Update of /cvsroot/pure-data/externals/nusmuk/msd3D
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4638
Added Files:
01_msd3Dtest.pd 02_msd3Dperf.pd 03_msd3Dmemb.pd
04_msd3Dfilet.pd Makefile.am filet.pd help-msd3D.pd
imsd3Dball.pd main.cpp msd3Dball.pd package.txt
Log Message:
--- NEW FILE: main.cpp ---
/*
msd3D - mass spring damper model for Pure Data or Max/MSP
Written by Nicolas Montgermont for a Master's train in Acoustic,
Signal processing and Computing Applied to Music (ATIAM, Paris 6)
at La Kitchen supervised by Cyrille Henry.
Based on Pure Data by Miller Puckette and others
Use FLEXT C++ Layer by Thomas Grill (xovo(a)gmx.net)
Based on pmpd by Cyrille Henry
Contact : Nicolas Montgermont, montgermont(a)la-kitchen.fr
Cyrille Henry, Cyrille.Henry(a)la-kitchen.fr
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Version 0.01, 12.04.2005
*/
// include flext header
#include <flext.h>
#include <math.h>
// define constants
#define MSD3D_VERSION 0.01
#define nb_max_link 4000
#define nb_max_mass 4000
#define Id_length 20
// check for appropriate flext version
#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 401)
#error You need at least flext version 0.4.1
#endif
#define max(a,b) ( ((a) > (b)) ? (a) : (b) )
#define min(a,b) ( ((a) < (b)) ? (a) : (b) )
typedef struct _mass {
t_symbol *Id;
t_int nbr;
t_int mobile;
t_float invM;
t_float speedX;
t_float posX;
t_float posX2;
t_float forceX;
t_float out_forceX;
t_float speedY;
t_float posY;
t_float posY2;
t_float forceY;
t_float out_forceY;
t_float speedZ;
t_float posZ;
t_float posZ2;
t_float forceZ;
t_float out_forceZ;
char Id_string[Id_length];
} t_mass;
typedef struct _link {
t_symbol *Id;
t_int nbr;
t_mass *mass1;
t_mass *mass2;
t_float K1, D1, D2;
t_float longx, longy, longz, longueur;
t_float distance_old;
char Id_string[Id_length];
} t_link;
class msd3D:
public flext_base
{
FLEXT_HEADER_S(msd3D,flext_base,setup) //class with setup
public:
// constructor with no arguments
msd3D(int argc,t_atom *argv)
{
nb_link = 0;
nb_mass = 0;
id_mass = 0;
id_link = 0;
// --- define inlets and outlets ---
AddInAnything("bang, reset, etc."); // default inlet
AddOutAnything("infos on masses"); // outlet for integer count
AddOutAnything("control"); // outlet for bang
}
protected:
// --------------------------------------------------------------- RESET
void m_reset()
{
t_int i;
t_atom sortie[0];
for (i=0; i<nb_mass; i++) {
delete mass[i];
}
for (i=0; i<nb_link; i++) {
delete link[i];
}
ToOutAnything(1,gensym("Reset"),0,sortie);
nb_link = 0;
nb_mass = 0;
id_mass = 0;
id_link = 0;
}
// -------------------------------------------------------------- COMPUTE
void m_bang()
{
t_float F=0,Fx=0,Fy=0, Fz=0,distance,vitesse, X_new, Y_new, Z_new;
t_int i;
struct _mass mass_1, mass_2;
for (i=0; i<nb_link; i++) {
// compute link forces
distance = sqrt(pow(link[i]->mass1->posX-link[i]->mass2->posX,2) +
pow(link[i]->mass1->posY-link[i]->mass2->posY,2) + pow(link[i]->mass1->posZ-link[i]->mass2->posZ,2));
F = link[i]->K1 * (distance - link[i]->longueur) ; // F = k1(x1-x2)
F += link[i]->D1 * (distance - link[i]->distance_old) ; // F = F + D1(v1-v2)
if (distance != 0) {
Fx = F * (link[i]->mass1->posX - link[i]->mass2->posX)/distance;
Fy = F * (link[i]->mass1->posY - link[i]->mass2->posY)/distance;
Fz = F * (link[i]->mass1->posZ - link[i]->mass2->posZ)/distance;
}
link[i]->mass1->forceX -= Fx;
link[i]->mass1->forceX -= link[i]->D2*link[i]->mass1->speedX;
link[i]->mass2->forceX += Fx;
link[i]->mass2->forceX -= link[i]->D2*link[i]->mass2->speedX;
link[i]->mass1->forceY -= Fy;
link[i]->mass1->forceY -= link[i]->D2*link[i]->mass1->speedY;
link[i]->mass2->forceY += Fy;
link[i]->mass2->forceY -= link[i]->D2*link[i]->mass2->speedY;
link[i]->mass1->forceZ -= Fz;
link[i]->mass1->forceZ -= link[i]->D2*link[i]->mass1->speedZ;
link[i]->mass2->forceZ += Fz;
link[i]->mass2->forceZ -= link[i]->D2*link[i]->mass2->speedZ;
link[i]->distance_old = distance;
}
for (i=0; i<nb_mass; i++)
// compute new masses position only if mobile = 1
if (mass[i]->mobile == 1) {
X_new = mass[i]->forceX * mass[i]->invM + 2*mass[i]->posX - mass[i]->posX2;
mass[i]->posX2 = mass[i]->posX;
mass[i]->posX = max(min(X_new,Xmax),Xmin);
mass[i]->speedX = mass[i]->posX - mass[i]->posX2; // vx[n] = x[n] - x[n-1]
