Update of /cvsroot/pure-data/doc/tutorials/sound In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10035/sound
Modified Files: 01.hello_world.pd 02.audio_data.pd building_waveforms_with_sines.pd Added Files: 02.make_some_noise.pd Log Message: files created for the walcheturm workshop in Zurich
--- NEW FILE: 02.make_some_noise.pd --- #N canvas 10 40 628 453 12; #X obj 10 10 cnv 15 400 40 empty empty make_some_noise! 20 12 0 24 -228992 -66577 0; #X obj 499 21 pddp/dsp; #X text 17 71 To keep things interesting , let's make some noise. We can start with the [noise~] object and connect it to [dac~] to output sound. We multiply the audio by 0.1 to make it quiet.; #X obj 274 253 noise~; #X obj 257 365 dac~; #X obj 274 305 *~ 0.05; #X text 17 156 To hear the noise , click on the box in the upper right corner , to the left of where it says "dsp".; #X connect 3 0 5 0; #X connect 5 0 4 0; #X connect 5 0 4 1;
Index: 01.hello_world.pd =================================================================== RCS file: /cvsroot/pure-data/doc/tutorials/sound/01.hello_world.pd,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** 01.hello_world.pd 11 Apr 2006 02:26:36 -0000 1.2 --- 01.hello_world.pd 7 May 2006 22:50:38 -0000 1.3 *************** *** 1,3 **** ! #N canvas 15 58 626 395 10; #X obj 292 20 import cyclone; #X obj 533 20 pddp/dsp; --- 1,3 ---- ! #N canvas 15 58 630 399 10; #X obj 292 20 import cyclone; #X obj 533 20 pddp/dsp; *************** *** 7,17 **** #X text 198 106 1 create a message box with the text: 200; #X text 198 166 3 create an object called: dac~; ! #X text 198 196 4 connect the message ! box to the osc~ object's left inlet; ! #X text 198 226 5 connect the osc~ ! object to both inlets of the dac~ object; #X text 198 256 6 make sure your volume is set very low; ! #X text 198 286 7 turn on DSP by ! clicking the box on the upper right corner; ! #X text 198 316 8 click the message ! box to hear sound; --- 7,28 ---- #X text 198 106 1 create a message box with the text: 200; #X text 198 166 3 create an object called: dac~; ! #X text 198 196 4 connect the message box to the osc~ object's left ! inlet; ! #X text 198 226 5 connect the osc~ object to both inlets of the dac~ ! object; #X text 198 256 6 make sure your volume is set very low; ! #X text 198 286 7 turn on DSP by clicking the box on the upper right ! corner; ! #X text 198 316 8 click the message box to hear sound; ! #N canvas 0 22 454 304 how 0; ! #X text 14 9 It seems every different keyboard has a different way ! to type the tilde "~". Here is a list of how to type the tilde on various ! keyboards:; ! #X text 16 141 Mac OS X; ! #X text 16 211 Windows; ! #X text 37 252 Spanish: Alt-4-space; ! #X text 37 162 German: Alt-N-space; ! #X text 16 91 GNU/Linux; ! #X text 37 232 Any keyboard with a number pad: Alt-126; ! #X text 37 59 US: shift and the most upper-left key , below Esc; ! #X restore 316 365 pd how to type ~;
Index: 02.audio_data.pd =================================================================== RCS file: /cvsroot/pure-data/doc/tutorials/sound/02.audio_data.pd,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** 02.audio_data.pd 11 Apr 2006 02:26:36 -0000 1.2 --- 02.audio_data.pd 7 May 2006 22:50:38 -0000 1.3 *************** *** 1,3 **** ! #N canvas 393 46 628 448 10; #X obj 292 20 import cyclone; #X obj 236 244 *~; --- 1,3 ---- ! #N canvas 393 46 632 452 10; #X obj 292 20 import cyclone; #X obj 236 244 *~; *************** *** 10,14 **** #X msg 200 142 125; #X obj 533 20 pddp/dsp; - #X text 62 373 TODO: find out how to type ~ on various keyboards; #X obj 8 10 cnv 15 400 40 empty empty audio_data 20 12 0 24 -228992 -66577 0; --- 10,13 ----
Index: building_waveforms_with_sines.pd =================================================================== RCS file: /cvsroot/pure-data/doc/tutorials/sound/building_waveforms_with_sines.pd,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** building_waveforms_with_sines.pd 17 Apr 2006 16:31:41 -0000 1.1 --- building_waveforms_with_sines.pd 7 May 2006 22:50:38 -0000 1.2 *************** *** 5,9 **** 20 12 0 24 -228992 -66577 0; #X obj 467 373 ezdac~; ! #X obj 32 219 sixteen_harmonics testing; #X obj 522 238 random 64; #X obj 522 262 + 32; --- 5,9 ---- 20 12 0 24 -228992 -66577 0; #X obj 467 373 ezdac~; ! #X obj 32 219 sixteen_harmonics wavetable; #X obj 522 238 random 64; #X obj 522 262 + 32; *************** *** 11,15 **** #X msg 408 190 bang; #X obj 479 336 *~; ! #X obj 522 309 tabosc4~ testing; #X obj 440 105 cnv 15 100 60 empty empty empty 20 12 0 14 -241291 -66577 0; --- 11,15 ---- #X msg 408 190 bang; #X obj 479 336 *~; ! #X obj 522 309 tabosc4~ wavetable; #X obj 440 105 cnv 15 100 60 empty empty empty 20 12 0 14 -241291 -66577 0;