.dll or *.lib files.</li> <li><b>5</b> : Note: you can do <kbd><font color="#007777">./configure --help</font></kbd> to get a list of supported options. You can use them to ignore the presence of troublesome libraries and select debugging level. With <kbd><font color="#007777">--use-compiler</font></kbd> you should use a version of <kbd><font color="#007777">g++</font></kbd>, not directly a version of <kbd><font color="#007777">gcc</font></kbd>, else you get <kbd><font color="#007777">undefined symbol</font></kbd> problems. Some versions of gcc/g++ are troublesome.</li> <li><b>6</b> : Run <kbd><font color="#007777">make</font></kbd> to produce the executables <kbd><font color="#007777">gridflow.so</font></kbd> and <kbd><font color="#007777">gridflow.pd_linux</font></kbd> or similar</li> <li><b>7</b> : Run <kbd><font color="#007777">make install</font></kbd> to copy those executables and related files to their final locations.</li> <li><b>8</b> : Run <kbd><font color="#007777">make test</font></kbd> just to verify that GridFlow isn't working too bad.</li> <li><b>9</b> : With a text editor, create <kbd><font color="#007777">~/.gridflow_startup</font></kbd> and write something like <kbd><font color="#007777">GridFlow.data_path << "/home/myself/gridflow/images"</font></kbd> to tell GridFlow where to find the images used in the examples. You may add more lines like that one if you have folders containing images or movies you want to use with GridFlow.</li> <li><b>10</b> : Loading GridFlow:<ul> <li><b>1</b> : PureData : With a text editor, modify or create <kbd><font color="#007777">~/.pdrc</font></kbd> and write <kbd><font color="#007777">-lib gridflow</font></kbd>. </li> <li><b>2</b> : ImpureData : In the ".pdrc editor", add <kbd><font color="#007777">gridflow</font></kbd> to the list of libraries.</li> <li><b>3</b> : plain Ruby : the command <kbd><font color="#007777">require "gridflow"</font></kbd> will load gridflow.so.</li> </ul> Note that on MacOS the dot-files are invisible in the Finder but you do <kbd><font color="#007777">cd ~/Desktop; ln -s ../.pdrc "PureData Configuration"</font></kbd> to make an alias on the Desktop. Note also that on Windows the dot-files are even more trouble.</li> </ul></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Other_Tips"></a><h4>Other Tips</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><ul> <li><b>1</b> : you just did a CVS update and now the program does not compile, or crashes, or changes didn't go through. <ul> <li><b>1</b> : Did you forget the "make install" step?</li> <li><b>2</b> : If a new directory is created, you need to do <kbd><font color="#007777">cvs update -d</font></kbd>. Many people just add that option to their configuration of the CVS software.</li> <li><b>3</b> : When some kinds of changes have happened, you may have to rerun the <kbd><font color="#007777">configure</font></kbd> program before redoing <kbd><font color="#007777">make</font></kbd>. If you had previously reconfigured with specific options, don't forget to use them again in this case.</li> <li><b>4</b> : Maybe matju forgot to upload part of an important change. Tell him.</li> </ul></li> <li><b>2</b> : PureData Crashing: <ul> <li><b>1</b> : you can start the debugger like <kbd><font color="#007777">gdb `which pd` core.24255</font></kbd> where the latter part is the name of a RAM dump file. You can enable those dumps using the shell command <kbd><font color="#007777">ulimit -c unlimited</font></kbd>. To avoid dumping, you can also start Pd from within the debugger using <kbd><font color="#007777">gdb `which pd`</font></kbd> then <kbd><font color="#007777">run</font></kbd> then cause the crash.</li> <li><b>2</b> : In GDB, after a crash, you can use the <kbd><font color="#007777">where</font></kbd> to find out what Pd was doing at the moment of the crash. If instead Pd is frozen, you can force it to crash using Ctrl+C in the terminal. </li> <li><b>3</b> : To quit GDB use the <kbd><font color="#007777">quit</font></kbd> command. (really.)</li> </ul></li> </ul></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"> <p><font size="-1"> GridFlow 0.8.0 Documentation<br> Copyright © 2001,2002,2003,2004,2005 by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@artengine.ca</a> </font></p> </td></tr></table></body></html>
--- NEW FILE: index.html --- <html> <head> <title>GridFlow 0.8.0</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head>
<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> <br> <table width="100%" border="0" cellspacing="5"> <tr><td colspan="4" bgcolor="#082069"> <img src="images/titre_gridflow.png" width="253" height="23"></td></tr>
<tr> <td rowspan="2" width="14%"> </td> <td colspan="2" width="100%"> </td> <td rowspan="10" width="12%"> </td> </tr>
<tr> <td colspan="2"> <p> a multi-dimensional dataflow processing library for PureData and Ruby, specialized in image and video<br> </p> </td> </tr>
<tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="3" height="16"> <h4>GridFlow 0.8.0 - documentation index</h4> </td></tr>
<tr> <td width="14%" rowspan=2> </td> <td colspan="2"><ul> <li><a href="license.html">License</a></li> <li><a href="introduction.html">Introduction</a></li> <li><a href="install.html">Installation</a></li> <li><a href="architecture.html">Reference Manual: Architecture and Concepts</a></li> <li><a href="reference.html">Reference Manual: Flow Classes</a></li> <li><a href="format.html">Reference Manual: Format Handlers</a></li> <li><a href="internals.html">Reference Manual: C++/Ruby Internals</a></li> <li><a href="profiling.html">Profiling</a></li> <!-- <p> <a href="project_policy.html">Project Policy</a></p> --> </ul></td></tr>
<tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><h4>GridFlow On The Net</h4></td></tr> <tr><td rowspan=2> </td><td><ul> <li><a href="http://gridflow.ca/latest"> Browse GridFlow documentation and source code on the web </a></li> <li><a href="http://www.artengine.ca/gridflow/download"> Download GridFlow and related files </a></li> <li>Or checkout using the CVS protocol (no password): <kbd>cvs -d :pserver:anonymous@artengine.ca:/home/cvs/gridflow checkout .</kbd> </li> <li><a href="http://www.artengine.ca/viewcvs/gridflow/"> Browse GridFlow CVS on the Web </a></li> <li><a href="http://artengine.ca/~tiki/tiki-view_faq.php?faqId=1"> GridFlow Frequently Asked Questions (on wiki) </a></li> <li>Mailing Lists (Subscription and Archives): <ul> <li><a href="http://ns.artengine.ca/mailman/listinfo/gridflow-dev"> <kbd>gridflow-dev</kbd>: GridFlow Contributors </a></li> <li><a href="http://ns.artengine.ca/mailman/listinfo/gridflow-cvs"> <kbd>gridflow-cvs</kbd>: GridFlow CVS Reports </a></li> <li><a href="http://ns.artengine.ca/mailman/listinfo/pdmtl"> <kbd>pdmtl</kbd>: PureData Montréal Users Group </a></li> </ul> <li><a href="http://www.puredata.org">PureData Community Site</a></li> <li><a href="http://www.ruby-lang.org/">Ruby Home Page</a></li> <li> Join us on IRC at <table bgcolor="black" border="0"><tr><td> <table bgcolor="white" border="0" cellpadding="4" cellspacing="1"> <tr><td width=1><b>host</b></td><td width=1><kbd>irc.freenode.net</kbd></td></tr> <tr><td><b>port</b></td><td><kbd>6667</kbd></td></tr> <tr><td><b>channel</b></td><td><kbd>#dataflow</kbd></td></tr> </table> </table> </li> <li>See also : <ul> <li>Danks/Geiger/Zmölnig's <a href="http://GEM.iem.at/GEM">GEM (video plugin for PureData)</a> </li> <li>Tom Schouten's <a href="http://zwizwa.fartit.com/pd/">PDP (video plugin for PureData)</a></li> <li><a href="http://www.opendragon.ca/">OpenDragon (externals collection for Max)</a></li> <li>NATO (QuickTime library wrapper for Max)</li> <li>David Rokeby's SoftVNS (for Max)</li> <li>JKClayton/Cycling74's <a href="http://www.cycling74.com/products/jitter.html">Jitter (for Max)</a></li> <li>APL (Array Programming Language)</li> <li>J (modern APL)</li> <li><a href="http://pdl.perl.org/">PDL (APL for Perl)</a></li> <li>Ruby NArray: <a href="http://www.ir.isas.ac.jp/~masa/ruby/index.html">japanese page</a>; <a href="http://www.ir.isas.ac.jp/~masa/ruby/index-e.html">english page</a></li> <li><a href="http://www.gstreamer.net/">gstreamer (video for Gnome/Kde)</a></li> <li><a href="http://www.arts-project.org/">aRts (audio for Kde)</a></li> <li><a href="http://www.dai.ed.ac.uk/HIPR2/wksheets.htm"> Image Processing Operator Worksheets</a></li> <li><a href="http://freej.dyne.org/">FreeJ</a></li> </ul>
</ul></li> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><h4>Credits</h4></td></tr> <tr><td rowspan=2> </td><td>
C++/Ruby Programming : Mathieu Bouchard<br> Pd Examples : Mathieu Bouchard, Alexandre Castonguay<br> MacOS 10 version : Mathieu Bouchard, James Tittle, Adam Lindsay<br> Windows version (upcoming) : Carmen Rocco<br>
<tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><h4>Sponsors</h4></td></tr> <tr><td rowspan=2> </td><td>
<p>GridFlow is sponsored by <a href="http://www.artengine.org">Artengine</a></p>
<p>Development of GridFlow 0.3.0 - 0.5.0 was made possible in part by a grant from the <a href="http://www.hrdc-drhc.gc.ca/">HRDC</a> to <a href="http://www.artengine.org">Artengine</a></p>
<tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr>
<tr><td colspan="4"> <p><font size="-1">GridFlow 0.8.0 Documentation<br> by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@sympatico.ca</a> and<br> Alexandre Castonguay <a href="mailto:acastonguay@artengine.ca">acastonguay@artengine.ca</a></font></p> </td> </tr> </table> </body> </html>
--- NEW FILE: architecture.xml --- <?xml version="1.0" standalone="no" ?> <!DOCTYPE documentation SYSTEM 'jmax.dtd'> <documentation title="Reference Manual: Architecture"> <!-- $Id: architecture.xml,v 1.1 2005/10/04 02:09:42 matju Exp $ --> <!-- GridFlow Reference Manual: Architecture Copyright (c) 2001,2002,2003,2004 by Mathieu Bouchard -->
<!-- <section name="Conventions of this Manual"> (In this section, usage of Bold, Italic, Courier, etc. would be explained. eventually I'd like those to have precise meanings consistent throughout the whole documentation) </section> -->
<!--write-me <section name="Naming Conventions"> </section> -->
<!--write-me <section name="User-level Overview"> <p>(this section is for all users)</p> </section> -->
<section name="Numbers">
<p>High-performance computation requires precise and quite peculiar definitions of numbers and their representation.</p>
<p>Inside most programs, numbers are written down as strings of bits. A bit is either zero or one. Just like the decimal system uses units, tens, hundreds, the binary system uses units, twos, fours, eights, sixteens, and so on, doubling every time.</p>
<p>One notation, called integer allows for only integer values to be written (no fractions). when it is unsigned, no negative values may be written. when it is signed, one bit indicates whether the number is positive or negative. Integer storage is usually fixed-size, so you have bounds on the size of numbers, and if a result is too big it "wraps around", truncating the biggest bits.</p>
<p>Another notation, called floating point (or float) stores numbers using a fixed number of significant digits, and a scale factor that allows for huge numbers and tiny fractions at once. Note that 1/3 has periodic digits, but even 0.1 has periodic digits, in binary coding; so expect some slight roundings; the precision offered should be sufficient for most purposes. Make sure the errors of rounding don't accumulate, though.</p>
<p>This little program of mine prints 1/3 in base 2 (only digits after the period): <k>ruby -e 'x=1/3.0;for i in 0..52 do x*=2;y=x.floor;print y;x-=y end;puts'</k></p>
<p>In GridFlow, there are six kinds of numbers:</p>
<table> <column id="name">name</column> <column id="aliases">aliases</column> <column id="range">range</column> <column id="size">size (bytes)</column> <column id="precision">precision</column> <column id="">description</column> <row name="uint8" aliases="u8 b" size="1" range="0..255" precision="1"> unsigned 8-bit integer. this is the usual size of numbers taken from files and cameras, and written to files and to windows. (however this gets converted to <k>int32</k> unless otherwise specified.) </row> <row name="int16" aliases="i16 s" size="2" range="±2<sup>15</sup> = -32768..32767" precision="1" >...</row> <row name="int32" aliases="i32 i" size="4" range="±2<sup>31</sup> = -2147483648..2147483647" precision="1"> signed 32-bit integer. this is used for most computations. </row> <row name="int64" aliases="i64 l" size="8" range="±2<sup>63</sup>" precision="1" >...</row> <row name="float32" aliases="f32 f" size="4" range="±10<sup>±38</sup>" precision="23 bits = 0.000012% (about 7 digits)" >...</row> <row name="float64" aliases="f64 d" size="8" range="±10<sup>±308</sup>" precision="52 bits (about 15 digits)" >...</row> </table> </section>
<section name="Grid Literals"> <p> In every grid-accepting inlet, a list may be sent instead; if it consists only of integers, it will be converted to a one-dimensional grid. Else it may contain a single "#" sign and integers on both sides of it, where the ones to the left of it are fed as arguments to an imaginary <k>[#redim]</k> object and the one to the right of it are fed through that <k>[#redim]</k>. </p> <p> In every grid-accepting inlet, an integer or float may also be sent; it will be converted to a zero-dimensional grid (a <b>scalar</b>). </p> </section>
<section name="Grid Protocol"> <p> a grid has an associated number type that defines what are the possible values for its elements (and how much space it takes). the default is <b>int32</b>. </p> <p> a single-dimensional grid of 3 elements (a triplet) is called dim(3). a three-dimensional grid of 240 rows of 320 columns of triplets is called dim(240,320,3). </p> <p> There is a sequence in which elements of a Grid are stored and transmitted. Dimension 0 is called "first" and dimension N-1 is called "last". They are called so because if you select a position in the first dimension of a grid, the selected part is of the same shape minus the first dimension; so in dim(240,320,3) if you select row 51 (or whichever valid row number), you get a dim(320,3). if you select a subpart two more times you get to a single number. </p> <p> At each such level, elements are sent/stored in their numeric order, and are numbered using natural numbers starting at 0. This ordering usually does not matter, but sometimes it does. Most notably, <k>[#import]</k>, <k>[#export]</k> and <k>[#redim]</k> care about it. </p> <p> On the other hand, order of dimensions usually does matter; this is what distinguishes rows from columns and channels, for example. Most objects care about the distinction. </p> <p> A grid with only 1 element in a given dimension is different from one lacking that dimension; it won't have the same meaning. You can use this property to your advantage sometimes. </p> <p> Zero-dimensional grids exist. They are called dim(). They can only contain a single number. </p> </section>
<section name="Picture Protocol"> <p><i>This section is useful if you want to know what a picture is in terms of a grid. </i></p>
<p>A picture is a three-dimensional Grid: <list start="0"> <li>rows</li> <li>columns</li> <li>channels</li> </list> </p> <p>Channels for the RGB color model are: <list start="0"> <li>red</li> <li>green</li> <li>blue</li> </list> </p> <p> Because Grids are made of 32-bit integers, a three-channel picture uses 96 bpp (bits per pixel), and have to be downscaled to 24 bpp (or 16 bpp) for display. That huge amount of slack is there because when you create your own effects you often have intermediate results that need to be of higher precision than a normal picture. Especially, results of multiplications are big and should not overflow before you divide them back to normal; and similarly, you can have negative values all over, as long as you take care of them before they get to the display. </p> <p> In the final conversion, high bits are just ignored. This means: black is 0, maximum is 255, and values wrap like with <k>% 256</k>. If you want to clip them, you may use <k>[# max 0]</k> and <k>[# min 255]</k> objects. </p> </section>
<section name="Numeric Operators"> <p>In the following table, A is the value entered to the left, and B is the value entered to the right.</p>
<p>Angles are in hundredths of degrees. This means a full circle (two pi radians) is 36000. You convert from degrees to our angles by multiplying by 100. You convert from radians to our angles by multiplying by 18000/pi.</p>
<p>Hyperbolic functions (tanh) work with our angles too, so the same conversions apply.</p> <table> <column id="name" type="icon">name</column> <column id="">description</column> <column id="color">meaning in pixel context (pictures, palettes)</column> <column id="space">meaning in spatial context (indexmaps, polygons)</column> <!-- category: bogus --> <row name="ignore" cname="ignore" color="no effect" space="no effect" > A </row> <row name="put" cname="put" color="replace by" space="replace by" > B </row>