Y_new = mass[i]->forceY * mass[i]->invM + 2*mass[i]->posY - mass[i]->posY2;
mass[i]->posY2 = mass[i]->posY;
mass[i]->posY = max(min(Y_new,Ymax),Ymin);
mass[i]->speedY = mass[i]->posY - mass[i]->posY2; // vy[n] = y[n] - y[n-1]
Z_new = mass[i]->forceZ * mass[i]->invM + 2*mass[i]->posZ - mass[i]->posZ2;
mass[i]->posZ2 = mass[i]->posZ;
mass[i]->posZ = max(min(Z_new,Zmax),Zmin);
mass[i]->speedZ = mass[i]->posZ - mass[i]->posZ2; // vz[n] = z[n] - z[n-1]
}
for (i=0; i<nb_mass; i++) {
// clear forces
mass[i]->out_forceX = mass[i]->forceX;
mass[i]->forceX = 0;
mass[i]->out_forceY = mass[i]->forceY;
mass[i]->forceY = 0;
mass[i]->out_forceZ = mass[i]->forceZ;
mass[i]->forceZ = 0;
}
}
// -------------------------------------------------------------- MASSES
void m_mass(int argc,t_atom *argv)
// add a mass
// Id, nbr, mobile, invM, speedX, posX, forceX
{
t_atom sortie[7], aux[2];
int M;
mass[nb_mass] = new t_mass; // new pointer
mass[nb_mass]->Id = GetASymbol(argv[0]); // Id
mass[nb_mass]->mobile = GetAInt(argv[1]); // mobile
if (GetAInt(argv[2])==0)
M=1;
else M = GetAInt(argv[2]);
mass[nb_mass]->invM = 1/((float)M); // invM
mass[nb_mass]->speedX = 0; // vx[n]
mass[nb_mass]->posX = GetAInt(argv[3]); // x(n]
mass[nb_mass]->posX2 = GetAInt(argv[3]); // x[n-1]
mass[nb_mass]->forceX = 0; // Fx[n]
mass[nb_mass]->speedY = 0; // vy[n]
mass[nb_mass]->posY = GetAInt(argv[4]); // y[n]
mass[nb_mass]->posY2 = GetAInt(argv[4]); // y[n-1]
mass[nb_mass]->forceY = 0; // Fz[n]
mass[nb_mass]->speedZ = 0; // vz[n]
mass[nb_mass]->posZ = GetAInt(argv[5]); // z[n]
mass[nb_mass]->posZ2 = GetAInt(argv[5]); // z[n-1]
mass[nb_mass]->forceZ = 0; // Fz[n]
mass[nb_mass]->nbr = id_mass; // id_nbr
SETSYMBOL(aux,GetASymbol(argv[0]));
atom_string(aux,mass[nb_mass]->Id_string,Id_length);
nb_mass++ ;
id_mass++;
nb_mass = min ( nb_max_mass -1, nb_mass );
SETFLOAT(&(sortie[0]),id_mass-1);
SETSYMBOL(&(sortie[1]),GetASymbol(argv[0]));
SETFLOAT(&(sortie[2]),mass[nb_mass-1]->mobile);
SETFLOAT(&(sortie[3]),M);
SETFLOAT(&(sortie[4]),mass[nb_mass-1]->posX);
SETFLOAT(&(sortie[5]),mass[nb_mass-1]->posY);
SETFLOAT(&(sortie[6]),mass[nb_mass-1]->posZ);
ToOutAnything(1,gensym("Mass "),7,sortie);
}
void m_forceX(int argc,t_atom *argv)
{
// add a force to mass(es) named Id
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_mass;i++)
{
aux = strcmp(buffer,mass[i]->Id_string);
if (aux == 0)
mass[i]->forceX += GetAFloat(argv[1]);
}
}
void m_forceY(int argc,t_atom *argv)
{
// add a force to mass(es) named Id
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_mass;i++)
{
aux = strcmp(buffer,mass[i]->Id_string);
if (aux == 0)
mass[i]->forceY += GetAFloat(argv[1]);
}
}
void m_forceZ(int argc,t_atom *argv)
{
// add a force to mass(es) named Id
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_mass;i++)
{
aux = strcmp(buffer,mass[i]->Id_string);
if (aux == 0)
mass[i]->forceZ += GetAFloat(argv[1]);
}
}
void m_posX(int argc,t_atom *argv)
{
// displace mass(es) named Id to a certain position
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
if (GetAFloat(argv[1]) < Xmax && GetAFloat(argv[1]) > Xmin)
{
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_mass;i++)
{
aux = strcmp(buffer,mass[i]->Id_string);
if (aux == 0)
mass[i]->posX = GetAFloat(argv[1]);
}
}
}
void m_posY(int argc,t_atom *argv)
{
// displace mass(es) named Id to a certain position
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
if (GetAFloat(argv[1]) < Ymax && GetAFloat(argv[1]) > Ymin)
{
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_mass;i++)
{
aux = strcmp(buffer,mass[i]->Id_string);
if (aux == 0)
mass[i]->posY = GetAFloat(argv[1]);
}
}
}
void m_posZ(int argc,t_atom *argv)
{
// displace mass(es) named Id to a certain position
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
if (GetAFloat(argv[1]) < Zmax && GetAFloat(argv[1]) > Zmin)
{
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_mass;i++)
{
aux = strcmp(buffer,mass[i]->Id_string);
if (aux == 0)
mass[i]->posZ = GetAFloat(argv[1]);
}
}
}
void m_set_mobile(int argc,t_atom *argv)
{
// set mass No to mobile
t_int i,aux;
aux = GetAInt(argv[0]);
for (i=0; i<nb_mass;i++)
{
if (mass[i]->nbr == aux)
mass[i]->mobile = 1;
}
}
void m_set_fixe(int argc,t_atom *argv)
