Update of /cvsroot/pure-data/externals/vbap In directory sc8-pr-cvs1:/tmp/cvs-serv4369
Modified Files: makefile vbap-help.pd Added Files: define_loudspeakers-help.pd Log Message: added define_loudspeakers help and added vbap-demo.pd to the vbap help patch
--- NEW FILE: define_loudspeakers-help.pd --- #N canvas 413 238 598 438 10; #X text 113 179 In two dimensions , only specify the azimuth. (for example "define_loudspeakers 2 -45 45 0 180"; #X obj 15 276 define_loudspeakers 3 -45 0 45 0 0 45 180 45; #X msg 15 250 bang; #X obj 339 275 define_loudspeakers 2 -45 45 0 180; #X obj 290 359 vbap 0 0; #X text 113 39 [define_loudspeakers] works with; #X obj 345 39 vbap; #X obj 488 150 vbap; #X text 114 81 Use [define_loudspeakers] to list the speaker positions. The example here defines loudspeakers in three dimensions (the first parameter). For each speaker , define its azimuth and elevation. Here we have speakers front left and right with no elevation (-45 0 45 0) and front and back with 45 degrees of elevation (0 45 180 45). Send the data to:; #X text 214 392 (see [vbap] for more details); #X connect 1 0 4 0; #X connect 2 0 1 0; #X connect 3 0 4 0;
Index: makefile =================================================================== RCS file: /cvsroot/pure-data/externals/vbap/makefile,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** makefile 12 Sep 2002 08:38:39 -0000 1.1 --- makefile 21 Oct 2003 17:05:45 -0000 1.2 *************** *** 102,106 ****
install: ! cp help-*.pd ../../doc/5.reference
clean: --- 102,106 ----
install: ! cp vbap-*.pd ../../doc/5.reference
clean:
Index: vbap-help.pd =================================================================== RCS file: /cvsroot/pure-data/externals/vbap/vbap-help.pd,v retrieving revision 1.1.1.1 retrieving revision 1.2 diff -C2 -d -r1.1.1.1 -r1.2 *** vbap-help.pd 20 Jun 2002 11:32:14 -0000 1.1.1.1 --- vbap-help.pd 21 Oct 2003 17:05:46 -0000 1.2 *************** *** 1,3 **** ! #N canvas 91 360 949 493 10; #X obj 112 257 vbap 0 0; #X obj 134 319 print; --- 1,3 ---- ! #N canvas 91 360 953 497 10; #X obj 112 257 vbap 0 0; #X obj 134 319 print; *************** *** 10,22 **** and front and back with 45 degrees of elevation (0 45 180 45). Send the data to vbap.; ! #X floatatom 129 223 5 0 0; ! #X floatatom 173 223 5 0 0; ! #X floatatom 217 223 5 0 0; #X msg 112 179 bang; #X obj 112 356 route 0 1 2 3; ! #X floatatom 112 415 10 0 0; ! #X floatatom 191 415 10 0 0; ! #X floatatom 270 415 10 0 0; ! #X floatatom 349 415 10 0 0; #X text 442 169 In two dimensions , only specify the azimuth. (for example "define_loudspeakers 2 -45 45 0 180"; --- 10,22 ---- and front and back with 45 degrees of elevation (0 45 180 45). Send the data to vbap.; ! #X floatatom 129 223 5 0 0 0 - - -; ! #X floatatom 173 223 5 0 0 0 - - -; ! #X floatatom 217 223 5 0 0 0 - - -; #X msg 112 179 bang; #X obj 112 356 route 0 1 2 3; ! #X floatatom 112 415 10 0 0 0 - - -; ! #X floatatom 191 415 10 0 0 0 - - -; ! #X floatatom 270 415 10 0 0 0 - - -; ! #X floatatom 349 415 10 0 0 0 - - -; #X text 442 169 In two dimensions , only specify the azimuth. (for example "define_loudspeakers 2 -45 45 0 180"; *************** *** 28,34 **** where sound is coming from one speaker only , which would make speaker positions "visible". The range is 0 to 100; ! #X floatatom 152 286 5 0 0; ! #X floatatom 196 286 5 0 0; ! #X floatatom 240 286 5 0 0; #X text 178 306 actual location; #X text 444 222 2 For vbap , give azimuth and elevation for the desired --- 28,34 ---- where sound is coming from one speaker only , which would make speaker positions "visible". The range is 0 to 100; ! #X floatatom 152 286 5 0 0 0 - - -; ! #X floatatom 196 286 5 0 0 0 - - -; ! #X floatatom 240 286 5 0 0 0 - - -; #X text 178 306 actual location; #X text 444 222 2 For vbap , give azimuth and elevation for the desired *************** *** 36,39 **** --- 36,40 ---- each speaker and the actual location produced. This can be different from the desired one depending where your speakers are.; + #X obj 600 390 vbap-demo; #X connect 0 0 1 0; #X connect 0 0 9 0;