<!-- category: additive --> <row name="+" cname="add" color="brightness, crossfade" space="move, morph" > A + B </row> <row name="-" cname="sub" color="brightness, motion detection" space="move, motion detection" > A - B </row> <row name="inv+" cname="bus" color="negate then contrast" space="180 degree rotate then move" > B - A </row>
<!-- category: multiplicative --> <row name="*" cname="mul" color="contrast" space="zoom out" > A * B </row> <row name="/" cname="div" color="contrast" space="zoom in" > A / B, rounded towards zero </row> <row name="div" cname="div2" color="contrast" space="zoom in" > A / B, rounded downwards </row> <row name="inv*" cname="vid" > B / A, rounded towards zero </row> <row name="swapdiv" cname="vid2" > B / A, rounded downwards </row> <row name="%" cname="mod" space="tile" > A % B, modulo (goes with div) </row> <row name="swap%" cname="dom" > B % A, modulo (goes with div) </row> <row name="rem" cname="rem" > A % B, remainder (goes with /) </row> <row name="swaprem" cname="mer" > B % A, remainder (goes with /) </row>
<row name="gcd" cname="gcd"> greatest common divisor</row>
<row name="lcm" cname="lcm"> least common multiple</row>
<!-- bits --> <row name="|" cname="or" color="bright munchies" space="bottomright munchies" > A or B, bitwise </row> <row name="^" cname="xor" color="symmetric munchies (fractal checkers)" space="symmetric munchies (fractal checkers)" > A xor B, bitwise </row> <row name="&" cname="and" color="dark munchies" space="topleft munchies" > A and B, bitwise </row> <row name="<<" cname="shl" color="like *" space="like *" > A * (2**(B % 32)), which is left-shifting </row> <row name=">>" cname="shr" color="like /,div" space="like /,div" > A / (2**(B % 32)), which is right-shifting </row>
<!-- decision --> <row name="||" cname="sc_or" > if A is zero then B else A </row> <row name="&&" cname="sc_and" > if A is zero then zero else B</row> <row name="min" cname="min" color="clipping" space="clipping (of individual points)" > the lowest value in A,B </row> <row name="max" cname="max" color="clipping" space="clipping (of individual points)" > the highest value in A,B </row>
<!-- comparison --> <row name="cmp" cname="cmp" > -1 when A<B; 0 when A=B; 1 when A>B. </row> <row name="==" cname="eq" > is A equal to B ? 1=true, 0=false </row> <row name="!=" cname="ne" > is A not equal to B ? </row> <row name=">" cname="gt" > is A greater than B ? </row> <row name="<=" cname="le" > is A not greater than B ? </row> <row name="<" cname="lt" > is A less than B ? </row> <row name=">=" cname="ge" >is A not less than B ? </row>
<!-- trigonometrics and exponentiation --> <row name="sin*" cname="sin" space="waves, rotations" > B * sin(A) </row> <row name="cos*" cname="cos" space="waves, rotations" > B * cos(A) </row> <row name="atan" cname="atan" space="find angle to origin (part of polar transform)" > arctan(A/B) </row> <row name="tanh*" cname="tanh" color="smooth clipping" space="smooth clipping (of individual points), neural sigmoid, fuzzy logic" > B * tanh(A) </row> <row name="log*" cname="log" > B * log(A) (in base e) </row> <row name="gamma" cname="gamma" color="gamma correction" > floor(pow(a/256.0,256.0/b)*256.0) </row> <row name="**" cname="pow" color="gamma correction" > A**B, that is, A raised to power B </row>
<!-- former one-input operators --> <row name="abs-" cname="abs" > absolute value of (A-B) </row> <row name="rand" cname="rand" > randomly produces a non-negative number below A </row> <row name="sqrt" cname="sqrt" > square root of A, rounded downwards </row> <row name="sq-" cname="sq" > (A-B) times (A-B) </row>
<!-- 0.8.0 --> <row name="clip+" cname="clip+" > like A+B but overflow causes clipping instead of wrapping around (coming soon) </row> <row name="clip-" cname="clip-" > like A-B but overflow causes clipping instead of wrapping around (coming soon) </row> <row name="avg" cname="avg" > (A+B)/2 </row> <row name="hypot" cname="hypot" > square root of (A*A+B*B) </row> <row name="erf*" cname="erf" > integral of e^(-x*x) dx ... (coming soon; what ought to be the scaling factor?) </row> </table> </section>
<!--write-me <section name="Programmer-level Overview"> <p>(this section is for people who want to mess with the internals or at least understand them a bit)</p> (move this section down?) </section> -->
<section name="Synchronisation"> <p>In GridFlow you cannot send two grids in different inlets at the same time. You have to use <k>[#finished]</k> together with (possibly) <k>[fork]</k> and <k>[#store]</k>, which can be cumbersome. If you don't do this, the result is undefined behaviour (or crash!).</p>
<p>In GridFlow 0.7.1 this is beginning to change. <k>[#store]</k> and # now allow right-inlet grids to be buffered if an operation is occuring on left inlet. This should make many circuits simpler. </p>
<p>(more to come)</p> </section>
<section name="Bridges"> <p>Starting with version 0.6, GridFlow is Ruby-centric instead of jMax-centric. jMax support has been added back as a <b>Bridge</b>.</p>
<p>Bridges, for the most part, plug into the FObject class, which is the common root of most of GridFlow's classes. Under the current design, the bridge is compiled separately, and is directly loaded by the host software; then the bridge starts Ruby and makes it load the main GridFlow; then the bridge hooks with the main part. </p>
</section>
</documentation>
--- NEW FILE: internals.xml --- <?xml version="1.0" standalone="no" ?> <!DOCTYPE documentation SYSTEM 'jmax.dtd'> <documentation title="C++/Ruby Internals"> <!-- $Id: internals.xml,v 1.1 2005/10/04 02:09:42 matju Exp $ --> <!-- GridFlow Reference Manual: Internals Copyright (c) 2001,2002,2003,2004,2005 by Mathieu Bouchard --> <section name="notes">
<p>In Ruby, GridFlow defines a namespace (module) called GridFlow. Most of the constants it defines are part of that namespace.</p> <p>Ruby does not have the same concept of object as PD. In GridFlow, object classes may inherit features from other object classes, and also there is no concept of inlet nor outlet, which are instead provided by <k>GridFlow::FObject</k>, which also has the purpose of exporting functionality to PD.</p> <p>In this document (and in many others) the phrase "a Potato" will be a shorthand for "an object of the class called Potato", which is often used in modern software design and is a nice convention borrowed from biology.</p>
<p> A FObject is normally in two or three parts: a (Ruby) GridFlow::FObject that is the central part; a (C++) FObject; a (C++) BFObject. The GridFlow::FObject is created as a RData kind of box (T_DATA) using Ruby-C's Data_Make_Struct on a GridObject. This is how most Ruby-C programs inherit from Ruby classes. Note that Ruby's boxed objects have a maximum of five fields, and they're usually taken, so additional fields have to be outside of it. This is why RData exists. </p> <p> So basically you have a C++ FObject that is "part of" a GridFlow::FObject and they point to each other using "peer pointers". The BFObject links back to the RData box through a pointer called peer. </p>
</section>
<section name="Objects for Scripting"> <class name="ruby class FObject extending Data"> Provides inlets and outlets to Ruby Objects.
<method name="init"> </method>
<method name="send_in"> <arg name="inlet" type="int"/> <rest name="message"/> </method>
<method name="send_out"> <arg name="outlet" type="int"/> <rest name="message"/> </method>
</class>
<class name="ruby class GridObject extending FObject"> Provides grid support to FObjects.
<method name="inlet_dim"> <arg name="inlet" type="Integer"/> gives an array of Integers (dimension list) </method> <method name="inlet_nt"> <arg name="inlet" type="Integer"/> gives a Symbol (number type) </method>
<method name="inlet_set_factor"> <arg name="inlet" type="Integer"/> <arg name="factor" type="Integer"/> ensures received packets have a size that is a whole multiple of this size. must be called from rgrid_begin. </method>
<method name="send_out_grid_begin"> <arg name="outlet" type="Integer"/> <arg name="dimensions" type="Array of Integer"/> <arg name="nt" type="number type" default="int32"/> establishes grid streams between an outlet and all inlets connected to it. </method>
<method name="send_out_grid_flow"> <arg name="outlet" type="Integer"/> <arg name="data" type="String"/> for sending a grid data packet through that outlet. </method> <method name="send_out_grid_end"> <arg name="outlet" type="Integer"/> (isn't this one obsolete?) </method>
<inlet id="0"> <method name="rgrid_begin"/> <method name="rgrid_flow"> <arg name="data" type="String"/> </method> <method name="rgrid_end"/> </inlet> </class>
<class name="ruby class BitPacking"> A BitPacking is a simple two-way converter between different numeric layouts. </class>
<class name="ruby FPatcher extending FObject"> <p>This class is much like PureData's abstractions.</p> <p>This is a container for objects. Its proper objects are numbered starting with zero. The wire list is given in terms of those numbers: (sourceobject,sourceinlet,destobject,destinlet). There is a pseudo-object numbered #-1 which map to the container's own inlets and outlets.</p> </class>
<class name="ruby GridFlow::USB"><p>wrapper for struct usb_dev_handle</p> <attr name=".busses">wrapper for struct usb_bus and usb_get_busses()</attr> </class> <class name="ruby GridFlow::USB::Device"> <p>wrapper for struct usb_device and struct usb_device_descriptor</p> </class> <class name="ruby GridFlow::USB::Config"> <p>wrapper for struct usb_config_descriptor, struct usb_interface</p> </class> <class name="ruby GridFlow::USB::Interface"> <p>wrapper for struct usb_interface_descriptor</p> </class>
<class name="ruby GridFlow::USB::Endpoint"> <p>wrapper for struct usb_endpoint_descriptor</p> </class> </section>
<section name="Objects for Internals"> <class name="C++ class GridInlet"> GridInlets represent inlets that accept grids. </class>
<class name="C++ class GridOutlet"> GridOutlets represent outlets that send grids. </class>
<class name="C++ class Dim"> Dim represents a list of dimensions. </class>
<class name="C++ class Grid"> Grid represents a grid that is fully stored in memory. </class>
<class name="C++ class Numop1"> This represents a one-input operator. Such an object contains a map() function that applies the operator over a memory segment. </class>
<class name="C++ class Numop2"> This represents a two-input operator. Such an object contains four functions for each T, where T is one of the types uint8, int16, int32, float32.
<method name="map"> <arg name="n" type="integer"/> <arg name="as" type="Pt<T>"/> <arg name="b" type="T"/> for i in 0...n, as[i] := f(as[i],b); This is like <k>[#]</k> with a scalar righthand </method>
<method name="zip"> <arg name="n" type="integer"/> <arg name="as" type="Pt<T>"/> <arg name="bs" type="Pt<T>"/> for i in 0...n, as[i] := f(as[i],bs[i]); bs is not modified. (This is like <k>[#]</k> with a nonscalar righthand) </method>
<method name="fold"> <arg name="an" type="integer"/> <arg name="n" type="integer"/> <arg name="as" type="Pt<T>"/> <arg name="bs" type="Pt<T>"/>
<p> for i in 0...n, for j in 0...an, as[j] := f(as[j],bs[i*an+j]); </p>
(this is like <k>[#fold]</k>) </method>
<method name="scan"> <arg name="an" type="integer"/> <arg name="n" type="integer"/> <arg name="as" type="Pt<T>"/> <arg name="bs" type="Pt<T>"/>
<p> for j in 0...an: bs[j] := f(as[j],bs[j]); </p> <p> for i in 1...n: for j in 0...an: bs[j] := f(bs[(i-1)*an+j],bs[i*an+j]); </p>
(this is like <k>[#scan]</k>) </method> </class>
<class name="C++ class GridClass"> This represents a class of GridObjects. </class>
<class name="C++ class GFBridge"> This holds linkage information about PureData. </class>
</section>
</documentation>
--- NEW FILE: install.xml --- <?xml version="1.0" standalone="no" ?> <!DOCTYPE documentation SYSTEM 'jmax.dtd'> <documentation title="Installation"> <!-- $Id: install.xml,v 1.1 2005/10/04 02:09:42 matju Exp $ --> <!-- GridFlow Installation Copyright (c) 2001,2002,2003,2004,2005 by Mathieu Bouchard --> <section name="Hardware and Software you Probably Need"> <p>Required Computer/Processor (one of...):<list> <li>PC : AMD K6/K7/K8 or Intel P2/P3/P4 (absolute minimum is 386)</li> <li>Macintosh : G3/G4/G5</li> <li>Corel NetWinder : StrongARM V4L</li> <li>HP iPaq : some processor that works like the NetWinder</li> <li>could work on SiliconGraphics and SPARCstation with a little nurture.</li> </list></p> <p>Required OS (one of...):<list> <li>Linux (most any variant) (recommended)</li> <li>MacOS 10.2 or later (experimental)</li> <li>Windows with MinGW (very experimental)</li> </list></p> <p>Required Software:<list> <li>Ruby 1.6.6 or more recent (1.8.0 recommended) (make sure you have the *.so and *.h files) (on MacOS you may have to remove or hide the existing one and install a more complete package)</li> </list></p> <p>Dataflow Software :<list> <li>PureData 0.36 or later (recommended)</li> </list></p> <p>Multimedia Components (optional):<list> <li>libSDL (Simple Directmedia Layer)</li> <li>libjpeg</li> <li>libpng</li> <li>libmpeg3 (.mpg reader, HeroineWarrior's)</li> <li>libquicktime (.mov reader/writer, Burkhard Plaum's or HeroineWarrior's) </li> <li>libmpeg (.mpg reader, Greg Ward's, old)</li> <li>Apple QuickTime (.mov reader/writer)</li> <li>Ascii Art Library (aalib)</li> <li>PCI video digitizer card (and Video4linux 1 driver)</li> <li>USB camera (and Video4linux 1 driver)</li> </list></p> <p>Developer Tools (roll-your-own):<list> <li>GNU C++ Compiler (gcc/g++) version 3.x or maybe 2.95</li> <li>GNU Make (gmake)</li> <li>CVS (for upgrading/collaboration)</li> <li>Ruby library "xmlparser" (optional, for editing documentation)</li> <li>Developer Tools CD dec 2002 (if MacOS 10.2)</li> <li>XCODE (if MacOS 10.3)</li> <li>FINK (if MacOS 10)</li> </list></p> <p>NOTE: Apparently GCC 2.x has problems dealing with *.a components; if that affects you, use *.so files instead.</p> </section>
<section name="Downloading from CVS"> <p>The CVS has the absolute latest version of GridFlow, but it's not guaranteed to be working, whereas the actual releases are more tested.</p> <p>However you may have various reasons to use the CVS edition, so here's how:</p> <p>Make sure you have the <k>cvs</k> program installed.</p> <p><k>mkdir -p ~/src/gridflow</k> (make a directory; it could be called otherwise if you like)</p> <p><k>cd ~/src/gridflow</k> (go in that directory)</p> <p><k>cvs -d :pserver:anonymous@cvs.gridflow.ca:/home/cvs/gridflow login</k> (the password is blank)</p> <p><k>cvs -d :pserver:anonymous@cvs.gridflow.ca:/home/cvs/gridflow checkout .</k> (download the first time)</p> <p>And the subsequent times, you only do this:</p> <p><k>cd ~/src/gridflow</k></p> <p><k>cvs update -dP</k></p> </section>
<section name="Installation instructions (incl. compilation)"> <list> <li>Install Ruby. Make sure it contains <k>ruby.h</k> and <k>intern.h</k> and related files. It's also recommended to have <k>libruby.so</k>. Those extra files may be in a package called <k>ruby-dev</k> if you are using RPM or DEB/FINK. If you are building Ruby yourself, it's better to configure ruby with <k>--enable-shared</k>. If you install into a system directory, you may have to run <k>ldconfig</k> after installing Ruby.</li>
<li>Download GridFlow from the website and uncompress it, or get it from the CVS server.</li>
<li>Run <k>./configure</k> from the <k>gridflow</k> directory. Make sure it detects all the components you want to use with GridFlow. In MacOS you would normally use FINK to install: <k>libjpeg libjpeg-shlibs libpng-shlibs libpng3 libpng3-shlibs libmpeg libmpeg-shlibs</k> </li>
<li>Note: you may have to set <k>CPLUS_INCLUDE_PATH</k> to indicate where to find *.h files, and you may have to set both <k>LIBRARY_PATH</k> and <k>LD_LIBRARY_PATH</k> to indicate where to find *.so or *.aor *.dylib or *.bundle or *.dll or *.lib files.</li>
<li>Note: you can do <k>./configure --help</k> to get a list of supported options. You can use them to ignore the presence of troublesome libraries and select debugging level. With <k>--use-compiler</k> you should use a version of <k>g++</k>, not directly a version of <k>gcc</k>, else you get <k>undefined symbol</k> problems. Some versions of gcc/g++ are troublesome.</li>