{
// set mass No to fixed
t_int i,aux;
aux = GetAInt(argv[0]);
for (i=0; i<nb_mass;i++)
{
if (mass[i]->nbr == aux)
mass[i]->mobile = 0;
}
}
void m_delete_mass(int argc,t_atom *argv)
{
// Delete mass
t_int i,nb_link_delete=0;
t_atom sortie[7], aux[nb_link];
for (i=0; i<nb_link;i++) {
if (link[i]->mass1->nbr == GetAInt(argv[0]) || link[i]->mass2->nbr == GetAInt(argv[0])) {
SETFLOAT(&(aux[nb_link_delete]),link[i]->nbr);
nb_link_delete++;
}
}
for (i=0; i<nb_link_delete;i++)
m_delete_link(1,&aux[i]);
for (i=0; i<nb_mass;i++)
if (mass[i]->nbr == GetAInt(argv[0])) {
SETFLOAT(&(sortie[0]),mass[i]->nbr);
SETSYMBOL(&(sortie[1]),mass[i]->Id);
SETFLOAT(&(sortie[2]),mass[i]->mobile);
SETFLOAT(&(sortie[3]),1/mass[i]->invM);
SETFLOAT(&(sortie[4]),mass[i]->posX);
SETFLOAT(&(sortie[5]),mass[i]->posY);
SETFLOAT(&(sortie[6]),mass[i]->posZ);
delete mass[i];
mass[i] = mass[nb_mass-1];
nb_mass--;
ToOutAnything(1,gensym("Mass deleted"),7,sortie);
break;
}
}
void m_Xmax(int argc,t_atom *argv)
{
// set maximum X of all masses
Xmax = GetAFloat(argv[0]);
}
void m_Ymax(int argc,t_atom *argv)
{
// set maximum Y of all masses
Ymax = GetAFloat(argv[0]);
}
void m_Zmax(int argc,t_atom *argv)
{
// set maximum Z of all masses
Zmax = GetAFloat(argv[0]);
}
void m_Xmin(int argc,t_atom *argv)
{
// set minimum X of all masses
Xmin = GetAFloat(argv[0]);
}
void m_Ymin(int argc,t_atom *argv)
{
// set minimum Y of all masses
Ymin = GetAFloat(argv[0]);
}
void m_Zmin(int argc,t_atom *argv)
{
// set minimum Z of all masses
Zmin = GetAFloat(argv[0]);
}
// -------------------------------------------------------------- LINKS
void m_link(int argc,t_atom *argv)
// add a link
// Id, nbr, *mass1, *mass2, K1, D1
{
t_atom sortie[7], aux[2];
t_int i;
link[nb_link] = new t_link;
link[nb_link]->Id = GetASymbol(argv[0]);
for (i=0; i<nb_mass;i++)
if (mass[i]->nbr==GetAInt(argv[1]))
link[nb_link]->mass1 = mass[i];
else if(mass[i]->nbr==GetAInt(argv[2]))
link[nb_link]->mass2 = mass[i];
link[nb_link]->K1 = GetAFloat(argv[3]);
link[nb_link]->D1 = GetAFloat(argv[4]);
link[nb_link]->D2 = GetAFloat(argv[5]);
link[nb_link]->longx = link[nb_link]->mass1->posX - link[nb_link]->mass2->posX;
link[nb_link]->longy = link[nb_link]->mass1->posY - link[nb_link]->mass2->posY;
link[nb_link]->longz = link[nb_link]->mass1->posZ - link[nb_link]->mass2->posZ;
link[nb_link]->longueur = sqrt( pow(link[nb_link]->longx,2) + pow(link[nb_link]->longy,2) + pow(link[nb_link]->longz,2));
link[nb_link]->nbr = id_link;
link[nb_link]->distance_old = link[nb_link]->longueur;
SETSYMBOL(aux,GetASymbol(argv[0]));
atom_string(aux,(link[nb_link]->Id_string),Id_length);
nb_link++;
id_link++;
nb_link = min ( nb_max_link -1, nb_link );
SETFLOAT(&(sortie[0]),id_link-1);
SETSYMBOL(&(sortie[1]),link[nb_link-1]->Id);
SETFLOAT(&(sortie[2]),GetAInt(argv[1]));
SETFLOAT(&(sortie[3]),GetAInt(argv[2]));
SETFLOAT(&(sortie[4]),link[nb_link-1]->K1);
SETFLOAT(&(sortie[5]),link[nb_link-1]->D1);
SETFLOAT(&(sortie[6]),link[nb_link-1]->D2);
ToOutAnything(1,gensym("Link "),7,sortie);
}
void m_ilink(int argc,t_atom *argv)
// add interactor link
// Id, nbr, Id masses1, Id masses2, K1, D1
{
t_atom aux[2], arglist[6];
t_int i,j, strvalue, strvalue2, imass1[nb_mass], nbmass1=0, imass2[nb_mass], nbmass2=0;
char buffer[Id_length], buffer2[Id_length];
ToOutAnything(1,gensym("iLink"),0,aux);
SETSYMBOL(aux,GetASymbol(argv[1]));
atom_string(aux, buffer, Id_length);
SETSYMBOL(aux,GetASymbol(argv[2]));
atom_string(aux, buffer2, Id_length);
for (i=0;i<nb_mass;i++) {
strvalue=strcmp(buffer,mass[i]->Id_string);
strvalue2=strcmp(buffer2,mass[i]->Id_string);
if (strvalue ==0) {
imass1[nbmass1]=i;
nbmass1++;
}
if (strvalue2 ==0) {
imass2[nbmass2]=i;
nbmass2++;
}
}
for(i=0;i<nbmass1;i++)
for(j=0;j<nbmass2;j++)
if (imass1[i] != imass2[j]) {
SETSYMBOL(&(arglist[0]),GetASymbol(argv[0]));
SETFLOAT(&(arglist[1]),mass[imass1[i]]->nbr);
SETFLOAT(&(arglist[2]),mass[imass2[j]]->nbr);
SETFLOAT(&(arglist[3]),GetAInt(argv[3]));
SETFLOAT(&(arglist[4]),GetAFloat(argv[4]));
SETFLOAT(&(arglist[5]),GetAFloat(argv[5]));
m_link(6,arglist);
}
}
void m_setK(int argc,t_atom *argv)
{
// set rigidity of link(s) named Id
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_link;i++)
{
aux = strcmp(buffer,link[i]->Id_string);
