Update of /cvsroot/pure-data/pd/doc/3.audio.examples In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9099/pd/doc/3.audio.examples
Modified Files: output~.pd Log Message: new graph-on-parent behavior - no more of the stretching behavior. Existing patches should behave compatibly, but new ones will work differently (much much better.)
Index: output~.pd =================================================================== RCS file: /cvsroot/pure-data/pd/doc/3.audio.examples/output~.pd,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** output~.pd 23 Sep 2003 00:18:12 -0000 1.2 --- output~.pd 2 Jul 2005 05:03:05 -0000 1.3 *************** *** 1,13 **** ! #N canvas 0 0 757 616 12; ! #X obj 516 522 t b; ! #X obj 516 469 f; ! #X obj 516 547 f; ! #X msg 630 546 0; ! #X obj 516 499 moses 1; ! #X obj 630 518 t b f; ! #X obj 596 479 moses 1; #X obj 29 97 dbtorms; #X obj 85 170 inlet~; ! #X msg 278 300 ; pd dsp 1; #X obj 29 170 line~; #X obj 64 242 *~; --- 1,13 ---- ! #N canvas 0 0 615 578 12; ! #X obj 353 490 t b; ! #X obj 353 437 f; ! #X obj 353 515 f; ! #X msg 467 514 0; ! #X obj 353 467 moses 1; ! #X obj 467 486 t b f; ! #X obj 433 447 moses 1; #X obj 29 97 dbtorms; #X obj 85 170 inlet~; ! #X msg 299 310 ; pd dsp 1; #X obj 29 170 line~; #X obj 64 242 *~; *************** *** 15,40 **** #X obj 29 127 pack 0 50; #X text 121 146 audio in; ! #X text 301 496 test if less than 1 -->; ! #X text 267 523 if true convert to bang -->; #X text 100 96 <-- convert from dB to linear units; ! #X floatatom 278 221 3 0 100 0 dB - -; ! #X obj 516 449 bng 15 250 50 0 empty empty mute -38 7 0 12 -262144 -1 -1; #X text 118 126 <-- make a ramp to avoid clicks or zipper noise; #X obj 148 170 inlet~; #X obj 154 241 *~; ! #X text 502 399 MUTE logic:; ! #X obj 278 193 r $0-master-lvl; ! #X obj 516 573 s $0-master-lvl; ! #X obj 293 247 s $0-master-out; #X obj 29 71 r $0-master-out; ! #X obj 596 450 r $0-master-out; #X text 60 10 Level control abstraction , used in many of the Pd example patches. The "level" and "mute" controls show up on the parent , calling patch.; ! #X text 229 549 previous nonzero master-lvl -->; ! #X text 301 453 recall previous; ! #X text 301 471 value of master-lvl -->; ! #X text 16 310 automatically start DSP -->; #X obj 85 192 hip~ 3; #X obj 147 192 hip~ 3; --- 15,40 ---- #X obj 29 127 pack 0 50; #X text 121 146 audio in; ! #X text 138 464 test if less than 1 -->; ! #X text 104 491 if true convert to bang -->; #X text 100 96 <-- convert from dB to linear units; ! #X floatatom 323 219 3 0 100 0 dB - -; ! #X obj 350 240 bng 15 250 50 0 empty empty mute -38 7 0 12 -262144 -1 -1; #X text 118 126 <-- make a ramp to avoid clicks or zipper noise; #X obj 148 170 inlet~; #X obj 154 241 *~; ! #X text 373 378 MUTE logic:; ! #X obj 323 174 r $0-master-lvl; ! #X obj 353 541 s $0-master-lvl; ! #X obj 323 279 s $0-master-out; #X obj 29 71 r $0-master-out; ! #X obj 433 418 r $0-master-out; #X text 60 10 Level control abstraction , used in many of the Pd example patches. The "level" and "mute" controls show up on the parent , calling patch.; ! #X text 66 517 previous nonzero master-lvl -->; ! #X text 138 421 recall previous; ! #X text 138 439 value of master-lvl -->; ! #X text 39 319 automatically start DSP -->; #X obj 85 192 hip~ 3; #X obj 147 192 hip~ 3; *************** *** 64,66 **** #X connect 34 0 11 1; #X connect 35 0 22 1; ! #X coords 0 0 1 1 65 55 1; --- 64,66 ---- #X connect 34 0 11 1; #X connect 35 0 22 1; ! #X coords 0 0 1 1 65 55 1 300 200;