<li>Run <k>make</k> to produce the executables <k>gridflow.so</k> and <k>gridflow.pd_linux</k> or similar</li> <li>Run <k>make install</k> to copy those executables and related files to their final locations.</li> <li>Run <k>make test</k> just to verify that GridFlow isn't working too bad.</li> <li>With a text editor, create <k>~/.gridflow_startup</k> and write something like <k>GridFlow.data_path << "/home/myself/gridflow/images"</k> to tell GridFlow where to find the images used in the examples. You may add more lines like that one if you have folders containing images or movies you want to use with GridFlow.</li> <li>Loading GridFlow:<list> <li>PureData : With a text editor, modify or create <k>~/.pdrc</k> and write <k>-lib gridflow</k>. </li> <li>ImpureData : In the ".pdrc editor", add <k>gridflow</k> to the list of libraries.</li> <li>plain Ruby : the command <k>require "gridflow"</k> will load gridflow.so.</li> </list> Note that on MacOS the dot-files are invisible in the Finder but you do <k>cd ~/Desktop; ln -s ../.pdrc "PureData Configuration"</k> to make an alias on the Desktop. Note also that on Windows the dot-files are even more trouble.</li> </list> </section>
<section name="Other Tips"> <list>
<li>you just did a CVS update and now the program does not compile, or crashes, or changes didn't go through. <list> <li>Did you forget the "make install" step?</li> <li>If a new directory is created, you need to do <k>cvs update -d</k>. Many people just add that option to their configuration of the CVS software.</li> <li>When some kinds of changes have happened, you may have to rerun the <k>configure</k> program before redoing <k>make</k>. If you had previously reconfigured with specific options, don't forget to use them again in this case.</li> <li>Maybe matju forgot to upload part of an important change. Tell him.</li> </list></li>
<li>PureData Crashing: <list> <li>you can start the debugger like <k>gdb `which pd` core.24255</k> where the latter part is the name of a RAM dump file. You can enable those dumps using the shell command <k>ulimit -c unlimited</k>. To avoid dumping, you can also start Pd from within the debugger using <k>gdb `which pd`</k> then <k>run</k> then cause the crash.</li> <li>In GDB, after a crash, you can use the <k>where</k> to find out what Pd was doing at the moment of the crash. If instead Pd is frozen, you can force it to crash using Ctrl+C in the terminal. </li> <li>To quit GDB use the <k>quit</k> command. (really.)</li> </list></li> </list> </section> </documentation>
--- NEW FILE: profiling.html --- <html> <head> <!-- $Id: profiling.html,v 1.1 2005/10/04 02:09:43 matju Exp $ --> <!-- GridFlow Reference Manual: Architecture Copyright (c) 2001,2002,2003,2004 by Mathieu Bouchard --> <title>GridFlow 0.7.7 - Profiling Execution Speed</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head>
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<tr><td colspan="3" height="16"> <h4>GridFlow 0.7.7 - Profiling Execution Speed</h4> </td></tr>
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<h4>What is profiling?</h4> <p> It is about getting empiric metrics about the execution of a program. For example, find out which parts of a program consume the most time and/or memory. Usually it's about the time, and this is what GridFlow allows you to measure. </p>
<h4>How to get those stats from GridFlow ?</h4> <ul> <li>create a "@global" object and connect two messageboxes to it, "profiler_reset" and "profiler_dump". The first one resets all counters to zero. The second one gives a top of the busiest objects, with percentages.</li> <li>note that those results are global to a process. That is, if you load several patches in the same process (program instance), then all those patches will be monitored at once. But if you open jMax (or PD) several times at once, then the profiler will not see everything happening on that machine. </li> <h4>How do i interpret those stats?</h4> <li>Note that some operations may not be monitored, and some of the monitoring may be buggy. I think it's not buggy as it is now, but I may be wrong. </li> <li> The current profiler uses a thing called RDTSC (Pentium only). This is a very high precision clock that is very fast to use. However, *major* imprecisions may come from the fact that an ordinary multitasking OS will run other tasks without stopping/resuming the clock. This may happen randomly; however, it has a much bigger chance of happening in [@in] or [@out], because that's where all the communication with other stuff is (files, sockets, windows, etc). </li> <li> If you make sure that only the bare minimum is actively running on your computer, then [@out] (using x11) would still include the time spent in the x11 server, except in some conditions. This applies to every kind of window output too, because however the data trickles through libraries (sdl, aalib), it has to reach the x11 server and the display driver. </li> <li> The profiler has an impact on the results of the profiler. The profiler includes half of its own influence in its own results, and disregards the other half (or so). Profiling shouldn't add more than 100-300 ticks per message (of which half is counted). </li> <li> Message-passing time is not counted at all. Only time actually spent inside GridFlow objects is counted. This may skew results. Transmission of a grid requires one message, thus we may speak of "grid messages". However, when the message is received, one or several packets may get transmitted, which is done outside of the message system. Each packet contains at most 2048 numbers (adjustable limit), and normally a packet should be at least one quarter of that size unless it is the last one. On RGB grids of widths 640,320,160, the packet size will usually be 1920. </li> </ul> </p>
<h4>Getting a frames-per-second measure</h4> <p>This section formerly was describing what can now be obtained using the [fps] object class.</p>
<h4>acceleration tricks</h4> <ul> <li>try the profiler and see what it says.</li> <li>i mean really.</li> <li>you can lose a lot of your time accelerating something that isn't really taking execution time.</li> <li>it's faster to work on big grids than on small grids, for the amount of number-crunching you can do. </li> <li>about numbertypes: uint8 is the fastest, followed by int16, int32, float32. (and the first two are faster when MMX is enabled). However it may be difficult to make some effects use int16 or smaller without overflow happening.</li> <li>[@ <<] is a very fast multiplication by powers of two (1, 2, 4, 8, 16, ...). [@ >>] is a very fast division by powers of two. <p> from my little experience, normal integer multiplication and division are rather slow, especially on Intel brand. The gap between *,/ and <<,>> is smaller on Cyrix/AMD brand CPUs, but still, try it yourself. (my experience has been on specific models and may not reflect currently common models) </p> </li> <li>[@ & 255] is a very fast [@ % 256], and likewise for other powers of two.</li> <li>for do-nothing operations, "ignore" and "put" are faster than "+ 0" and such...</li> <li>remember that an image twice smaller in height <u>and</u> twice smaller in height will be processed <u>four</u> times as fast (for most effects) so you can get four times more frames per second. It's the "rows*columns*channels" value that makes the biggest difference (usually).</li>
<li>If all fails you may recode a jMax/PD/Ruby abstraction into plain Ruby code or C++ code. If your new class is of generic usefulness then maybe it should be added to the releases of GridFlow. Contact me if you need help extending GridFlow.</li>
<li>Put often-used files on fast drives. This means don't use NFS (networked file system) for that. The file-to-ram cache can compensate for that up to a certain amount, but the larger the file is, and the most used the file is, the more important it is to put it on a local drive. </li> </ul> </td>
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<tr><td colspan="4"> <p><font size="-1">GridFlow 0.7.7 Documentation<br> by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@sympatico.ca</a> </font></p> </td> </tr>
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--- NEW FILE: project_policy.html --- <html><head> <!-- $Id: project_policy.html,v 1.1 2005/10/04 02:09:43 matju Exp $ --> <title>GridFlow 0.8.0 - </title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head> <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> <table width="100%" bgcolor="white" border="0" cellspacing="2"> <tr><td colspan="4" bgcolor="#082069"> <img src="images/titre_gridflow.png" width="253" height="23"> </td></tr><tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4" height="16"> <h4>GridFlow 0.8.0 - </h4> </td></tr> <tr> <td width="5%" rowspan="2"> </td> <td width="15%" height="23"> </td> <td width="80%" height="23"> </td> <td width="5%" height="23"> </td> </tr> <tr><td colspan="2"><div cols="1"><h4><a href="#Note">Note</a></h4><ul> </ul> <h4><a href="#Release">Release</a></h4><ul> </ul> <h4><a href="#Documentation">Documentation</a></h4><ul> </ul> <h4><a href="#CVS">CVS</a></h4><ul> </ul> <br><br> </div></td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Note"></a><h4>Note</h4></td></tr><tr><td></td><td></td><td> first consult the file ../README for a vague idea on the meaning of subdirectories. </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Release"></a><h4>Release</h4></td></tr><tr><td></td><td></td><td> Compatibility: </td></tr> <tr><td></td><td></td><td><ul><li><b>1</b> : Should work with Ruby 1.6.6 and PureData 0.36, 0.37, 0.38 </li></ul></td></tr> <tr><td></td><td></td><td> Release steps (</td></tr> <tr><td></td><td></td><td><b>OPERATE WITH CAUTION</b></td></tr> <tr><td></td><td></td><td>): </td></tr> <tr><td></td><td></td><td><ul> <li><b>1</b> : make vvtest # leak detection </li><li><b>2</b> : ruby base/test.rb formats </li><li><b>3</b> : cvs tag gridflow_0_7_7 . </li><li><b>4</b> : mkdir gridflow </li><li><b>5</b> : cvs -d :pserver:anonymous@cvs.gridflow.ca:/home/cvs/gridflow export -r gridflow_0_7_7 -d gridflow . </li><li><b>6</b> : cd gridflow </li><li><b>7</b> : rm -rf CVS CVSROOT </li><li><b>8</b> : chmod -R go=u-w . </li><li><b>9</b> : cd .. </li><li><b>10</b> : tar cfzvv gridflow-0.7.7.tar.gz gridflow </li><li><b>11</b> : rm -rf gridflow # caution!!! </li><li><b>12</b> : scp gridflow*gz gridflow@artengine.ca:download </li><li><b>13</b> : mv gridflow*gz /home/matju/net/GridFlow </li><li><b>14</b> : ssh gridflow@artengine.ca : expand tarball into public_html/latest </li><li><b>15</b> : download somewhere else and try to compile </li><li><b>16</b> : update main page </li><li><b>17</b> : jmax/pd/ruby-talk mlists : post release (note: prefix subject with [ANN] !!!!) </li><li><b>18</b> : freshmeat.net : post release </li><li><b>19</b> : RAA : post release </li> </ul></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Documentation"></a><h4>Documentation</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><ul> <li><b>1</b> : Pictures identified as "<help>" should be screenshots of the help files. They shouldn't be screenshots of the template. </li> <li><b>2</b> : A Help file is a visual summary of what an object does. It should be interactive and allow the user to understand what the object does. Sample inputs are provided and sample results can be seen. </li> <li><b>3</b> : All modifications to the documentation must be done in the XML. The HTML must be kept up-to-date by rerunning "make" in the "doc/" directory. </li> <li><b>4</b> : Help-wise, Formats are considered objects. Operators are to be documented as part of [@] and [@!]. </li> <li><b>5</b> : Images grabbed directly from a jMax window should be encoded in PNG. This includes "icons" (object boxes, message boxes, etc). If they are in JPEG, only change to PNG when the image has to change anyway. Distinguish "icons" from "thumbnails", the latter of which are <b>scaled-down</b> grabs, which should be encoded in JPEG. </li> <li><b>6</b> : There are not help-thumbnails anymore in the reference manual because they were not helpful. </li> <li><b>7</b> : Large images should be kept out of the release. The release itself must be small enough not to discourage us from doing releases and keeping them all. It also should be downloadable on a bad modem. =) Let's keep it under 500k please. </li> </ul></td></tr> <tr><td></td><td></td><td> in doc do: for z in images/*.* images/*/*.*; do fgrep -q $z *.html || echo "$z"; done </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="CVS"></a><h4>CVS</h4></td></tr><tr><td></td><td></td><td> environment variables CVSEDITOR=pico CVS_RSH=ssh2 </td></tr> <tr><td> </td></tr> <td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"> <p><font size="-1"> GridFlow 0.8.0 Documentation<br> Copyright © 2001,2002,2003,2004,2005 by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@artengine.ca</a> </font></p> </td></tr></table></body></html>
--- NEW FILE: project_policy.xml --- <?xml version="1.0" standalone="no" ?> <!DOCTYPE documentation SYSTEM 'jmax.dtd'> <documentation> <!-- $Id: project_policy.xml,v 1.1 2005/10/04 02:09:43 matju Exp $ --> <!-- GridFlow Reference Manual: Project Policy Copyright (c) 2001,2002,2003,2004 by Mathieu Bouchard and Alexandre Castonguay -->
<section name="Note"> first consult the file ../README for a vague idea on the meaning of subdirectories. </section>
<section name="Release">
Compatibility:
<list><li> Should work with Ruby 1.6.6 and PureData 0.36, 0.37, 0.38 </li></list>
Release steps (<b>OPERATE WITH CAUTION</b>):
<list> <li>make vvtest # leak detection </li><li>ruby base/test.rb formats </li><li>cvs tag gridflow_0_7_7 . </li><li>mkdir gridflow </li><li>cvs -d :pserver:anonymous@cvs.gridflow.ca:/home/cvs/gridflow export -r gridflow_0_7_7 -d gridflow . </li><li>cd gridflow </li><li>rm -rf CVS CVSROOT </li><li>chmod -R go=u-w . </li><li>cd .. </li><li>tar cfzvv gridflow-0.7.7.tar.gz gridflow </li><li>rm -rf gridflow # caution!!! </li><li>scp gridflow*gz gridflow@artengine.ca:download </li><li>mv gridflow*gz /home/matju/net/GridFlow </li><li>ssh gridflow@artengine.ca : expand tarball into public_html/latest </li><li>download somewhere else and try to compile </li><li>update main page </li><li>jmax/pd/ruby-talk mlists : post release (note: prefix subject with [ANN] !!!!) </li><li>freshmeat.net : post release </li><li>RAA : post release </li> </list> </section>
<section name="Documentation"> <list> <li> Pictures identified as "<help>" should be screenshots of the help files. They shouldn't be screenshots of the template. </li> <li> A Help file is a visual summary of what an object does. It should be interactive and allow the user to understand what the object does. Sample inputs are provided and sample results can be seen. </li> <li> All modifications to the documentation must be done in the XML. The HTML must be kept up-to-date by rerunning "make" in the "doc/" directory. </li> <li> Help-wise, Formats are considered objects. Operators are to be documented as part of [@] and [@!]. </li> <li> Images grabbed directly from a jMax window should be encoded in PNG. This includes "icons" (object boxes, message boxes, etc). If they are in JPEG, only change to PNG when the image has to change anyway. Distinguish "icons" from "thumbnails", the latter of which are <b>scaled-down</b> grabs, which should be encoded in JPEG. </li> <li> There are not help-thumbnails anymore in the reference manual because they were not helpful. </li> <li> Large images should be kept out of the release. The release itself must be small enough not to discourage us from doing releases and keeping them all. It also should be downloadable on a bad modem. =) Let's keep it under 500k please. </li> </list>
in doc do: for z in images/*.* images/*/*.*; do fgrep -q $z *.html || echo "$z"; done
</section>
<section name="CVS"> environment variables CVSEDITOR=pico CVS_RSH=ssh2 </section>
</documentation>
--- NEW FILE: license.html --- <html> <head> <!-- $Id: license.html,v 1.1 2005/10/04 02:09:43 matju Exp $ --> <!-- GridFlow Reference Manual: Architecture Copyright (c) 2001,2002,2003,2004 by Mathieu Bouchard --> <title>GridFlow 0.7.7 - License</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head>
<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> <br> <table width="100%" border="0" cellspacing="5"> <tr><td colspan="4" bgcolor="#082069"> <img src="images/titre_gridflow.png" width="253" height="23"></td></tr>
<tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr>
<tr><td colspan="3" height="16"> <h4>GridFlow 0.7.7 - License</h4> </td></tr>
<tr> <td rowspan="2" width="12%"> </td> <td colspan="2" width="80%"> </td> <td rowspan="10" width="12%"> </td> </tr>
<tr><td colspan="2"> <table cellspacing="1" cellpadding="0"><tr><td bgcolor="black"> <table cellspacing="1" cellpadding="20"><tr><td bgcolor="white"> <p> Copyright (c) 2001,2002,2003,2004 by Mathieu Bouchard
<p> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
<p> See file LICENSE for further informations on licensing terms. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. <p> You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
</td></tr></table> </td></tr></table> </td> </tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr>