if (aux == 0)
link[i]->K1 = GetAFloat(argv[1]);
}
}
void m_setD(int argc,t_atom *argv)
{
// set damping of link(s) named Id
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_link;i++)
{
aux = strcmp(buffer,link[i]->Id_string);
if (aux == 0)
link[i]->D1 = GetAFloat(argv[1]);
}
}
void m_setD2(int argc,t_atom *argv)
{
// set damping of link(s) named Id
t_int i,aux;
t_atom atom[2];
char buffer[Id_length];
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, Id_length);
for (i=0; i<nb_link;i++)
{
aux = strcmp(buffer,link[i]->Id_string);
if (aux == 0)
link[i]->D2 = GetAFloat(argv[1]);
}
}
void m_delete_link(int argc,t_atom *argv)
{
// Delete link
t_int i;
t_atom sortie[7];
for (i=0; i<nb_link;i++)
if (link[i]->nbr == GetAInt(argv[0])) {
SETFLOAT(&(sortie[0]),link[i]->nbr);
SETSYMBOL(&(sortie[1]),link[i]->Id);
SETFLOAT(&(sortie[2]),link[i]->mass1->nbr);
SETFLOAT(&(sortie[3]),link[i]->mass2->nbr);
SETFLOAT(&(sortie[4]),link[i]->K1);
SETFLOAT(&(sortie[5]),link[i]->D1);
SETFLOAT(&(sortie[6]),link[i]->D2);
delete link[i];
link[i]=link[nb_link-1];
nb_link--;
ToOutAnything(1,gensym("Link deleted"),7,sortie);
break;
}
}
// -------------------------------------------------------------- GET
void m_get(int argc,t_atom *argv)
// get attributes
{
t_int i,j, auxstring1, auxstring2, auxstring3, aux;
t_symbol *auxarg;
t_atom sortie[6],atom[2];
char buffer[Id_length],masses[]="massesPos",buffer2[Id_length], forces[] = "massesForces", links[] = "linksPos";
SETSYMBOL(atom,GetASymbol(argv[0]));
atom_string(atom, buffer, 20);
auxstring1 = strcmp(buffer,masses); //auxstring1 : 0 masses, 1 else
auxstring2 = strcmp(buffer,forces); //auxstring2 : 0 forces, 1 else
auxstring3 = strcmp(buffer,links); //auxstring3 : 0 links, 1 else
auxarg = GetASymbol(argv[1]); //auxarg : & symbol, 0 else
if (argc == 1)
{
if (auxstring1 == 0)// get all masses positions
for (i=0; i<nb_mass; i++)
{
SETFLOAT(&sortie[0],mass[i]->posX);
SETFLOAT(&sortie[1],mass[i]->posY);
SETFLOAT(&sortie[2],mass[i]->posZ);
ToOutAnything(0,gensym("massesPos"),3,sortie);
}
else if (auxstring2 == 0)// get all masses forces
for (i=0; i<nb_mass; i++)
{
SETFLOAT(&sortie[0],mass[i]->out_forceX);
SETFLOAT(&sortie[1],mass[i]->out_forceY);
SETFLOAT(&sortie[2],mass[i]->out_forceZ);
ToOutAnything(0,gensym("massesForces"),3,sortie);
}
else if (auxstring3 == 0)// get all links positions
for (i=0; i<nb_link; i++)
{
SETFLOAT(&sortie[0],link[i]->mass1->posX);
SETFLOAT(&sortie[1],link[i]->mass1->posY);
SETFLOAT(&sortie[2],link[i]->mass1->posZ);
SETFLOAT(&sortie[3],link[i]->mass2->posX);
SETFLOAT(&sortie[4],link[i]->mass2->posY);
SETFLOAT(&sortie[5],link[i]->mass2->posZ);
ToOutAnything(0,gensym("linksPos"),6,sortie);
}
else // get all masses speeds
for (i=0; i<nb_mass; i++)
{
SETFLOAT(&sortie[0],mass[i]->speedX);
SETFLOAT(&sortie[1],mass[i]->speedY);
SETFLOAT(&sortie[2],mass[i]->speedZ);
ToOutAnything(0,gensym("massesSpeeds"),3,sortie);
}
}
else if (auxstring1 == 0) // get mass positions
{
if (auxarg == 0) // No
{
for (j = 1; j<argc; j++)
for (i=0;i<nb_mass;i++)
if (mass[i]->nbr==GetAInt(argv[j]))
{
SETFLOAT(&sortie[0],mass[i]->posX);
SETFLOAT(&sortie[1],mass[i]->posY);
SETFLOAT(&sortie[2],mass[i]->posZ);
ToOutAnything(0,gensym("massesPosNo"),3,sortie);
}
}
else //string
{
for (j = 1; j<argc; j++)
{
SETSYMBOL(&atom[1],GetASymbol(argv[j]));
atom_string(&atom[1], buffer2, Id_length);
for (i=0;i<nb_mass;i++)
{
aux = strcmp(buffer2,mass[i]->Id_string);
if (aux==0)
{
SETFLOAT(&sortie[0],mass[i]->posX);
SETFLOAT(&sortie[1],mass[i]->posY);
SETFLOAT(&sortie[2],mass[i]->posZ);
ToOutAnything(0,gensym("massesPosId"),3,sortie);
}
}
}
}
}
else if (auxstring2 == 0) // get mass forces
{
if (auxarg == 0) // No
{
for (j = 1; j<argc; j++)
for (i=0;i<nb_mass;i++)
if (mass[i]->nbr==GetAInt(argv[j]))
{
SETFLOAT(&sortie[0],mass[i]->out_forceX);
SETFLOAT(&sortie[1],mass[i]->out_forceY);
SETFLOAT(&sortie[2],mass[i]->out_forceZ);
ToOutAnything(0,gensym("massesForcesNo"),3,sortie);
}
}
else //string
{
for (j = 1; j<argc; j++)
{
SETSYMBOL(&atom[1],GetASymbol(argv[j]));
atom_string(&atom[1], buffer2, Id_length);
for (i=0;i<nb_mass;i++)
{
aux = strcmp(buffer2,mass[i]->Id_string);
if (aux==0)
{
SETFLOAT(&sortie[0],mass[i]->out_forceX);
SETFLOAT(&sortie[1],mass[i]->out_forceY);
