Update of /cvsroot/pure-data/abstractions/footils/list-abs In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv373
Modified Files: README Added Files: list-sieve-help.pd list-sieve.pd Log Message: new: sieve
--- NEW FILE: list-sieve.pd --- #N canvas 421 357 511 459 10; #X obj 100 19 inlet; #X obj 190 115 list; #X obj 190 137 list-drip; #X obj 35 297 select; #X obj 35 355 f; #X obj 213 67 inlet; #X obj 190 177 route float symbol; #X obj 35 239 f; #X obj 35 379 outlet; #X obj 35 211 t b f f; #X obj 51 161 route float symbol; #X obj 250 225 t b a a; #X obj 250 254 symbol; #X obj 250 282 select NODEFAULT; #X obj 250 350 symbol; #X text 241 34 ACHTUNG: symbols don't work yet!; #X obj 100 46 t b a b; #X obj 343 173 spigot 1; #X obj 35 326 t b b; #X obj 343 196 outlet; #X obj 159 67 s $0-s; #X obj 394 148 r $0-s; #X obj 81 349 s $0-s; #X msg 159 42 1; #X msg 81 325 0; #X connect 0 0 16 0; #X connect 1 0 2 0; #X connect 2 0 6 0; #X connect 2 1 17 0; #X connect 3 0 18 0; #X connect 4 0 8 0; #X connect 5 0 1 1; #X connect 6 0 9 0; #X connect 6 1 11 0; #X connect 7 0 3 0; #X connect 9 0 7 0; #X connect 9 1 3 1; #X connect 9 2 4 1; #X connect 10 0 7 1; #X connect 10 1 12 1; #X connect 11 0 12 0; #X connect 11 1 13 1; #X connect 11 2 14 1; #X connect 12 0 13 0; #X connect 13 0 14 0; #X connect 14 0 8 0; #X connect 16 0 1 0; #X connect 16 1 10 0; #X connect 16 2 23 0; #X connect 17 0 19 0; #X connect 18 0 4 0; #X connect 18 1 24 0; #X connect 21 0 17 1; #X connect 23 0 20 0; #X connect 24 0 22 0;
Index: README =================================================================== RCS file: /cvsroot/pure-data/abstractions/footils/list-abs/README,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** README 1 Nov 2005 18:20:14 -0000 1.2 --- README 1 Nov 2005 19:08:45 -0000 1.3 *************** *** 72,75 **** --- 72,79 ---- rotate a list (move X elements from front to back)
+ list-sieve.pd + + let only those incoming floats pass, that have been found in a test list. + sroute.pd
--- NEW FILE: list-sieve-help.pd --- #N canvas 471 527 566 348 10; #X floatatom 132 121 5 0 10 0 - - -; #X obj 132 174 list-sieve; #X obj 197 209 print MISS; #X obj 132 233 print FOUND; #X text 61 30 list-sieve; #X text 73 55 Look up occurence of incoming floats in a list. If found , pass them along , if not , signal the miss in second outlet.; #X obj 306 157 tgl 15 0 empty empty try_me! 0 -6 0 8 -262144 -1 -1 0 1; #N canvas 637 373 524 502 gameboy-player 0; #X obj 173 50 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 173 105 random 12; #X obj 173 144 list-sieve; #X obj 269 61 loadbang; #X obj 173 176 + 48; #X obj 260 143 t b; #N canvas 0 0 597 521 gameboy 0; #X obj 136 165 mtof; #X obj 137 291 *~; #X obj 224 255 vline~; #X obj 275 130 / 127; #X obj 136 84 inlet; #X obj 224 53 inlet; #X obj 135 326 dac~; #X obj 224 96 select 0; #X obj 274 152 t f f; #X obj 274 180 pack 0 0; #X obj 225 285 *~; #X obj 224 312 *~; #X obj 325 156 * 0.8; #X obj 136 223 phasor~; #X obj 137 257 lop~ 18000; #X msg 224 118 0 80; #X msg 274 202 $1 30 , $2 100 30; #X connect 0 0 13 0; #X connect 1 0 6 0; #X connect 1 0 6 1; #X connect 2 0 10 0; #X connect 2 0 10 1; #X connect 3 0 8 0; #X connect 4 0 0 0; #X connect 5 0 7 0; #X connect 7 0 15 0; #X connect 7 1 3 0; #X connect 8 0 9 0; #X connect 8 1 12 0; #X connect 9 0 16 0; #X connect 10 0 11 0; #X connect 10 0 11 1; #X connect 11 0 1 1; #X connect 12 0 9 1; #X connect 13 0 14 0; #X connect 14 0 1 0; #X connect 15 0 2 0; #X connect 16 0 2 0; #X restore 173 274 pd gameboy; #X obj 75 104 select 1; #X msg 75 134 ; pd dsp 1; #X msg 269 84 0 2 4 5 7 9 11; #X msg 269 105 0 2 3 5 7 9 10; #X obj 173 27 inlet; #X obj 173 72 metro 200; #X obj 173 210 makenote 100 100; #X text 296 144 careful with stack overflows!!; #X connect 0 0 7 0; #X connect 0 0 12 0; #X connect 1 0 2 0; #X connect 2 0 4 0; #X connect 2 1 5 0; #X connect 3 0 9 0; #X connect 4 0 13 0; #X connect 5 0 1 0; #X connect 7 0 8 0; #X connect 9 0 2 1; #X connect 10 0 2 1; #X connect 11 0 0 0; #X connect 12 0 1 0; #X connect 13 0 6 0; #X connect 13 1 6 1; #X restore 306 178 pd gameboy-player; #X obj 197 119 loadbang; #X msg 197 143 0 2 3 5 7 10; #X connect 0 0 1 0; #X connect 1 0 3 0; #X connect 1 1 2 0; #X connect 6 0 7 0; #X connect 8 0 9 0; #X connect 9 0 1 1;