<tr><td colspan="4"> <p><font size="-1">GridFlow 0.7.7 Documentation<br> by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@sympatico.ca</a> and<br> Alexandre Castonguay <a href="mailto:acastonguay@artengine.ca">acastonguay@artengine.ca</a></font></p> </td> </tr>
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--- NEW FILE: format.html --- <html><head> <!-- $Id: format.html,v 1.1 2005/10/04 02:09:42 matju Exp $ --> <title>GridFlow 0.8.0 - Reference Manual: Format Classes</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head> <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> <table width="100%" bgcolor="white" border="0" cellspacing="2"> <tr><td colspan="4" bgcolor="#082069"> <img src="images/titre_gridflow.png" width="253" height="23"> </td></tr><tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4" height="16"> <h4>GridFlow 0.8.0 - Reference Manual: Format Classes</h4> </td></tr> <tr> <td width="5%" rowspan="2"> </td> <td width="15%" height="23"> </td> <td width="80%" height="23"> </td> <td width="5%" height="23"> </td> </tr> <tr><td colspan="2"><div cols="1"><h4><a href="#Objects_for_Input/Output">Objects for Input/Output</a></h4><ul> <li><a href="##in"><img src="flow_classes/%23in-icon.png" alt="[#in]" border="0"></a></li> <li><a href="##out"><img src="flow_classes/%23out-icon.png" alt="[#out]" border="0"></a></li> <li><a href="##peephole"><img src="flow_classes/%23peephole-icon.png" alt="[#peephole]" border="0"></a></li> <li><a href="##mouse"><img src="flow_classes/%23mouse-icon.png" alt="[#mouse]" border="0"></a></li> <li><a href="##camera"><img src="flow_classes/%23camera-icon.png" alt="[#camera]" border="0"></a></li> </ul> <h4><a href="#Picture/Movie_Formats">Picture/Movie Formats</a></h4><ul> <li><a href="#format ppm #in/#out"><img src="flow_classes/format ppm %23in/%23out-icon.png" alt="[format ppm #in/#out]" border="0"></a></li> <li><a href="#format targa #in/#out"><img src="flow_classes/format targa %23in/%23out-icon.png" alt="[format targa #in/#out]" border="0"></a></li> <li><a href="#format jpeg #in/#out"><img src="flow_classes/format jpeg %23in/%23out-icon.png" alt="[format jpeg #in/#out]" border="0"></a></li> <li><a href="#format png #in"><img src="flow_classes/format png %23in-icon.png" alt="[format png #in]" border="0"></a></li> <li><a href="#format quicktime #in/#out"><img src="flow_classes/format quicktime %23in/%23out-icon.png" alt="[format quicktime #in/#out]" border="0"></a></li> <li><a href="#format mpeg #in"><img src="flow_classes/format mpeg %23in-icon.png" alt="[format mpeg #in]" border="0"></a></li> <li><a href="#format grid #in/#out"><img src="flow_classes/format grid %23in/%23out-icon.png" alt="[format grid #in/#out]" border="0"></a></li> </ul> <h4><a href="#Acquisition_Devices">Acquisition Devices</a></h4><ul> <li><a href="#format videodev #in"><img src="flow_classes/format videodev %23in-icon.png" alt="[format videodev #in]" border="0"></a></li> </ul> <h4><a href="#Window_Output">Window Output</a></h4><ul> <li><a href="#format x11 #in/#out"><img src="flow_classes/format x11 %23in/%23out-icon.png" alt="[format x11 #in/#out]" border="0"></a></li> <li><a href="#format quartz #out"><img src="flow_classes/format quartz %23out-icon.png" alt="[format quartz #out]" border="0"></a></li> <li><a href="#format sdl #out"><img src="flow_classes/format sdl %23out-icon.png" alt="[format sdl #out]" border="0"></a></li> <li><a href="#format aalib #out"><img src="flow_classes/format aalib %23out-icon.png" alt="[format aalib #out]" border="0"></a></li> <li><a href="#format window #out"><img src="flow_classes/format window %23out-icon.png" alt="[format window #out]" border="0"></a></li> </ul> <br><br> </div></td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Objects_for_Input/Output"></a><h4>Objects for Input/Output</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#in">#in</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/%23in-icon.png" alt="[#in]" border="0"><br clear="left"><br><br><a href="#inout"><img src="images/see_screenshot.png" border="0"></a><br clear="left"><br></td><td><br> <br><b>method</b> init <b>(</b>format<b>, </b>format_specific_part...<b>)</b> If no arguments given, creates an input object for an unspecified format. You then need to use the <kbd><font color="#007777">"open"</font></kbd> command to link a format handler to it. If arguments given, the <kbd><font color="#007777">"open"</font></kbd> command is immediately called with those arguments. Remember that most formats produce Dim[rows,columns,3] grids with 0-255 values. (Most.) <br> <br><b>inlet 0 </b><b>method</b> open <b>(</b>format<b>, </b>format_specific_part...<b>)</b> This is the command that gives a particular resource to a <kbd><font color="#007777">[#out]</font></kbd> object. This is done through a "format" (there is a list of formats in this manual). The other arguments depend on the chosen format. The format may be a file format or a protocol or a hardware device, etc. The format called "file" is a special shortcut that autodetects the type of file (by name suffix) and picks up the appropriate handler. <br> <br><b>inlet 0 </b><b>method</b> open <b>(</b>filename<b>)</b> This is a shortcut for <kbd><font color="#007777">"open file"</font></kbd> followed by a filename. The filename must contain a dot, else it will be seen as a handler name. <br> <br><b>inlet 0 </b><b>method</b> close <b>(</b><b>)</b> close may be necessary if you operate on <kbd><font color="#007777">"/dev/video"</font></kbd>, which can only be read by one at a time. otherwise it's usually not necessary. <br> <br><b>inlet 0 </b><b>method</b> int <b>(</b>frame_number<b>)</b> selects one picture from a multi-picture format and then does the same as a bang. <br> <br><b>inlet 0 </b><b>method</b> set <b>(</b>frame_number<b>)</b> selects one picture from a multi-picture format, to be displayed by the next bang. <br> <br><b>inlet 0 </b><b>method</b> bang <b>(</b><b>)</b> sends a grid through the outlet. the grid may be the result of reading from a file, acquiring from a device, capturing from the screen etc. this is format-specific. most formats produce grid(rows columns {red green blue}). In formats that read from a file, reading another picture will continue if there are several pictures in the same file, but if the end of file is reached instead, it will rewind and send the first picture again. see section "External Picture Formats". <br> <br><b>inlet 0 </b><b>method</b> option <b>(</b><i>symbol</i> selector<b>, </b>stuff...<b>)</b> Obsolete. the word "option" is optional now. <br> <br><b>inlet 0 </b><b>method</b> rewind <b>(</b><b>)</b> rewinds to beginning of file if applicable. <br> <br><b>inlet 0 </b><b>method</b> loop <b>(</b><i>bool</i> flag<b>)</b> controls the automatic looping of movies. <br> <br><b>outlet 1 </b><b>method</b> int <b>(</b><b>)</b> frame number of frame just sent, for formats that have frame numbers. <br> <br><b>outlet 1 </b><b>method</b> bang <b>(</b><b>)</b> tried to read a frame that does not exist (signals end of file) <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#out">#out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/%23out-icon.png" alt="[#out]" border="0"><br clear="left"><br><br><a href="#inout"><img src="images/see_screenshot.png" border="0"></a><br clear="left"><br></td><td><br> <br><b>method</b> init <b>(</b>format<b>, </b>format_specific_part...<b>)</b> If no arguments given, creates an output object for an unspecified format. You then need to use the <kbd><font color="#007777">"open"</font></kbd> command to link a format handler to it. If arguments given, the <kbd><font color="#007777">"open"</font></kbd> command is immediately called with those arguments. Remember that most formats expect dim(rows,columns,3) grids with 0-255 values. (Most.) <br> <br><b>method</b> init <b>(</b><i>integer</i> rows<b>, </b><i>integer</i> columns<b>)</b> This alternate way to create an <kbd><font color="#007777">[#out]</font></kbd> automatically calls <kbd><font color="#007777">"open window"</font></kbd> and <kbd><font color="#007777">"out_size <i>rows columns</i>"</font></kbd>. <br> <br><b>inlet 0 </b><b>method</b> open <b>(</b>format<b>, </b>format_specific_part...<b>)</b> This is the command that gives a particular resource to a <kbd><font color="#007777">[#out]</font></kbd> object. This is done through a "format" (there is a list of formats in this manual). The other arguments depend on the chosen format. The format may be a file format or a protocol or a hardware device, etc. <br> <br><b>inlet 0 </b><b>method</b> open file <b>(</b><b>)</b> The format called "file" is a special shortcut that autodetects the type of file (by name suffix) and picks up the appropriate handler. <br> <br><b>inlet 0 </b><b>method</b> open <b>(</b>filename<b>)</b> This is a shortcut for "open file" followed by a filename. The filename must contain a dot, else it will be seen as a handler name. <br> <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> this is format-specific. most formats expect grid(rows columns {red green blue}). In formats that write to a file, sending a 2nd picture overwrites the first. see section "External Picture Formats". <br> <br><b>inlet 0 </b><b>method</b> close <b>(</b><b>)</b> closes the file. usually not necessary. <br> <br><b>inlet 0 </b><b>method</b> option <b>(</b><i>symbol</i> selector<b>, </b>stuff...<b>)</b> Obsolete. Omit the word "option" now. <br> <br><b>inlet 0 </b><b>method</b> timelog <b>(</b><i>0,1</i> status<b>)</b> when status=1, current time (unix clock) and time since last frame-end are printed in the console. when status=0, it is off. default is 0. <br> <br><b>inlet 0 </b><b>method</b> rewind <b>(</b><b>)</b> rewinds to beginning of file if applicable. will overwrite the previous data. <br> <br><b>outlet 0 </b><b>method</b> bang <b>(</b><b>)</b> sent when a complete grid has been received. <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#peephole">#peephole</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/%23peephole-icon.png" alt="[#peephole]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p> This object class only works with a X11-based version of Pd. (e.g. on Linux, BSD, but not MacOS X). </p> <p>Similar to <kbd><font color="#007777">[#out window]</font></kbd>, except it creates an inset in the patch you put it in, and a scaled version of the picture appears in the inset. It also emits the same messages as <kbd><font color="#007777">[#out window]</font></kbd> and automatically scales cursor position according to the current scale factor. The scale factor is decided automatically. </p> <br><b>method</b> init <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b> <br> <p>All other methods are as in <kbd><font color="#007777">[#out window]</font></kbd>.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#mouse">#mouse</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/%23mouse-icon.png" alt="[#mouse]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br>
This will process the "position" messages emitted by <kbd><font color="#007777">[#out]</font></kbd> or <kbd><font color="#007777">[#peephole]</font></kbd> in useful ways. <br><b>outlet 0 </b><b>method</b> list <b>(</b><b>)</b> y,x coords of a click <br> <br><b>outlet 1 </b><b>method</b> list <b>(</b><b>)</b> y,x coords of a drag (any button is kept pressed) <br> <br><b>outlet 2 </b><b>method</b> list <b>(</b><b>)</b> y,x coords of an unclick <br> <br><b>outlet 3 </b><b>method</b> list <b>(</b><b>)</b> y,x coords of a move (no button is pressed) <br> <br><b>outlet 4 </b><b>method</b> float <b>(</b><b>)</b> button 1 status<br> <br><b>outlet 5 </b><b>method</b> float <b>(</b><b>)</b> button 2 status<br> <br><b>outlet 6 </b><b>method</b> float <b>(</b><b>)</b> button 3 status<br> <br><b>outlet 7 </b><b>method</b> float <b>(</b><b>)</b> wheel difference: -1 = roll up; 1 = roll down. <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#camera">#camera</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/%23camera-icon.png" alt="[#camera]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br>
Works about like <kbd><font color="#007777">[#in videodev]</font></kbd> except you can right-click-open it to access all of the camera settings visually. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Picture/Movie_Formats"></a><h4>Picture/Movie Formats</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format ppm #in/#out">format ppm #in/#out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format ppm %23in/%23out-icon.png" alt="[format ppm #in/#out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p>Subformat P6 only. Max-number can only be 255 (24-bit RGB). </p> <br><b>method</b> open ppm file <b>(</b><i>symbol</i> filename<b>)</b> opens the specified file, taken from the current directory. <br> <br><b>method</b> open ppm gzfile <b>(</b><i>symbol</i> filename<b>)</b> same but for .ppm.gz files <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns {r g b})</i> grid<b>)</b> values 0-255 <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format targa #in/#out">format targa #in/#out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format targa %23in/%23out-icon.png" alt="[format targa #in/#out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p>Support for RGB-24 (3 channels) and RGBA-32 (4 channels)</p> <br><b>method</b> open targa file <b>(</b><i>symbol</i> filename<b>)</b> opens the specified file, taken from the current directory. <br> <br><b>method</b> open targa gzfile <b>(</b><i>symbol</i> filename<b>)</b> same but for .tga.gz files <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24<br> <br><b>method</b> grid <b>(</b><i>grid(rows columns 4)</i> grid<b>)</b> RGBA-32<br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format jpeg #in/#out">format jpeg #in/#out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format jpeg %23in/%23out-icon.png" alt="[format jpeg #in/#out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p>Support for RGB non-progressive</p> <br><b>method</b> open jpeg file <b>(</b><i>symbol</i> filename<b>)</b> opens the specified file, taken from the current directory. <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24 <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format png #in">format png #in</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format png %23in-icon.png" alt="[format png #in]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p>Support for RGB non-progressive</p> <br><b>method</b> open png file <b>(</b><i>symbol</i> filename<b>)</b> opens the specified file, taken from the current directory. <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns 1)</i> grid<b>)</b> Y-8 (greyscale)<br> <br><b>method</b> grid <b>(</b><i>grid(rows columns 2)</i> grid<b>)</b> YA-16 (greyscale and transparency)<br> <br><b>method</b> grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24 (colour)<br> <br><b>method</b> grid <b>(</b><i>grid(rows columns 4)</i> grid<b>)</b> RGBA-32 (colour and transparency)<br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format quicktime #in/#out">format quicktime #in/#out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format quicktime %23in/%23out-icon.png" alt="[format quicktime #in/#out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p>Support for .mov files.</p> <p>This format supports frame-seek and frame-tell.</p> <p>Uses the HW-QuickTime library aka QuickTime4Linux (libquicktime.so). There is also a variant on the same library and that project is just called LibQuickTime.</p> <p>Some versions of those libraries may include support for different codecs, and some also may support entirely different wrapper formats such as AVI.</p> <p>On Macintosh, Apple QuickTime is used instead, but several of the following messages may not be available.