SETFLOAT(&sortie[2],mass[i]->out_forceZ);
ToOutAnything(0,gensym("massesForcesId"),3,sortie);
}
}
}
}
}
else if (auxstring3 == 0) // get links positions
{
if (auxarg == 0) // No
{
for (j = 1; j<argc; j++)
for (i=0;i<nb_link;i++)
if (link[i]->nbr==GetAInt(argv[j]))
{
SETFLOAT(&sortie[0],link[i]->mass1->posX);
SETFLOAT(&sortie[1],link[i]->mass1->posY);
SETFLOAT(&sortie[2],link[i]->mass1->posZ);
SETFLOAT(&sortie[3],link[i]->mass2->posX);
SETFLOAT(&sortie[4],link[i]->mass2->posY);
SETFLOAT(&sortie[5],link[i]->mass2->posZ);
ToOutAnything(0,gensym("linksPosNo"),6,sortie);
}
}
else //string
{
for (j = 1; j<argc; j++)
{
SETSYMBOL(&atom[1],GetASymbol(argv[j]));
atom_string(&atom[1], buffer2, Id_length);
for (i=0;i<nb_link;i++)
{
aux = strcmp(buffer2,link[i]->Id_string);
if (aux==0)
{
SETFLOAT(&sortie[0],link[i]->mass1->posX);
SETFLOAT(&sortie[1],link[i]->mass1->posY);
SETFLOAT(&sortie[2],link[i]->mass1->posZ);
SETFLOAT(&sortie[3],link[i]->mass2->posX);
SETFLOAT(&sortie[4],link[i]->mass2->posY);
SETFLOAT(&sortie[5],link[i]->mass2->posZ);
ToOutAnything(0,gensym("linksPosId"),6,sortie);
}
}
}
}
}
else // get mass speeds
{
if (auxarg == 0) // No
{
for (j = 1; j<argc; j++)
for (i=0;i<nb_mass;i++)
if (mass[i]->nbr==GetAInt(argv[j]))
{
SETFLOAT(&sortie[0],mass[i]->speedX);
SETFLOAT(&sortie[1],mass[i]->speedY);
SETFLOAT(&sortie[2],mass[i]->speedZ);
ToOutAnything(0,gensym("massesSpeedsNo"),3,sortie);
}
}
else //string
{
for (j = 1; j<argc; j++)
{
SETSYMBOL(&atom[1],GetASymbol(argv[j]));
atom_string(&atom[1], buffer2, Id_length);
for (i=0;i<nb_mass;i++)
{
aux = strcmp(buffer2,mass[i]->Id_string);
if (aux==0)
{
SETFLOAT(&sortie[0],mass[i]->speedX);
SETFLOAT(&sortie[1],mass[i]->speedY);
SETFLOAT(&sortie[2],mass[i]->speedZ);
ToOutAnything(0,gensym("massesSpeedsId"),3,sortie);
}
}
}
}
}
}
void m_mass_dumpl()
// List of masses positions on first outlet
{
t_atom sortie[3*nb_mass];
t_int i;
for (i=0; i<nb_mass; i++) {
SETFLOAT(&(sortie[3*i]),mass[i]->posX);
SETFLOAT(&(sortie[3*i+1]),mass[i]->posY);
SETFLOAT(&(sortie[3*i+2]),mass[i]->posZ);
}
ToOutAnything(0, gensym("massesPosL"), 3*nb_mass, sortie);
}
void m_force_dumpl()
// List of masses positions on first outlet
{
t_atom sortie[3*nb_mass];
t_int i;
for (i=0; i<nb_mass; i++) {
SETFLOAT(&(sortie[3*i]),mass[i]->out_forceX);
SETFLOAT(&(sortie[3*i+1]),mass[i]->out_forceY);
SETFLOAT(&(sortie[3*i+2]),mass[i]->out_forceZ);
}
ToOutAnything(0, gensym("massesForcesL"), 3*nb_mass, sortie);
}
void m_link_dumpl()
// List of masses positions on first outlet
{
t_atom sortie[3*nb_link];
t_int i;
for (i=0; i<nb_link; i++) {
SETFLOAT(&(sortie[2*i]),link[i]->mass1->nbr);
SETFLOAT(&(sortie[2*i+1]),link[i]->mass2->nbr);
}
ToOutAnything(0, gensym("linksMassesL"), 2*nb_link, sortie);
}
void m_info_dumpl()
// List of masses positions on first outlet
{
t_atom sortie[7];
t_int i;
for (i=0; i<nb_mass; i++) {
SETFLOAT(&(sortie[0]),mass[i]->nbr);
SETSYMBOL(&(sortie[1]),mass[i]->Id);
SETFLOAT(&(sortie[2]),mass[i]->mobile);
SETFLOAT(&(sortie[3]),1/mass[i]->invM);
SETFLOAT(&(sortie[4]),mass[i]->posX);
SETFLOAT(&(sortie[5]),mass[i]->posY);
SETFLOAT(&(sortie[6]),mass[i]->posZ);
ToOutAnything(1, gensym("Mass"), 7, sortie);
}
for (i=0; i<nb_link; i++) {
SETFLOAT(&(sortie[0]),link[i]->nbr);
SETSYMBOL(&(sortie[1]),link[i]->Id);
SETFLOAT(&(sortie[2]),link[i]->mass1->nbr);
SETFLOAT(&(sortie[3]),link[i]->mass2->nbr);
SETFLOAT(&(sortie[4]),link[i]->K1);
SETFLOAT(&(sortie[5]),link[i]->D1);
SETFLOAT(&(sortie[6]),link[i]->D2);
ToOutAnything(1, gensym("Link"), 7, sortie);
}
}
// -------------------------------------------------------------- GLOBAL VARIABLES
t_link * link[nb_max_link];
t_mass * mass[nb_max_mass];
t_float Xmin, Xmax, Ymin, Ymax, Zmin, Zmax;
int nb_link, nb_mass, id_mass, id_link;
// -------------------------------------------------------------- SETUP
private:
static void setup(t_classid c)
{
// --- set up meth(i=0; i<nb_link;i++)ods (class scope) ---
// register a bang method to the default inlet (0)
FLEXT_CADDBANG(c,0,m_bang);
// set up tagged methods for the default inlet (0)
// the underscore _ after CADDMETHOD indicates that a message tag is used
// no, variable list or anything and all single arguments are recognized automatically, ...