</p> <br><b>method</b> open quicktime file <b>(</b><i>symbol</i> filename<b>)</b> <br> <br><b>method</b> codec <b>(</b><i>symbol</i> codec<b>)</b> Allowed values are at least: raw, jpeg, png, mjpa, yuv2, yuv4. Some other values may allowed, depending on the version of the library and which codec plugins are installed. Must be set before the first frame is written. only applies to <kbd><font color="#007777">[#out]</font></kbd>. Choosing a codec is important because codecs influence greatly the speed of encoding, the speed of decoding, the size of the written file, and its fidelity to the original content. Note that there exist other Apple-QuickTime codecs that are not supported by HW-QuickTime. <br> <br><b>method</b> parameter <b>(</b><i>symbol</i> key<b>, </b><i>int</i> value<b>)</b> Sets special codec-specific settings. For example: <kbd><font color="#007777">"parameter jpeg_quality 75"</font></kbd> <br> <br><b>method</b> framerate <b>(</b><i>int</i> fps<b>)</b> Sets the framerate of the file. This is not used by GridFlow when reading a file, but other programs usually care. <br> <br><b>method</b> colorspace <b>(</b><i>symbol</i> colorspace<b>)</b> Allowed values are rgb, rgba, bgr, bgra, yuv, yuva. Normally you don't need this. <br> <br><b>method</b> size <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b> Forces a window size when writing. Usually this has to be used <u>after</u> setting the framerate and codec and <u>before</u> setting the codec-parameters. (Strange. Sorry.) <br> <br><b>method</b> force_size <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b> forces a window size when reading. this is a workaround for a problem in HW-QuickTime. <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format mpeg #in">format mpeg #in</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format mpeg %23in-icon.png" alt="[format mpeg #in]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p>support for .mpeg files</p> <p>this format supports frame-seek and frame-tell.</p> <p>Two different libraries are available for dealing with MPEG files. Those have different details, capabilities and quirks.</p> <p>In any case, GridFlow does not support importing audio from those files.</p> <p>If you use the HeroineWarrior library, you may open several mpeg files at once, but not with the GregWard library.</p> <p>Libraries may scream error messages in a rude way.</p> <p>By opposition to PPM and TARGA, this format driver only allows a single MPEG stream per file (you cannot "cat" several MPEG files together). </p> <p>Supports Rewind and Frame Select.</p> <br><b>method</b> open mpeg file <b>(</b><i>symbol</i> filename<b>)</b> opens the specified file, taken from the current directory. <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format grid #in/#out">format grid #in/#out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format grid %23in/%23out-icon.png" alt="[format grid #in/#out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p> This is GridFlow's special file format. This is the only I/O format that can hold anything that the <kbd><font color="#007777">[#store]</font></kbd> object can. </p> <p> This is the picture format that would support TCP connections if that feature actually worked. More on this later. </p> <br><b>method</b> open grid file <b>(</b><i>symbol</i> filename<b>)</b> opens the specified file, taken from the current directory. <br> <br><b>method</b> open grid gzfile <b>(</b><i>symbol</i> filename<b>)</b> same but for .grid.gz files <br> <br><b>method</b> open grid tcp <b>(</b><i>symbol</i> hostname<b>, </b><i>integer</i> port<b>)</b> dials an specified hostname/port on the InterNet or compatible network. the TCP protocol is used. <br> <br><b>method</b> open grid tcpserver <b>(</b><i>integer</i> port<b>)</b> waits for a call (and answers) for this port on the local machine via InterNet or compatible network. Answers the call. <br> <br><b>method</b> type int32 <b>(</b><b>)</b> output will be as 32 bit signed integers. <br> <br><b>method</b> type uint8 <b>(</b><b>)</b> output will be as 8 bit unsigned integers. <br> <br><b>method</b> headerful <b>(</b><b>)</b> cancels "headerless" (and back to reading .grid) <br> <br><b>method</b> headerless <b>(</b>dimensions...<b>)</b> instead of reading .grid files with header, will read raw data, faking a .grid header to itself. It will use the hereby specified dimension list, as well as two other settings: <kbd><font color="#007777">type</font></kbd> and <kbd><font color="#007777">endian</font></kbd>. <br> <p>When writing "raw" data, a file may be considered a long string of base 256 digits (called bytes), but different computers have different conventions for dealing with them: <br><b>method</b> endian <b>(</b><b>)</b> <ul><li><b>1</b> : big: A number will be written starting with the biggest digit. This is the natural way on the Macintosh, Sun, Amiga, and so on. </li> <li><b>2</b> : little: A number will be written starting with the smallest digit. This is the natural way on the Intel 386/Pentium. </li> <li><b>3</b> : same: A number will be written in whichever way is more natural on this computer. The natural way is slightly faster to handle. This is the default setting. </li> </ul> <br> </p> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Acquisition_Devices"></a><h4>Acquisition Devices</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format videodev #in">format videodev #in</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format videodev %23in-icon.png" alt="[format videodev #in]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <br><b>method</b> open <b>(</b>device<b>)</b> <br> <p>Video4Linux-1 devices, RGB-24 only. Variable picture size.</p> <p>We have been testing it using cards of the BT-848 family, such as Miro DC10plus and Hauppauge WinTV, using the <kbd><font color="#007777">bttv.o</font></kbd> linux driver. Also we have been testing using Logitech QuickCam (and similar Labtec hardware), but don't use the <kbd><font color="#007777">qce-ga</font></kbd> driver, which is buggy and obsolete: the <kbd><font color="#007777">qc-usb</font></kbd> works better.</p> <p>Some hardware doesn't support RGB, so you may have to select a YUV colorspace (see below) and then use <kbd><font color="#007777">[#yuv_to_rgb]</font></kbd>. Don't forget to also do <kbd><font color="#007777">[# min 255]</font></kbd> and <kbd><font color="#007777">[# max 0]</font></kbd>. </p> <p>If for some reason there's a bug that causes a driver to produce BGR instead of RGB, so that red and blue are swapped, you can swap them back by filtering through a RGB-BGR converter, such as <kbd><font color="#007777">[#inner * + 0 {3 3 # 0 0 1 0 1 0 1 0 0}]</font></kbd>.</p> <p>color adjustments: <br><b>method</b> brightness <b>(</b><i>0-65535</i> level<b>)</b> <br> <br><b>method</b> hue <b>(</b><i>0-65535</i> level<b>)</b> <br> <br><b>method</b> colour <b>(</b><i>0-65535</i> level<b>)</b> <br> <br><b>method</b> contrast <b>(</b><i>0-65535</i> level<b>)</b> <br> <br><b>method</b> whiteness <b>(</b><i>0-65535</i> level<b>)</b> <br> </p> <br><b>method</b> get <b>(</b><i>symbol</i> attr<b>)</b> gets a specific attribute. a message is sent through right outlet. valid attributes are: brightness, hue, colour, contrast, whiteness. <br> <br><b>method</b> get <b>(</b><b>)</b> gets all attributes. <br> <p>other options: <br><b>method</b> channel <b>(</b><i>integer</i> <b>)</b> <br> <br><b>method</b> tuner <b>(</b><i>integer</i> <b>)</b> <br> <br><b>method</b> norm <b>(</b><i>integer</i> <b>)</b> <br> <br><b>method</b> frequency <b>(</b><i>integer</i> <b>)</b> <br> <br><b>method</b> transfer <b>(</b><i>symbol(read|mmap)</i> <b>, </b><i>integer</i> <b>)</b> <ul> <li><b>1</b> : mmap: This is the normal (and fast) way of transferring pictures from the camera. </li> <li><b>2</b> : read: Some cameras/drivers only support this instead of mmap. </li></ul> In case of mmap, the extra numeric argument sets the queue length in number of frames, so you can select an appropriate tradeoff between efficiency and latency. <br> <br><b>method</b> colorspace <b>(</b><i>symbol</i> colorspace<b>)</b> Allowed values are: RGB24, YUV420P. Use this if your driver doesn't support RGB24. <br> <br><b>method</b> size <b>(</b>height<b>, </b>width<b>)</b> sets the input size, especially when using a video digitalizer device. <br> </p> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Window_Output"></a><h4>Window Output</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format x11 #in/#out">format x11 #in/#out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format x11 %23in/%23out-icon.png" alt="[format x11 #in/#out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <p>supports 15,16,24,32-bit truecolor displays</p> <p>now also support 8-bit indexed displays, using a private colormap configured as 3:3:2 RGB. When using 8-bit you can specify the "use_stripes" option to use a completely different color scheme involving R,G,B diagonal stripes, a kind of 6:6:6 RGB spread over three pixels.</p> <p>If you are using Windows or MacOS 10: you will have to install a X11 server. This will emulate Unix display on your OS. (note: Unix systems also need a X11 server, but it's built-in and handles the video driver directly). In the case of MacOS 10 and QNX that both use non-X11 display technology on top of a basically Unix OS, the OS comes with a X11 server, but it may be on a "bundled software" CD.</p> <br><b>method</b> open x11 <b>(</b><b>)</b> synonym of "open x11 here". <br> <br><b>method</b> open x11 here <b>(</b><b>)</b> connects to the default X11 server, according to your environment variable "DISPLAY". <br> <br><b>method</b> open x11 local <b>(</b><i>integer</i> display_number<b>)</b> connects to a display server on this machine. <br> <br><b>method</b> open x11 remote <b>(</b><i>symbol</i> host_name<b>, </b><i>integer</i> display_number<b>)</b> connects to a remote X11 display server using TCP. Sorry, IP addresses are not supported. Port number will be 6000 plus the display number, because of the X11 standard. <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> resizes the window to the size of the grid; encodes that grid in the display's pixel format; also displays it if autodraw > 0 the values must be in range 0-255, or else they will be "wrapped". <br> <p> Destroying the object (or sending "close") should close the window. </p> <p>because of the design of Xlib, or if any of the connections involved crashes, then the whole program has to be terminated. (don't you love xlib). Something similar happens if you close any of the windows yourself, but IIRC this could be fixed.</p> <p>only one window may be used per connection (to simplify matters; this doesn't reduce flexibility).</p> <p>there is an additional argument that may be added to every <kbd><font color="#007777">"open"</font></kbd> message; if you don't put it, a new toplevel window is created. if you put "root" then the screen's wallpaper will be used instead (it may fail to work with some popular window managers). You can also put a window number, e.g. <kbd><font color="#007777">0x28003ff</font></kbd>, you may connect to an existing window; you can find out the number of a window by using a tool like <kbd><font color="#007777">xwininfo</font></kbd>, part of X11 standard tools.</p> <br><b>method</b> out_size <b>(</b><i>integer</i> height<b>, </b><i>integer</i> width<b>)</b> changes the window's size, just like sending a grid dim(height,width,3) would. this affects the size of screen captures too. <br> <br><b>method</b> draw <b>(</b><b>)</b> forces a redraw of the window's contents. <br> <br><b>method</b> autodraw <b>(</b><i>0,1,2</i> level<b>)</b> <ul> <li><b>0</b> : draw() is never automatically invoked</li> <li><b>1</b> : draw() is invoked after each grid is finished</li> <li><b>2</b> : draw() is invoked incrementally after each row is received. (but buffering may cause lines to come in groups anyway)</li> </ul> <br> <br><b>method</b> setcursor <b>(</b><i>0..63</i> cursor<b>)</b> Selects one of the 64 predefined cursors of X11. (Note that if your cursor table has them numbered from 0 to 126 using only even numbers, then those cursor numbers are all doubled compared to the ones GridFlow uses.) <br> <br><b>method</b> hidecursor <b>(</b><b>)</b> This makes the cursor invisible. <br> <br><b>outlet 0 </b><b>method</b> position <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>)</b> <p>This is emitted every time the cursor moves inside the window connected to this format handler. This is also emitted when the cursor is dragging from inside to outside the window. This is also emitted when a mouse button is pressed.</p> <p>The y and x coordinates are relative to the upper right corner of the window. Specific button states may be extracted from the button value by applying [>> buttonnumber] and then checking whether the result is odd. Button numbers normally are: <ul> <li><b>0</b> : Shift</li> <li><b>1</b> : CapsLock</li> <li><b>2</b> : Control</li> <li><b>3</b> : Alternate</li> <li><b>4</b> : NumLock</li> <li><b>5</b> : ???</li> <li><b>6</b> : Meta</li> <li><b>7</b> : ScrollLock</li> <li><b>8</b> : Left Button</li> <li><b>9</b> : Middle Button</li> <li><b>10</b> : Right Button</li> <li><b>11</b> : Wheel Up</li> <li><b>12</b> : Wheel Down</li> </ul></p> <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br> <br><b>outlet 0 </b><b>method</b> keypress <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>, </b><i>symbol</i> keyname<b>)</b> <p>Similar to <kbd><font color="#007777">position</font></kbd> above, but this is emitted when a keyboard key is pressed while this format handler's window is active. Keynames follow the X11 standard, similarly to PureData's [keyname] object. The only exception is that keynames that are digits get prefixed by a capital D so that they don't get mistaken for actual numbers.</p> <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br> <br><b>outlet 0 </b><b>method</b> keyrelease <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>, </b><i>symbol</i> keyname<b>)</b> Same as keypress but when a key gets released instead. <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format quartz #out">format quartz #out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format quartz %23out-icon.png" alt="[format quartz #out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br>
The equivalent of format x11 on MacOS 10.x, but with less features (sorry). <br><b>method</b> open <b>(</b><b>)</b> opens a dim(240,320,3) rgb window (default). <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> Sends image to screen. Window will be resized to fit the image exactly. <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format sdl #out">format sdl #out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format sdl %23out-icon.png" alt="[format sdl #out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <br><b>method</b> open <b>(</b><b>)</b> Opens a dim(240,320,3) rgb window (default). <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> Sends image to screen. Window will be resized to fit the image exactly. <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format aalib #out">format aalib #out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format aalib %23out-icon.png" alt="[format aalib #out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <br><b>method</b> open aalib <b>(</b>driver<b>, </b>args...<b>)</b> <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns {white})</i> grid<b>)</b> converts a greyscale image to an ascii image and possibly displays it. note that the image is typically downscaled by a factor of 2 by aalib itself. <br> <br><b>method</b> grid <b>(</b><i>grid(rows columns {ascii attr})</i> grid<b>)</b> the inverse of "dump". Both together in a loop allow to post-process aalib's buffer before displaying. Goes well with "draw", "autodraw". <br> <br><b>method</b> print <b>(</b><i>int</i> y<b>, </b><i>int</i> x<b>, </b><i>int</i> attr<b>, </b><i>symbol</i> text<b>)</b> <br> <br><b>method</b> autodraw <b>(</b><b>)</b> like X11's autodraw. <br> <br><b>method</b> draw <b>(</b><b>)</b> like X11's draw. <br> <br><b>method</b> dump <b>(</b><b>)</b> produces a Dim[y,x,2] grid whose two channels are ascii character codes and character attributes. <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format window #out">format window #out</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/format window %23out-icon.png" alt="[format window #out]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br> <br><b>method</b> open window <b>(</b><b>)</b> Equivalent to "open x11", but this can be set by putting a line like this in the config file: <kbd><font color="#007777">GridFlow.formats[:window] = GridFlow.formats[:x11]</font></kbd> (and similarly other aliases can be created too) <br> <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"> <p><font size="-1"> GridFlow 0.8.0 Documentation<br> Copyright © 2001,2002,2003,2004,2005 by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@artengine.ca</a> </font></p> </td></tr></table></body></html>
--- NEW FILE: format.xml --- <?xml version="1.0" standalone="no" ?> <!DOCTYPE documentation SYSTEM 'jmax.dtd'> <documentation title="Reference Manual: Format Classes"> <!-- $Id: format.xml,v 1.1 2005/10/04 02:09:42 matju Exp $ --> <!-- GridFlow Reference Manual: Format Handler Reference Copyright (c) 2001,2002,2003,2004,2005 by Mathieu Bouchard -->
<section name="Objects for Input/Output">
<class name="#in"> <icon text="[#in]"/> <help text="[#in]" image="#inout"/>
<method name="init" min="0"> <arg name="format"/> <rest name="format_specific_part"/>
If no arguments given, creates an input object for an unspecified format. You then need to use the <k>"open"</k> command to link a format handler to it.