FLEXT_CADDMETHOD_(c,0,"reset",m_reset);
FLEXT_CADDMETHOD_(c,0,"forceX",m_forceX);
FLEXT_CADDMETHOD_(c,0,"forceY",m_forceY);
FLEXT_CADDMETHOD_(c,0,"forceZ",m_forceZ);
FLEXT_CADDMETHOD_(c,0,"posX",m_posX);
FLEXT_CADDMETHOD_(c,0,"Xmax",m_Xmax);
FLEXT_CADDMETHOD_(c,0,"Xmin",m_Xmin);
FLEXT_CADDMETHOD_(c,0,"Ymax",m_Ymax);
FLEXT_CADDMETHOD_(c,0,"Ymin",m_Ymin);
FLEXT_CADDMETHOD_(c,0,"posY",m_posY);
FLEXT_CADDMETHOD_(c,0,"Zmax",m_Zmax);
FLEXT_CADDMETHOD_(c,0,"Zmin",m_Zmin);
FLEXT_CADDMETHOD_(c,0,"posZ",m_posZ);
FLEXT_CADDMETHOD_(c,0,"setK",m_setK);
FLEXT_CADDMETHOD_(c,0,"setD",m_setD);
FLEXT_CADDMETHOD_(c,0,"setD2",m_setD2);
FLEXT_CADDMETHOD_(c,0,"mass",m_mass);
FLEXT_CADDMETHOD_(c,0,"link",m_link);
FLEXT_CADDMETHOD_(c,0,"iLink",m_ilink);
FLEXT_CADDMETHOD_(c,0,"get",m_get);
FLEXT_CADDMETHOD_(c,0,"deleteLink",m_delete_link);
FLEXT_CADDMETHOD_(c,0,"deleteMass",m_delete_mass);
FLEXT_CADDMETHOD_(c,0,"massesPosL",m_mass_dumpl);
FLEXT_CADDMETHOD_(c,0,"infosL",m_info_dumpl);
FLEXT_CADDMETHOD_(c,0,"linksMassesL",m_link_dumpl);
FLEXT_CADDMETHOD_(c,0,"massesForcesL",m_force_dumpl);
FLEXT_CADDMETHOD_(c,0,"setMobile",m_set_mobile);
FLEXT_CADDMETHOD_(c,0,"setFixed",m_set_fixe);
}
// for every registered method a callback has to be declared
FLEXT_CALLBACK(m_bang)
FLEXT_CALLBACK(m_mass_dumpl)
FLEXT_CALLBACK(m_info_dumpl)
FLEXT_CALLBACK(m_force_dumpl)
FLEXT_CALLBACK(m_link_dumpl)
FLEXT_CALLBACK(m_reset)
FLEXT_CALLBACK_V(m_mass)
FLEXT_CALLBACK_V(m_link)
FLEXT_CALLBACK_V(m_ilink)
FLEXT_CALLBACK_V(m_Xmax)
FLEXT_CALLBACK_V(m_Xmin)
FLEXT_CALLBACK_V(m_Ymax)
FLEXT_CALLBACK_V(m_Ymin)
FLEXT_CALLBACK_V(m_Zmax)
FLEXT_CALLBACK_V(m_Zmin)
FLEXT_CALLBACK_V(m_setK)
FLEXT_CALLBACK_V(m_setD)
FLEXT_CALLBACK_V(m_setD2)
FLEXT_CALLBACK_V(m_forceX)
FLEXT_CALLBACK_V(m_forceY)
FLEXT_CALLBACK_V(m_forceZ)
FLEXT_CALLBACK_V(m_posX)
FLEXT_CALLBACK_V(m_posY)
FLEXT_CALLBACK_V(m_posZ)
FLEXT_CALLBACK_V(m_get)
FLEXT_CALLBACK_V(m_delete_link)
FLEXT_CALLBACK_V(m_delete_mass)
FLEXT_CALLBACK_V(m_set_mobile)
FLEXT_CALLBACK_V(m_set_fixe)
};
// instantiate the class (constructor has a variable argument list)
FLEXT_NEW_V("msd3D",msd3D)
--- NEW FILE: msd3Dball.pd ---
#N canvas 458 69 863 802 10;
#X obj 32 13 loadbang;
#X obj 294 522 print msd;
#X obj 642 647 gemwin;
#X msg 642 625 0 \, destroy;
#X obj 634 704 gemhead;
#X obj 634 727 world_light;
#X msg 642 562 reset \, create \, lighting 1 \, 1;
#X obj 115 259 t a;
#X obj 115 18 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262131 -1
-1;
#X msg 187 69 reset;
#X text 153 19 reset;
#X msg 149 136 50 50;
#X obj 33 298 gemhead;
#X obj 33 321 t b;
#X msg 33 343 bang \, get massesPos \, get linksPos;
#N canvas 643 123 605 590 massrender 0;
#X obj 127 22 inlet;
#X obj 48 203 translateXYZ;
#X obj 48 229 sphere 0.1;
#X obj 127 86 / 12.5;
#X obj 127 109 - 4;
#X obj 192 87 / 12.5;
#X obj 192 110 - 4;
#X obj 64 114 gemhead;
#X obj 48 177 separator;
#X obj 48 153 any;
#X obj 125 136 t b f;
#X obj 127 57 unpack f f f;
#X obj 244 87 / 12.5;
#X obj 244 110 - 4;
#X connect 0 0 11 0;
#X connect 1 0 2 0;
#X connect 3 0 4 0;
#X connect 4 0 10 0;
#X connect 5 0 6 0;
#X connect 6 0 1 2;
#X connect 7 0 9 1;
#X connect 8 0 1 0;
#X connect 9 0 8 0;
#X connect 10 0 9 0;
#X connect 10 1 1 1;
#X connect 11 0 3 0;
#X connect 11 1 5 0;
#X connect 11 2 12 0;
#X connect 12 0 13 0;
#X connect 13 0 1 3;
#X restore 114 589 pd massrender;
#N canvas 284 227 587 558 linkrender 0;
#X obj 93 25 inlet;
#X obj 93 117 / 12.5;
#X obj 93 140 - 4;
#X obj 147 118 / 12.5;
#X obj 147 141 - 4;
#X obj 35 134 gemhead;
#X obj 44 222 separator;
#X obj 44 192 any;
#X obj 93 164 t b f;
#X obj 44 265 curve 2;
#X obj 266 117 / 12.5;
#X obj 266 140 - 4;
#X obj 320 118 / 12.5;
#X obj 320 141 - 4;
#X obj 93 69 unpack f f f f f f;
#X obj 197 117 / 12.5;
#X obj 197 142 - 4;
#X obj 123 194 pack f f f;
#X msg 123 217 \$1 \$2 \$3;
#X obj 371 118 / 12.5;
#X obj 371 141 - 4;
#X obj 266 189 pack f f f;
#X msg 266 212 \$1 \$2 \$3;
#X connect 0 0 14 0;
#X connect 1 0 2 0;
#X connect 2 0 8 0;
#X connect 3 0 4 0;
#X connect 4 0 17 1;
#X connect 5 0 7 1;
#X connect 6 0 9 0;
#X connect 7 0 6 0;
#X connect 8 0 7 0;
#X connect 8 1 17 0;
#X connect 10 0 11 0;
#X connect 11 0 21 0;
#X connect 12 0 13 0;
#X connect 13 0 21 1;
#X connect 14 0 1 0;
#X connect 14 1 3 0;
#X connect 14 2 15 0;
#X connect 14 3 10 0;
#X connect 14 4 12 0;
#X connect 14 5 19 0;
#X connect 15 0 16 0;
#X connect 16 0 17 2;
#X connect 17 0 18 0;
#X connect 18 0 9 1;
#X connect 19 0 20 0;
#X connect 20 0 21 2;
#X connect 21 0 22 0;
#X connect 22 0 9 2;
#X restore 33 610 pd linkrender;
#X obj 33 560 route linksPos massesPos;
#N canvas 731 296 450 300 gemmouse 0;
#X obj 189 77 gemmouse;
#X obj 189 184 pack f f;
#X obj 189 218 spigot;
#X obj 103 244 outlet;
#X obj 189 131 - 0;
#X obj 216 131 + 100;
#X obj 189 108 / 5;
#X obj 216 108 / -5;
#X obj 79 51 inlet;
#X obj 140 75 inlet;
#X obj 141 120 l;
#X obj 109 98 t b;
#X connect 0 0 6 0;
#X connect 0 1 7 0;
#X connect 0 2 2 1;
#X connect 1 0 2 0;
#X connect 2 0 10 1;
#X connect 4 0 1 0;
#X connect 5 0 1 1;
#X connect 6 0 4 0;
#X connect 7 0 5 0;
#X connect 8 0 11 0;
#X connect 9 0 10 1;
#X connect 10 0 3 0;
#X connect 11 0 10 0;
#X restore 33 672 pd gemmouse;
#X obj 33 651 gemhead;
#X msg 33 693 posX fix \$1;
#X msg 33 714 posY fix \$2;
#X obj 33 497 msd3D --------------------------------;
#X msg 62 440 forceZ mob 200;
#X msg 149 169 Xmax 100 \, Xmin 0 \, Ymax 100 \, Ymin 0 \, Zmax 70
\, Zmin 0;
#X msg 251 150 mass mob 1 100 \$1 \$2 \$3;
#X obj 116 38 t b b b b b b;
#X msg 254 15 mass fixe 0 100 30 30 20 \, mass fix 0 100 30 70 20 \,
mass fix 0 100 70 30 20 \, mass fix 0 100 70 70 20;
#X msg 174 436 forceZ mob -1;
#X msg 251 63 35 50 50 \, 40 60 50 \, 50 65 50 \, 60 60 50 \, 65 50
50 \, 60 40 50 \, 50 35 50 \, 40 40 50 \, 40 50 60 \, 43.3 56.7 60
\, 50 60 60 \, 56.7 56.7 60 \, 60 50 60 \, 56.7 43.3 60 \, 50 40 60
\, 43.3 43.3 60 \, 50 50 65 \, 40 50 40 \, 43.3 56.7 40 \, 50 60 40
\, 56.7 56.7 40 \, 60 50 40 \, 56.7 43.3 40 \, 50 40 40 \, 43.3 43.3
40 \, 50 50 35 \, 50 50 50;
#X msg 268 199 0 1 \, 1 2 \, 2 3 \, 3 4 \, 4 5 \, 5 6 \, 6 7 \, 7 0
\, 8 9 \, 9 10 \, 10 11 \, 11 12 \, 12 13 \, 13 14 \, 14 15 \, 15 8
\, 17 18 \, 18 19 \, 19 20 \, 20 21 \, 21 22 \, 22 23 \, 23 24 \, 24
17 \, 0 8 \, 1 9 \, 2 10 \, 3 11 \, 4 12 \, 5 13 \, 6 14 \, 7 15 \,
8 16 \, 9 16 \, 10 16 \, 11 16 \, 12 16 \, 13 16 \, 14 16 \, 15 16
\, 0 17 \, 1 18 \, 2 19 \, 3 20 \, 4 21 \, 5 22 \, 6 23 \, 7 24 \,
17 25 \, 18 25 \, 19 25 \, 20 25 \, 21 25 \, 22 25 \, 23 25 \, 24 25
\, 16 26 \, 26 25 \, 0 26 \, 26 4 \, 1 26 \, 26 5 \, 2 26 \, 26 6 \,
3 26 \, 26 7 \, 26 8 \, 26 12 \, 26 9 \, 26 13 \, 26 10 \, 26 14 \,
26 11 \, 26 15 \, 26 17 \, 26 21 \, 26 18 \, 26 22 \, 26 19 \, 26 23