If arguments given, the <k>"open"</k> command is immediately called with those arguments.
Remember that most formats produce Dim[rows,columns,3] grids with 0-255 values. (Most.) </method>
<inlet id="0"> <method name="open" min="1"> <arg name="format"/> <rest name="format_specific_part"/> This is the command that gives a particular resource to a <k>[#out]</k> object. This is done through a "format" (there is a list of formats in this manual). The other arguments depend on the chosen format. The format may be a file format or a protocol or a hardware device, etc. The format called "file" is a special shortcut that autodetects the type of file (by name suffix) and picks up the appropriate handler. </method> <method name="open"> <arg name="filename"/> This is a shortcut for <k>"open file"</k> followed by a filename. The filename must contain a dot, else it will be seen as a handler name. </method> <method name="close"> close may be necessary if you operate on <k>"/dev/video"</k>, which can only be read by one at a time. otherwise it's usually not necessary. </method> <method name="int"> <arg name="frame_number"/> selects one picture from a multi-picture format and then does the same as a bang. </method> <method name="set"> <arg name="frame_number"/> selects one picture from a multi-picture format, to be displayed by the next bang. </method> <method name="bang"> sends a grid through the outlet. the grid may be the result of reading from a file, acquiring from a device, capturing from the screen etc.
this is format-specific. most formats produce grid(rows columns {red green blue}).
In formats that read from a file, reading another picture will continue if there are several pictures in the same file, but if the end of file is reached instead, it will rewind and send the first picture again.
see section "External Picture Formats".
</method> <method name="option"> <arg name="selector" type="symbol"/> <rest name="stuff"/> Obsolete. the word "option" is optional now. </method> <method name="rewind"> rewinds to beginning of file if applicable. </method> <method name="loop"> <arg name="flag" type="bool"/> controls the automatic looping of movies. </method> </inlet>
<outlet id="1"> <method name="int"> frame number of frame just sent, for formats that have frame numbers. </method> <method name="bang"> tried to read a frame that does not exist (signals end of file) </method> </outlet> </class>
<class name="#out"> <icon text="[#out]"/> <help text="[#out]" image="#inout"/>
<method name="init" min="0"> <arg name="format"/> <rest name="format_specific_part"/>
If no arguments given, creates an output object for an unspecified format. You then need to use the <k>"open"</k> command to link a format handler to it.
If arguments given, the <k>"open"</k> command is immediately called with those arguments.
Remember that most formats expect dim(rows,columns,3) grids with 0-255 values. (Most.) </method> <method name="init"> <arg name="rows" type="integer"/> <arg name="columns" type="integer"/>
This alternate way to create an <k>[#out]</k> automatically calls <k>"open window"</k> and <k>"out_size <i>rows columns</i>"</k>. </method> <inlet id="0"> <method name="open" min="1"> <arg name="format"/> <rest name="format_specific_part"/> This is the command that gives a particular resource to a <k>[#out]</k> object. This is done through a "format" (there is a list of formats in this manual). The other arguments depend on the chosen format. The format may be a file format or a protocol or a hardware device, etc. </method> <method name="open file"> The format called "file" is a special shortcut that autodetects the type of file (by name suffix) and picks up the appropriate handler. </method> <method name="open"> <arg name="filename"/> This is a shortcut for "open file" followed by a filename. The filename must contain a dot, else it will be seen as a handler name. </method> <method name="grid"><arg name="grid" type="grid"/> this is format-specific. most formats expect grid(rows columns {red green blue}).
In formats that write to a file, sending a 2nd picture overwrites the first.
see section "External Picture Formats". </method> <method name="close"> closes the file. usually not necessary. </method> <method name="option"> <arg name="selector" type="symbol"/> <rest name="stuff"/> Obsolete. Omit the word "option" now. </method> <method name="timelog"> <arg name="status" type="0,1"/> when status=1, current time (unix clock) and time since last frame-end are printed in the console. when status=0, it is off. default is 0. </method> <method name="rewind"> rewinds to beginning of file if applicable. will overwrite the previous data. </method> </inlet> <outlet id="0"> <method name="bang"> sent when a complete grid has been received. </method> </outlet> </class> <class name="#peephole"> <p> This object class only works with a X11-based version of Pd. (e.g. on Linux, BSD, but not MacOS X). </p> <p>Similar to <k>[#out window]</k>, except it creates an inset in the patch you put it in, and a scaled version of the picture appears in the inset. It also emits the same messages as <k>[#out window]</k> and automatically scales cursor position according to the current scale factor. The scale factor is decided automatically. </p> <method name="init"> <arg name="height" type="int"/> <arg name="width" type="int"/> </method> <p>All other methods are as in <k>[#out window]</k>.</p> </class> <class name="#mouse"> This will process the "position" messages emitted by <k>[#out]</k> or <k>[#peephole]</k> in useful ways. <outlet id="0"><method name="list"> y,x coords of a click </method></outlet> <outlet id="1"><method name="list"> y,x coords of a drag (any button is kept pressed) </method></outlet> <outlet id="2"><method name="list"> y,x coords of an unclick </method></outlet> <outlet id="3"><method name="list"> y,x coords of a move (no button is pressed) </method></outlet> <outlet id="4"><method name="float" type="0,1">button 1 status</method></outlet> <outlet id="5"><method name="float" type="0,1">button 2 status</method></outlet> <outlet id="6"><method name="float" type="0,1">button 3 status</method></outlet> <outlet id="7"><method name="float" type="-1,1"> wheel difference: -1 = roll up; 1 = roll down. </method></outlet> </class> <class name="#camera"> Works about like <k>[#in videodev]</k> except you can right-click-open it to access all of the camera settings visually. </class> </section>
<section name="Picture/Movie Formats">
<class name="format ppm #in/#out"> <icon image="format_ppm" text="[open filename.ppm]"/>
<p>Subformat P6 only. Max-number can only be 255 (24-bit RGB). </p>
<method name="open ppm file"> <arg name="filename" type="symbol"/> opens the specified file, taken from the current directory. </method>
<method name="open ppm gzfile"> <arg name="filename" type="symbol"/> same but for .ppm.gz files </method>
<method name="grid"> <arg name="grid" type="grid(rows columns {r g b})"/> values 0-255 </method> </class>
<class name="format targa #in/#out"> <icon image="format_targa" text="[open filename.tga]"/> <p>Support for RGB-24 (3 channels) and RGBA-32 (4 channels)</p>
<method name="open targa file"> <arg name="filename" type="symbol"/> opens the specified file, taken from the current directory. </method>
<method name="open targa gzfile"> <arg name="filename" type="symbol"/> same but for .tga.gz files </method>
<method name="grid"><arg name="grid" type="grid(rows columns 3)"/>RGB-24</method> <method name="grid"><arg name="grid" type="grid(rows columns 4)"/>RGBA-32</method> </class>
<class name="format jpeg #in/#out"> <!--<icon image="format_jpeg" text="[open foo.jpg]"/>--> <p>Support for RGB non-progressive</p> <method name="open jpeg file"> <arg name="filename" type="symbol"/> opens the specified file, taken from the current directory. </method>
<method name="grid"> <arg name="grid" type="grid(rows columns 3)"/>RGB-24 </method> </class>
<class name="format png #in"> <!--<icon image="format_jpeg" text="[open foo.jpg]"/>--> <p>Support for RGB non-progressive</p> <method name="open png file"> <arg name="filename" type="symbol"/> opens the specified file, taken from the current directory. </method>
<method name="grid"><arg name="grid" type="grid(rows columns 1)"/>Y-8 (greyscale)</method> <method name="grid"><arg name="grid" type="grid(rows columns 2)"/>YA-16 (greyscale and transparency)</method> <method name="grid"><arg name="grid" type="grid(rows columns 3)"/>RGB-24 (colour)</method> <method name="grid"><arg name="grid" type="grid(rows columns 4)"/>RGBA-32 (colour and transparency)</method> </class>
<class name="format quicktime #in/#out"> <p>Support for .mov files.</p> <p>This format supports frame-seek and frame-tell.</p> <p>Uses the HW-QuickTime library aka QuickTime4Linux (libquicktime.so). There is also a variant on the same library and that project is just called LibQuickTime.</p> <p>Some versions of those libraries may include support for different codecs, and some also may support entirely different wrapper formats such as AVI.</p> <p>On Macintosh, Apple QuickTime is used instead, but several of the following messages may not be available.</p>
<method name="open quicktime file"> <arg name="filename" type="symbol" /> </method> <method name="codec"> <arg name="codec" type="symbol"/> Allowed values are at least: raw, jpeg, png, mjpa, yuv2, yuv4. Some other values may allowed, depending on the version of the library and which codec plugins are installed. Must be set before the first frame is written. only applies to <k>[#out]</k>. Choosing a codec is important because codecs influence greatly the speed of encoding, the speed of decoding, the size of the written file, and its fidelity to the original content. Note that there exist other Apple-QuickTime codecs that are not supported by HW-QuickTime. </method> <method name="parameter"> <arg name="key" type="symbol"/> <arg name="value" type="int"/> Sets special codec-specific settings. For example: <k>"parameter jpeg_quality 75"</k> </method> <method name="framerate"> <arg name="fps" type="int"/> Sets the framerate of the file. This is not used by GridFlow when reading a file, but other programs usually care. </method>
<method name="colorspace"> <arg name="colorspace" type="symbol"/> Allowed values are rgb, rgba, bgr, bgra, yuv, yuva. Normally you don't need this. </method> <method name="size"> <arg name="height" type="int"/> <arg name="width" type="int"/> Forces a window size when writing. Usually this has to be used <u>after</u> setting the framerate and codec and <u>before</u> setting the codec-parameters. (Strange. Sorry.) </method> <method name="force_size"> <arg name="height" type="int"/> <arg name="width" type="int"/> forces a window size when reading. this is a workaround for a problem in HW-QuickTime. </method> </class>
<class name="format mpeg #in"> <icon image="format_mpeg" text="[open mpeg file filename.mpeg]"/> <p>support for .mpeg files</p> <p>this format supports frame-seek and frame-tell.</p> <p>Two different libraries are available for dealing with MPEG files. Those have different details, capabilities and quirks.</p> <p>In any case, GridFlow does not support importing audio from those files.</p> <p>If you use the HeroineWarrior library, you may open several mpeg files at once, but not with the GregWard library.</p> <p>Libraries may scream error messages in a rude way.</p> <p>By opposition to PPM and TARGA, this format driver only allows a single MPEG stream per file (you cannot "cat" several MPEG files together). </p> <p>Supports Rewind and Frame Select.</p> <method name="open mpeg file"> <arg name="filename" type="symbol"/> opens the specified file, taken from the current directory. </method> </class>
<class name="format grid #in/#out"> <icon image="format_grid" text="[open grid file filename.grid]"/> <icon image="format_grid_tcp" text="[open grid tcp artengine.ca 4242]"/> <icon image="format_grid_tcpserver" text="[open grid tcpserver 4242]"/>
<p> This is GridFlow's special file format. This is the only I/O format that can hold anything that the <k>[#store]</k> object can. </p> <p> This is the picture format that would support TCP connections if that feature actually worked. More on this later. </p>
<method name="open grid file"> <arg name="filename" type="symbol"/> opens the specified file, taken from the current directory. </method> <method name="open grid gzfile"> <arg name="filename" type="symbol"/> same but for .grid.gz files </method> <method name="open grid tcp"> <arg name="hostname" type="symbol"/> <arg name="port" type="integer"/> dials an specified hostname/port on the InterNet or compatible network. the TCP protocol is used. </method> <method name="open grid tcpserver"> <arg name="port" type="integer"/> waits for a call (and answers) for this port on the local machine via InterNet or compatible network. Answers the call. </method> <method name="type int32"> output will be as 32 bit signed integers. </method> <method name="type uint8"> output will be as 8 bit unsigned integers. </method> <method name="headerful"> cancels "headerless" (and back to reading .grid) </method> <method name="headerless"> <rest name="dimensions" type="integer"/> instead of reading .grid files with header, will read raw data, faking a .grid header to itself. It will use the hereby specified dimension list, as well as two other settings: <k>type</k> and <k>endian</k>. </method>
<p>When writing "raw" data, a file may be considered a long string of base 256 digits (called bytes), but different computers have different conventions for dealing with them:
<method name="endian" type="symbol(big|endian|same)"> <list><li>big: A number will be written starting with the biggest digit. This is the natural way on the Macintosh, Sun, Amiga, and so on. </li> <li>little: A number will be written starting with the smallest digit. This is the natural way on the Intel 386/Pentium. </li> <li>same: A number will be written in whichever way is more natural on this computer. The natural way is slightly faster to handle. This is the default setting. </li> </list> </method> </p> </class> </section>
<section name="Acquisition Devices">
<class name="format videodev #in"> <icon image="format_videodev" text="[open /dev/video0]"/>
<method name="open"> <arg name="device"/> </method>
<p>Video4Linux-1 devices, RGB-24 only. Variable picture size.</p> <p>We have been testing it using cards of the BT-848 family, such as Miro DC10plus and Hauppauge WinTV, using the <k>bttv.o</k> linux driver. Also we have been testing using Logitech QuickCam (and similar Labtec hardware), but don't use the <k>qce-ga</k> driver, which is buggy and obsolete: the <k>qc-usb</k> works better.</p>
<p>Some hardware doesn't support RGB, so you may have to select a YUV colorspace (see below) and then use <k>[#yuv_to_rgb]</k>. Don't forget to also do <k>[# min 255]</k> and <k>[# max 0]</k>. </p>
<p>If for some reason there's a bug that causes a driver to produce BGR instead of RGB, so that red and blue are swapped, you can swap them back by filtering through a RGB-BGR converter, such as <k>[#inner * + 0 {3 3 # 0 0 1 0 1 0 1 0 0}]</k>.</p>
<p>color adjustments: <method name="brightness"><arg name="level" type="0-65535"/></method> <method name="hue" ><arg name="level" type="0-65535"/></method> <method name="colour" ><arg name="level" type="0-65535"/></method> <method name="contrast" ><arg name="level" type="0-65535"/></method> <method name="whiteness" ><arg name="level" type="0-65535"/></method> </p> <method name="get"> <arg name="attr" type="symbol"/> gets a specific attribute. a message is sent through right outlet. valid attributes are: brightness, hue, colour, contrast, whiteness. </method> <method name="get"> gets all attributes. </method> <p>other options: <method name="channel" ><arg type="integer"/></method> <method name="tuner" ><arg type="integer"/></method> <method name="norm" ><arg type="integer"/></method> <method name="frequency" ><arg type="integer"/></method> <method name="transfer" > <arg type="symbol(read|mmap)"/> <arg type="integer" default="2"/> <list> <li>mmap: This is the normal (and fast) way of transferring pictures from the camera. </li> <li>read: Some cameras/drivers only support this instead of mmap. </li></list> In case of mmap, the extra numeric argument sets the queue length in number of frames, so you can select an appropriate tradeoff between efficiency and latency. </method>
<method name="colorspace"> <arg name="colorspace" type="symbol"/> Allowed values are: RGB24, YUV420P. Use this if your driver doesn't support RGB24. </method>
<method name="size"> <arg name="height"/> <arg name="width"/> sets the input size, especially when using a video digitalizer device. </method> </p> </class> </section>
<section name="Window Output">
<class name="format x11 #in/#out"> <icon image="format_x11" text="[open window]"/> <icon image="format_x11_remote" text="[open x11 remote artengine.ca 10]"/>
<p>supports 15,16,24,32-bit truecolor displays</p>
<p>now also support 8-bit indexed displays, using a private colormap configured as 3:3:2 RGB. When using 8-bit you can specify the "use_stripes" option to use a completely different color scheme involving R,G,B diagonal stripes, a kind of 6:6:6 RGB spread over three pixels.</p>
<p>If you are using Windows or MacOS 10: you will have to install a X11 server. This will emulate Unix display on your OS. (note: Unix systems also need a X11 server, but it's built-in and handles the video driver directly). In the case of MacOS 10 and QNX that both use non-X11 display technology on top of a basically Unix OS, the OS comes with a X11 server, but it may be on a "bundled software" CD.</p> <method name="open x11"> synonym of "open x11 here". </method>
<method name="open x11 here"> connects to the default X11 server, according to your environment variable "DISPLAY". </method>
<method name="open x11 local"> <arg name="display_number" type="integer"/> connects to a display server on this machine. </method> <method name="open x11 remote"> <arg name="host_name" type="symbol"/> <arg name="display_number" type="integer"/> connects to a remote X11 display server using TCP. Sorry, IP addresses are not supported. Port number will be 6000 plus the display number, because of the X11 standard. </method> <method name="grid"> <arg name="grid" type="grid(rows columns {red green blue})"/> resizes the window to the size of the grid; encodes that grid in the display's pixel format; also displays it if autodraw > 0 the values must be in range 0-255, or else they will be "wrapped". </method>
<p> Destroying the object (or sending "close") should close the window. </p>
<p>because of the design of Xlib, or if any of the connections involved crashes, then the whole program has to be terminated. (don't you love xlib). Something similar happens if you close any of the windows yourself, but IIRC this could be fixed.</p>
<p>only one window may be used per connection (to simplify matters; this doesn't reduce flexibility).</p>
<p>there is an additional argument that may be added to every <k>"open"</k> message; if you don't put it, a new toplevel window is created. if you put "root" then the screen's wallpaper will be used instead (it may fail to work with some popular window managers). You can also put a window number, e.g. <k>0x28003ff</k>, you may connect to an existing window; you can find out the number of a window by using a tool like <k>xwininfo</k>, part of X11 standard tools.</p>
<method name="out_size"> <arg name="height" type="integer"/> <arg name="width" type="integer"/> changes the window's size, just like sending a grid dim(height,width,3) would.
this affects the size of screen captures too. </method> <method name="draw"> forces a redraw of the window's contents. </method>
<method name="autodraw"> <arg name="level" type="0,1,2"/> <list start="0"> <li>draw() is never automatically invoked</li> <li>draw() is invoked after each grid is finished</li> <li>draw() is invoked incrementally after each row is received. (but buffering may cause lines to come in groups anyway)</li> </list> </method>
<method name="setcursor"> <arg name="cursor" type="0..63"/> Selects one of the 64 predefined cursors of X11. (Note that if your cursor table has them numbered from 0 to 126 using only even numbers, then those cursor numbers are all doubled compared to the ones GridFlow uses.) </method> <method name="hidecursor"> This makes the cursor invisible. </method>
<outlet id="0"> <method name="position"> <arg name="y" type="integer"/> <arg name="x" type="integer"/> <arg name="buttons" type="integer"/> <p>This is emitted every time the cursor moves inside the window connected to this format handler. This is also emitted when the cursor is dragging from inside to outside the window. This is also emitted when a mouse button is pressed.</p>
<p>The y and x coordinates are relative to the upper right corner of the window. Specific button states may be extracted from the button value by applying [>> buttonnumber] and then checking whether the result is odd. Button numbers normally are: <list start="0"> <li>Shift</li> <li>CapsLock</li> <li>Control</li> <li>Alternate</li> <li>NumLock</li> <li>???</li> <li>Meta</li> <li>ScrollLock</li> <li>Left Button</li> <li>Middle Button</li> <li>Right Button</li> <li>Wheel Up</li> <li>Wheel Down</li> </list></p> <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> </method> <method name="keypress"> <arg name="y" type="integer"/> <arg name="x" type="integer"/> <arg name="buttons" type="integer"/> <arg name="keyname" type="symbol"/> <p>Similar to <k>position</k> above, but this is emitted when a keyboard key is pressed while this format handler's window is active. Keynames follow the X11 standard, similarly to PureData's [keyname] object. The only exception is that keynames that are digits get prefixed by a capital D so that they don't get mistaken for actual numbers.</p> <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> </method> <method name="keyrelease"> <arg name="y" type="integer"/> <arg name="x" type="integer"/> <arg name="buttons" type="integer"/> <arg name="keyname" type="symbol"/> Same as keypress but when a key gets released instead. <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> </method> </outlet> </class>
<class name="format quartz #out"> The equivalent of format x11 on MacOS 10.x, but with less features (sorry). <method name="open"> opens a dim(240,320,3) rgb window (default). </method> <method name="grid"> <arg name="grid" type="grid(rows columns {red green blue})"/> Sends image to screen. Window will be resized to fit the image exactly. </method> </class>
<class name="format sdl #out"> <method name="open"> Opens a dim(240,320,3) rgb window (default). </method> <method name="grid"> <arg name="grid" type="grid(rows columns {red green blue})"/> Sends image to screen. Window will be resized to fit the image exactly. </method> </class>
<class name="format aalib #out"> <method name="open aalib"> <arg name="driver"> Normally "X11" with uppercase X; else consult the AALib manual. </arg> <rest name="args"> You can pass "commandline options" of AALib here. </rest> </method> <method name="grid"> <arg name="grid" type="grid(rows columns {white})"/> converts a greyscale image to an ascii image and possibly displays it. note that the image is typically downscaled by a factor of 2 by aalib itself. </method> <method name="grid"> <arg name="grid" type="grid(rows columns {ascii attr})"/> the inverse of "dump". Both together in a loop allow to post-process aalib's buffer before displaying. Goes well with "draw", "autodraw". </method> <method name="print"> <arg name="y" type="int"/> <arg name="x" type="int"/> <arg name="attr" type="int"/> <arg name="text" type="symbol"/> </method> <method name="autodraw"> like X11's autodraw. </method> <method name="draw"> like X11's draw. </method> <method name="dump"> produces a Dim[y,x,2] grid whose two channels are ascii character codes and character attributes. </method> </class>
<class name="format window #out"> <method name="open window"> Equivalent to "open x11", but this can be set by putting a line like this in the config file: <k>GridFlow.formats[:window] = GridFlow.formats[:x11]</k> (and similarly other aliases can be created too) </method> </class> </section>
</documentation>
--- NEW FILE: architecture.html --- <html><head> <!-- $Id: architecture.html,v 1.1 2005/10/04 02:09:42 matju Exp $ --> <title>GridFlow 0.8.0 - Reference Manual: Architecture</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head> <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> <table width="100%" bgcolor="white" border="0" cellspacing="2"> <tr><td colspan="4" bgcolor="#082069"> <img src="images/titre_gridflow.png" width="253" height="23"> </td></tr><tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4" height="16"> <h4>GridFlow 0.8.0 - Reference Manual: Architecture</h4> </td></tr> <tr> <td width="5%" rowspan="2"> </td> <td width="15%" height="23"> </td> <td width="80%" height="23"> </td> <td width="5%" height="23"> </td> </tr> <tr><td colspan="2"><div cols="1"><h4><a href="#Numbers">Numbers</a></h4><ul> </ul> <h4><a href="#Grid_Literals">Grid Literals</a></h4><ul> </ul> <h4><a href="#Grid_Protocol">Grid Protocol</a></h4><ul> </ul> <h4><a href="#Picture_Protocol">Picture Protocol</a></h4><ul> </ul> <h4><a href="#Numeric_Operators">Numeric Operators</a></h4><ul> </ul> <h4><a href="#Synchronisation">Synchronisation</a></h4><ul> </ul> <h4><a href="#Bridges">Bridges</a></h4><ul> </ul> <br><br> </div></td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Numbers"></a><h4>Numbers</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>High-performance computation requires precise and quite peculiar definitions of numbers and their representation.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Inside most programs, numbers are written down as strings of bits. A bit is either zero or one. Just like the decimal system uses units, tens, hundreds, the binary system uses units, twos, fours, eights, sixteens, and so on, doubling every time.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>One notation, called integer allows for only integer values to be written (no fractions). when it is unsigned, no negative values may be written. when it is signed, one bit indicates whether the number is positive or negative. Integer storage is usually fixed-size, so you have bounds on the size of numbers, and if a result is too big it "wraps around", truncating the biggest bits.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Another notation, called floating point (or float) stores numbers using a fixed number of significant digits, and a scale factor that allows for huge numbers and tiny fractions at once. Note that 1/3 has periodic digits, but even 0.1 has periodic digits, in binary coding; so expect some slight roundings; the precision offered should be sufficient for most purposes. Make sure the errors of rounding don't accumulate, though.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>This little program of mine prints 1/3 in base 2 (only digits after the period): <kbd><font color="#007777">ruby -e 'x=1/3.0;for i in 0..52 do x*=2;y=x.floor;print y;x-=y end;puts'</font></kbd></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>In GridFlow, there are six kinds of numbers:</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><tr><td></td><td></td><td><table border="0" bgcolor="black" cellspacing="1"><tr><td valign="top" align="left"><table bgcolor="white" border="0" cellpadding="4" cellspacing="1"><tr><td bgcolor="#808080"><font color="#ffffff"><b>name</b></font></td><td bgcolor="#808080"><font color="#ffffff"><b>aliases</b></font></td><td bgcolor="#808080"><font color="#ffffff"><b>range</b></font></td><td bgcolor="#808080"><font color="#ffffff"><b>size (bytes)</b></font></td><td bgcolor="#808080"><font color="#ffffff"><b>precision</b></font></td><td bgcolor="#808080"><font color="#ffffff"><b>description</b></font></td></tr> <tr><td bgcolor="#ffffff">uint8</td><td bgcolor="#ffffff">u8 b</td><td bgcolor="#ffffff">0..255</td><td bgcolor="#ffffff">1</td><td bgcolor="#ffffff">1</td><td bgcolor="#ffffff"> unsigned 8-bit integer. this is the usual size of numbers taken from files and cameras, and written to files and to windows. (however this gets converted to <kbd><font color="#007777">int32</font></kbd> unless otherwise specified.) </td></tr> <tr><td bgcolor="#f0f8ff">int16</td><td bgcolor="#f0f8ff">i16 s</td><td bgcolor="#f0f8ff">±2<sup>15</sup> = -32768..32767</td><td bgcolor="#f0f8ff">2</td><td bgcolor="#f0f8ff">1</td><td bgcolor="#f0f8ff">...</td></tr> <tr><td bgcolor="#ffffff">int32</td><td bgcolor="#ffffff">i32 i</td><td bgcolor="#ffffff">±2<sup>31</sup> = -2147483648..2147483647</td><td bgcolor="#ffffff">4</td><td bgcolor="#ffffff">1</td><td bgcolor="#ffffff"> signed 32-bit integer. this is used for most computations. </td></tr> <tr><td bgcolor="#f0f8ff">int64</td><td bgcolor="#f0f8ff">i64 l</td><td bgcolor="#f0f8ff">±2<sup>63</sup></td><td bgcolor="#f0f8ff">8</td><td bgcolor="#f0f8ff">1</td><td bgcolor="#f0f8ff">...</td></tr> <tr><td bgcolor="#ffffff">float32</td><td bgcolor="#ffffff">f32 f</td><td bgcolor="#ffffff">±10<sup>±38</sup></td><td bgcolor="#ffffff">4</td><td bgcolor="#ffffff">23 bits = 0.000012% (about 7 digits)</td><td bgcolor="#ffffff">...</td></tr> <tr><td bgcolor="#f0f8ff">float64</td><td bgcolor="#f0f8ff">f64 d</td><td bgcolor="#f0f8ff">±10<sup>±308</sup></td><td bgcolor="#f0f8ff">8</td><td bgcolor="#f0f8ff">52 bits (about 15 digits)</td><td bgcolor="#f0f8ff">...</td></tr> </table></td></tr></table></td></tr></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Grid_Literals"></a><h4>Grid Literals</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> In every grid-accepting inlet, a list may be sent instead; if it consists only of integers, it will be converted to a one-dimensional grid. Else it may contain a single "#" sign and integers on both sides of it, where the ones to the left of it are fed as arguments to an imaginary <kbd><font color="#007777">[#redim]</font></kbd> object and the one to the right of it are fed through that <kbd><font color="#007777">[#redim]</font></kbd>. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> In every grid-accepting inlet, an integer or float may also be sent; it will be converted to a zero-dimensional grid (a <b>scalar</b>). </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Grid_Protocol"></a><h4>Grid Protocol</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> a grid has an associated number type that defines what are the possible values for its elements (and how much space it takes). the default is <b>int32</b>. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> a single-dimensional grid of 3 elements (a triplet) is called dim(3). a three-dimensional grid of 240 rows of 320 columns of triplets is called dim(240,320,3). </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> There is a sequence in which elements of a Grid are stored and transmitted. Dimension 0 is called "first" and dimension N-1 is called "last". They are called so because if you select a position in the first dimension of a grid, the selected part is of the same shape minus the first dimension; so in dim(240,320,3) if you select row 51 (or whichever valid row number), you get a dim(320,3). if you select a subpart two more times you get to a single number. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> At each such level, elements are sent/stored in their numeric order, and are numbered using natural numbers starting at 0. This ordering usually does not matter, but sometimes it does. Most notably, <kbd><font color="#007777">[#import]</font></kbd>, <kbd><font color="#007777">[#export]</font></kbd> and <kbd><font color="#007777">[#redim]</font></kbd> care about it. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> On the other hand, order of dimensions usually does matter; this is what distinguishes rows from columns and channels, for example. Most objects care about the distinction. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> A grid with only 1 element in a given dimension is different from one lacking that dimension; it won't have the same meaning. You can use this property to your advantage sometimes. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> Zero-dimensional grids exist. They are called dim(). They can only contain a single number. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Picture_Protocol"></a><h4>Picture Protocol</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p><i>This section is useful if you want to know what a picture is in terms of a grid. </i></p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>A picture is a three-dimensional Grid: <ul> <li><b>0</b> : rows</li> <li><b>1</b> : columns</li> <li><b>2</b> : channels</li> </ul> </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Channels for the RGB color model are: <ul> <li><b>0</b> : red</li> <li><b>1</b> : green</li> <li><b>2</b> : blue</li> </ul> </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> Because Grids are made of 32-bit integers, a three-channel picture uses 96 bpp (bits per pixel), and have to be downscaled to 24 bpp (or 16 bpp) for display. That huge amount of slack is there because when you create your own effects you often have intermediate results that need to be of higher precision than a normal picture. Especially, results of multiplications are big and should not overflow before you divide them back to normal; and similarly, you can have negative values all over, as long as you take care of them before they get to the display. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p> In the final conversion, high bits are just ignored. This means: black is 0, maximum is 255, and values wrap like with <kbd><font color="#007777">% 256</font></kbd>. If you want to clip them, you may use <kbd><font color="#007777">[# max 0]</font></kbd> and <kbd><font color="#007777">[# min 255]</font></kbd> objects. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Numeric_Operators"></a><h4>Numeric Operators</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>In the following table, A is the value entered to the left, and B is the value entered to the right.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Angles are in hundredths of degrees. This means a full circle (two pi radians) is 36000. You convert from degrees to our angles by multiplying by 100. You convert from radians to our angles by multiplying by 18000/pi.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Hyperbolic functions (tanh) work with our angles too, so the same conversions apply.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><tr><td></td><td></td><td><table border="0" bgcolor="black" cellspacing="1"><tr><td valign="top" align="left"><table bgcolor="white" border="0" cellpadding="4" cellspacing="1"><tr><td bgcolor="#808080"><font color="#ffffff"><b>name</b></font></td><td bgcolor="#808080"><font color="#ffffff"><b>description</b></font></td><td bgcolor="#808080"><font color="#ffffff"><b>meaning in pixel context (pictures, palettes)</b></font></td><td bgcolor="#808080"><font color="#ffffff"><b>meaning in spatial context (indexmaps, polygons)</b></font></td></tr> <tr><td bgcolor="#ffffff"><img src="op/ignore-icon.png" border="0" alt="ignore"></td><td bgcolor="#ffffff"> A </td><td bgcolor="#ffffff">no effect</td><td bgcolor="#ffffff">no effect</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/put-icon.png" border="0" alt="put"></td><td bgcolor="#f0f8ff"> B </td><td bgcolor="#f0f8ff">replace by</td><td bgcolor="#f0f8ff">replace by</td></tr> <tr><td bgcolor="#ffffff"><img src="op/add-icon.png" border="0" alt="+"></td><td bgcolor="#ffffff"> A + B </td><td bgcolor="#ffffff">brightness, crossfade</td><td bgcolor="#ffffff">move, morph</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/sub-icon.png" border="0" alt="-"></td><td bgcolor="#f0f8ff"> A - B </td><td bgcolor="#f0f8ff">brightness, motion detection</td><td bgcolor="#f0f8ff">move, motion detection</td></tr> <tr><td bgcolor="#ffffff"><img src="op/bus-icon.png" border="0" alt="inv+"></td><td bgcolor="#ffffff"> B - A </td><td bgcolor="#ffffff">negate then contrast</td><td bgcolor="#ffffff">180 degree rotate then move</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/mul-icon.png" border="0" alt="*"></td><td bgcolor="#f0f8ff"> A * B </td><td bgcolor="#f0f8ff">contrast</td><td bgcolor="#f0f8ff">zoom out</td></tr> <tr><td bgcolor="#ffffff"><img src="op/div-icon.png" border="0" alt="/"></td><td bgcolor="#ffffff"> A / B, rounded towards zero </td><td bgcolor="#ffffff">contrast</td><td bgcolor="#ffffff">zoom in</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/div2-icon.png" border="0" alt="div"></td><td bgcolor="#f0f8ff"> A / B, rounded downwards </td><td bgcolor="#f0f8ff">contrast</td><td bgcolor="#f0f8ff">zoom in</td></tr> <tr><td bgcolor="#ffffff"><img src="op/vid-icon.png" border="0" alt="inv*"></td><td bgcolor="#ffffff"> B / A, rounded towards zero </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/vid2-icon.png" border="0" alt="swapdiv"></td><td bgcolor="#f0f8ff"> B / A, rounded downwards </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/mod-icon.png" border="0" alt="%"></td><td bgcolor="#ffffff"> A % B, modulo (goes with div) </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">tile</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/dom-icon.png" border="0" alt="swap%"></td><td bgcolor="#f0f8ff"> B % A, modulo (goes with div) </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/rem-icon.png" border="0" alt="rem"></td><td bgcolor="#ffffff"> A % B, remainder (goes with /) </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/mer-icon.png" border="0" alt="swaprem"></td><td bgcolor="#f0f8ff"> B % A, remainder (goes with /) </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/gcd-icon.png" border="0" alt="gcd"></td><td bgcolor="#ffffff"> greatest common divisor</td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/lcm-icon.png" border="0" alt="lcm"></td><td bgcolor="#f0f8ff"> least common multiple</td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/or-icon.png" border="0" alt="|"></td><td bgcolor="#ffffff"> A or B, bitwise </td><td bgcolor="#ffffff">bright munchies</td><td bgcolor="#ffffff">bottomright munchies</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/xor-icon.png" border="0" alt="^"></td><td bgcolor="#f0f8ff"> A xor B, bitwise </td><td bgcolor="#f0f8ff">symmetric munchies (fractal checkers)</td><td bgcolor="#f0f8ff">symmetric munchies (fractal checkers)</td></tr> <tr><td bgcolor="#ffffff"><img src="op/and-icon.png" border="0" alt="&"></td><td bgcolor="#ffffff"> A and B, bitwise </td><td bgcolor="#ffffff">dark munchies</td><td bgcolor="#ffffff">topleft munchies</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/shl-icon.png" border="0" alt="<<"></td><td bgcolor="#f0f8ff"> A * (2**(B % 32)), which is left-shifting </td><td bgcolor="#f0f8ff">like *</td><td bgcolor="#f0f8ff">like *</td></tr> <tr><td bgcolor="#ffffff"><img src="op/shr-icon.png" border="0" alt=">>"></td><td bgcolor="#ffffff"> A / (2**(B % 32)), which is right-shifting </td><td bgcolor="#ffffff">like /,div</td><td bgcolor="#ffffff">like /,div</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/sc_or-icon.png" border="0" alt="||"></td><td bgcolor="#f0f8ff"> if A is zero then B else A </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/sc_and-icon.png" border="0" alt="&&"></td><td bgcolor="#ffffff"> if A is zero then zero else B</td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/min-icon.png" border="0" alt="min"></td><td bgcolor="#f0f8ff"> the lowest value in A,B </td><td bgcolor="#f0f8ff">clipping</td><td bgcolor="#f0f8ff">clipping (of individual points)</td></tr> <tr><td bgcolor="#ffffff"><img src="op/max-icon.png" border="0" alt="max"></td><td bgcolor="#ffffff"> the highest value in A,B </td><td bgcolor="#ffffff">clipping</td><td bgcolor="#ffffff">clipping (of individual points)</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/cmp-icon.png" border="0" alt="cmp"></td><td bgcolor="#f0f8ff"> -1 when A<B; 0 when A=B; 1 when A>B. </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/eq-icon.png" border="0" alt="=="></td><td bgcolor="#ffffff"> is A equal to B ? 1=true, 0=false </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/ne-icon.png" border="0" alt="!="></td><td bgcolor="#f0f8ff"> is A not equal to B ? </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/gt-icon.png" border="0" alt=">"></td><td bgcolor="#ffffff"> is A greater than B ? </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/le-icon.png" border="0" alt="<="></td><td bgcolor="#f0f8ff"> is A not greater than B ? </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/lt-icon.png" border="0" alt="<"></td><td bgcolor="#ffffff"> is A less than B ? </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/ge-icon.png" border="0" alt=">="></td><td bgcolor="#f0f8ff">is A not less than B ? </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/sin-icon.png" border="0" alt="sin*"></td><td bgcolor="#ffffff"> B * sin(A) </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">waves, rotations</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/cos-icon.png" border="0" alt="cos*"></td><td bgcolor="#f0f8ff"> B * cos(A) </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">waves, rotations</td></tr> <tr><td bgcolor="#ffffff"><img src="op/atan-icon.png" border="0" alt="atan"></td><td bgcolor="#ffffff"> arctan(A/B) </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">find angle to origin (part of polar transform)</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/tanh-icon.png" border="0" alt="tanh*"></td><td bgcolor="#f0f8ff"> B * tanh(A) </td><td bgcolor="#f0f8ff">smooth clipping</td><td bgcolor="#f0f8ff">smooth clipping (of individual points), neural sigmoid, fuzzy logic</td></tr> <tr><td bgcolor="#ffffff"><img src="op/log-icon.png" border="0" alt="log*"></td><td bgcolor="#ffffff"> B * log(A) (in base e) </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/gamma-icon.png" border="0" alt="gamma"></td><td bgcolor="#f0f8ff"> floor(pow(a/256.0,256.0/b)*256.0) </td><td bgcolor="#f0f8ff">gamma correction</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/pow-icon.png" border="0" alt="**"></td><td bgcolor="#ffffff"> A**B, that is, A raised to power B </td><td bgcolor="#ffffff">gamma correction</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/abs-icon.png" border="0" alt="abs-"></td><td bgcolor="#f0f8ff"> absolute value of (A-B) </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/rand-icon.png" border="0" alt="rand"></td><td bgcolor="#ffffff"> randomly produces a non-negative number below A </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/sqrt-icon.png" border="0" alt="sqrt"></td><td bgcolor="#f0f8ff"> square root of A, rounded downwards </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/sq-icon.png" border="0" alt="sq-"></td><td bgcolor="#ffffff"> (A-B) times (A-B) </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/clip+-icon.png" border="0" alt="clip+"></td><td bgcolor="#f0f8ff"> like A+B but overflow causes clipping instead of wrapping around (coming soon) </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/clip--icon.png" border="0" alt="clip-"></td><td bgcolor="#ffffff"> like A-B but overflow causes clipping instead of wrapping around (coming soon) </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/avg-icon.png" border="0" alt="avg"></td><td bgcolor="#f0f8ff"> (A+B)/2 </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> <tr><td bgcolor="#ffffff"><img src="op/hypot-icon.png" border="0" alt="hypot"></td><td bgcolor="#ffffff"> square root of (A*A+B*B) </td><td bgcolor="#ffffff">--</td><td bgcolor="#ffffff">--</td></tr> <tr><td bgcolor="#f0f8ff"><img src="op/erf-icon.png" border="0" alt="erf*"></td><td bgcolor="#f0f8ff"> integral of e^(-x*x) dx ... (coming soon; what ought to be the scaling factor?) </td><td bgcolor="#f0f8ff">--</td><td bgcolor="#f0f8ff">--</td></tr> </table></td></tr></table></td></tr></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Synchronisation"></a><h4>Synchronisation</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>In GridFlow you cannot send two grids in different inlets at the same time. You have to use <kbd><font color="#007777">[#finished]</font></kbd> together with (possibly) <kbd><font color="#007777">[fork]</font></kbd> and <kbd><font color="#007777">[#store]</font></kbd>, which can be cumbersome. If you don't do this, the result is undefined behaviour (or crash!).</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>In GridFlow 0.7.1 this is beginning to change. <kbd><font color="#007777">[#store]</font></kbd> and # now allow right-inlet grids to be buffered if an operation is occuring on left inlet. This should make many circuits simpler. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>(more to come)</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"><a name="Bridges"></a><h4>Bridges</h4></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Starting with version 0.6, GridFlow is Ruby-centric instead of jMax-centric. jMax support has been added back as a <b>Bridge</b>.</p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td></td><td></td><td><p>Bridges, for the most part, plug into the FObject class, which is the common root of most of GridFlow's classes. Under the current design, the bridge is compiled separately, and is directly loaded by the host software; then the bridge starts Ruby and makes it load the main GridFlow; then the bridge hooks with the main part. </p></td></tr> <tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"> <p><font size="-1"> GridFlow 0.8.0 Documentation<br> Copyright © 2001,2002,2003,2004,2005 by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@artengine.ca</a> </font></p> </td></tr></table></body></html>
--- NEW FILE: introduction.html --- <html> <head> <title>GridFlow 0.7.7 - Introduction</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head>
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<tr><td colspan="3" height="16"> <h4>GridFlow 0.7.7 - introduction</h4> </td></tr>
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<p> The philosophy that guides PureData is a simple but powerful one: the software must first provide the user with generic tools rather than imposing pre-cooked effects. In other words the user should have total freedom.
<p> GridFlow follows that philosophy: it first defines elementary mathematical operations. Those can in turn be used as simple visual effects or be combined to produce more complex effects.
<p> The strategy followed by most video plugins for PureData, jMax, and MAX/MSP, is to provide the user first with constructs for manipulating video streams at a fairly high level. The strategy put forward by GridFlow is different.
<p> It can be said that in all those video plugins there are three layers: the first, the low level, is not accessible to non-programmers (and fairly difficult of access even to programmers); the second, mathematical, where one needs not to be a C++ programmer, but still requires a good understanding of how numbers and pixels and colours and geometry work; and a third level that looks more like the software an artist would like to use.
<p> In other video plugins there is a fairly low emphasis on the second layer. In GridFlow that layer is very strong and opens many possibilities. Even though the third layer in GridFlow is not as developed as it could, the second layer may be used to produce third-layer object classes much more quickly.
<p> GridFlow provides a unifying view of multimedia information. Several kinds of data -- raster graphics in any number of channels, coordinate transforms, matrices, vectors -- may all be represented by <b>Grids</b> (also known as multi-dimensional arrays). Grids exist in several ways: they are usually streamed from object to object, but they can also be stored in memory, stored into a file, sent through the network.
<p> The new GridFlow (0.6) also provides scripting, which inserts itself between the first and second layer to provide additional functionality. The language that has been chosen is Ruby, designed by Yukihiro Matsumoto during the 90's. This new layer is used for portability between host software (PureData vs jMax), for portability between platforms (Windows/Mac versions do not exist but would be farther ahead if it wasn't for Ruby), for independency from host software (GridFlow can be tested and used independently of PureData/jMax), for quick extensibility (you can create PureData/jMax object classes directly in GridFlow's configuration file), and so on.
<p> In short, GridFlow is a whole new world of possibilities for the multimedia artist and programmer.
<p>- matju</p> </td></tr>
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<p> Here is an example of how things work in GridFlow. (if you want more information, consult the rest of this manual)
<p> A picture is a three-dimensional Grid:<br> <b>0</b> : rows <br> <b>1</b> : columns <br> <b>2</b> : channels <br>
<p> Pictures come in all sorts of heights and widths. The channels, however, are more limited in number. Usually it's three: Red, Green, Blue.
<p> A coordinate transform, when specified pixel by pixel, may be a three-dimensional Grid in which the two "channels" are Y and X, representing row-and-column positions in a separate picture. <p> Other shapes of grids could be designed to represent various things; for example, configuration for blur effects. Grids could be useful for things not directly related to raster pictures (e.g. sound recordings). Those are all kinds of things you could actually develop <i>within</i> the PureData / GridFlow framework. You don't need to wait for me. </td>
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<tr><td colspan="4"> <p><font size="-1">GridFlow 0.7.7 Documentation<br> by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@sympatico.ca</a> and<br> Alexandre Castonguay <a href="mailto:acastonguay@artengine.ca">acastonguay@artengine.ca</a></font></p> </td> </tr>
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--- NEW FILE: reference.html --- <html><head> <!-- $Id: reference.html,v 1.1 2005/10/04 02:09:43 matju Exp $ --> <title>GridFlow 0.8.0 - Reference Manual: Flow Classes</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link rel="stylesheet" href="gridflow.css" type="text/css"> </head> <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> <table width="100%" bgcolor="white" border="0" cellspacing="2"> <tr><td colspan="4" bgcolor="#082069"> <img src="images/titre_gridflow.png" width="253" height="23"> </td></tr><tr><td> </td></tr> <tr><td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4" height="16"> <h4>GridFlow 0.8.0 - Reference Manual: Flow Classes</h4> </td></tr> <tr> [...1031 lines suppressed...] <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="pd_netsend">pd_netsend</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/pd_netsend-icon.png" alt="[pd_netsend]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br>
same as jmax_udpsend but for PureData UDP connections. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="pd_netreceive">pd_netreceive</a></td></tr><tr><td></td><td valign="top"><br> <img src="flow_classes/pd_netreceive-icon.png" alt="[pd_netreceive]" border="0"><br clear="left"><br><br><br clear="left"><br></td><td><br>
same as jmax_udpreceive but for PureData UDP connections. <br></td></tr><tr><td></td><td></td><td> </td></tr> <tr><td> </td></tr> <td colspan="4" bgcolor="black"> <img src="images/black.png" width="1" height="2"></td></tr> <tr><td colspan="4"> <p><font size="-1"> GridFlow 0.8.0 Documentation<br> Copyright © 2001,2002,2003,2004,2005 by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@artengine.ca</a> </font></p> </td></tr></table></body></html>
--- NEW FILE: reference.xml --- <?xml version="1.0" standalone="no" ?> <!DOCTYPE documentation SYSTEM 'gridflow.dtd'> <documentation title="Reference Manual: Flow Classes" indexcols="3"> <!-- $Id: reference.xml,v 1.1 2005/10/04 02:09:43 matju Exp $ --> <!-- GridFlow Reference Manual: Class Reference Copyright (c) 2001,2002,2003,2004 by Mathieu Bouchard and Alexandre Castonguay -->
<section name="Objects for making grids and breaking them down"> <class name="#import"> <icon text="[#import {240 320 3}]"/> <help text="[#import {240 320 3}]" image="#importexport" /> <p>This object allows you to produce grids from non-grid data, such as integers and lists of integers. This object also reframes/resyncs grids so that multiple grids may be joined together, or single grids may be split. That kind of operation is already done implicitly in many cases (e.g. sending an integer or list to a grid-receiving inlet), but using this object you have greater flexibility on the conversion.</p> [...1552 lines suppressed...] smaller than the first argument; else the second outlet is for values smaller than the second argument; and so on; and the last outlet is for values greater or equal to the last argument. </method></inlet> <inlet id="1..n"><method name="float"> sets the corresponding separator in the separator list. </method></inlet> </class> </section>
<section name="PureData emulation"> <class name="pd_netsend"> same as jmax_udpsend but for PureData UDP connections. </class> <class name="pd_netreceive"> same as jmax_udpreceive but for PureData UDP connections. </class> </section>
</documentation>