\, 26 20 \, 26 24 \, 8 12 \, 9 13 \, 10 14 \, 11 15 \, 17 21 \, 18
22 \, 19 23 \, 20 24 \, 0 2 \, 2 4 \, 4 6 \, 6 0 \, 1 3 \, 3 5 \, 5
7 \, 7 1 \, 8 10 \, 10 12 \, 12 14 \, 14 8 \, 9 11 \, 11 13 \, 13 15
\, 15 9 \, 17 19 \, 19 21 \, 21 23 \, 23 17 \, 18 20 \, 20 22 \, 22
24 \, 24 18 \, 17 8 \, 18 9 \, 19 10 \, 20 11 \, 21 12 \, 22 13 \,
23 14 \, 24 15 \, 0 25 \, 0 16 \, 1 25 \, 1 16 \, 2 25 \, 2 16 \, 3
25 \, 3 16 \, 4 25 \, 5 16 \, 5 25 \, 6 16 \, 6 25 \, 7 16 \, 7 25
;
#X msg 47 207 link souple \$1 \$2 1 2.5 0.01;
#X msg 429 544 view 0 3 0 0 0 0 0 0 1;
#X msg 429 523 view 0 0 1 0 0 0 0 1 0;
#X msg 429 500 view 3 0 0.5 0 0 0 0 0 1;
#X connect 0 0 26 0;
#X connect 3 0 2 0;
#X connect 4 0 5 0;
#X connect 6 0 2 0;
#X connect 7 0 22 0;
#X connect 8 0 26 0;
#X connect 9 0 7 0;
#X connect 11 0 18 1;
#X connect 12 0 13 0;
#X connect 13 0 14 0;
#X connect 14 0 22 0;
#X connect 14 0 28 0;
#X connect 17 0 16 0;
#X connect 17 1 15 0;
#X connect 18 0 20 0;
#X connect 18 0 21 0;
#X connect 19 0 18 0;
#X connect 22 0 17 0;
#X connect 22 1 1 0;
#X connect 23 0 22 0;
#X connect 24 0 7 0;
#X connect 25 0 7 0;
#X connect 26 2 11 0;
#X connect 26 2 24 0;
#X connect 26 3 30 0;
#X connect 26 4 27 0;
#X connect 26 4 29 0;
#X connect 26 5 9 0;
#X connect 29 0 25 0;
#X connect 30 0 31 0;
#X connect 31 0 7 0;
#X connect 32 0 2 0;
#X connect 33 0 6 0;
#X connect 34 0 2 0;
--- NEW FILE: 02_msd3Dperf.pd ---
#N canvas 533 109 692 690 10;
#X obj 177 369 t a;
#X obj 159 5 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 231 146 reset;
#X obj 37 10 loadbang;
#X text 197 96 reset;
#X obj 159 27 t b b b b b;
#X obj 313 605 print msd;
#X msg 456 528 0 \, destroy;
#X obj 456 583 gemhead;
#X obj 456 606 world_light;
#X msg 213 177 mass fix 0 100 50 50;
#X msg 456 468 reset \, create \, lighting 1 \, 1;
#X obj 52 391 t b;
#N canvas 643 123 605 590 massrender 0;
#X obj 127 22 inlet;
#X obj 48 203 translateXYZ;
#X obj 127 86 / 12.5;
#X obj 127 109 - 4;
#X obj 192 87 / 12.5;
#X obj 192 110 - 4;
#X obj 64 114 gemhead;
#X obj 48 177 separator;
#X obj 48 153 any;
#X obj 125 136 t b f;
#X obj 127 57 unpack f f f;
#X obj 247 86 / 12.5;
#X obj 247 109 - 4;
#X obj 48 229 sphere 0.07;
#X connect 0 0 10 0;
#X connect 1 0 13 0;
#X connect 2 0 3 0;
#X connect 3 0 9 0;
#X connect 4 0 5 0;
#X connect 5 0 1 2;
#X connect 6 0 8 1;
#X connect 7 0 1 0;
#X connect 8 0 7 0;
#X connect 9 0 8 0;
#X connect 9 1 1 1;
#X connect 10 0 2 0;
#X connect 10 1 4 0;
#X connect 10 2 11 0;
#X connect 11 0 12 0;
#X connect 12 0 1 3;
#X restore 52 625 pd massrender;
#X obj 425 254 random 100;
#X msg 425 233 seed 1;
#X obj 349 254 random 100;
#X obj 274 233 random 100;
#X msg 349 233 seed 2;
#X msg 274 212 seed 3;
#X obj 274 254 + 100;
#X obj 586 145 t b;
#X obj 586 189 + 1;
#X obj 616 230 f;
#X obj 632 179 + 1;
#X obj 586 210 t f b;
#X msg 632 155 -1;
#X obj 586 166 f -1;
#X obj 586 255 pack f f;
#X msg 177 339 link souple \$1 \$2 100 0.5 0.5;
#X obj 52 368 gemhead;
#X obj 456 548 gemwin;
#X obj 52 583 msd3D --------------------------------;
#X obj 376 105 t b b b b;
#X obj 505 254 random 100;
#X msg 505 233 seed 4;
#X obj 177 271 pack f f f f;
#X msg 177 293 mass mob 1 \$1 \$2 \$3 \$4;
#X msg 177 316 Xmax 100 \, Xmin 0 \, Ymax 100 \, Ymin 0 \, Zmax 100
\, Zmin 0;
#X msg 456 508 view 8 0 0.5 0 0 0 0 0 1;
#X obj 376 83 repeat 300;
#X obj 586 123 repeat 300;
#X text 501 21 <-- Number of masses;
#X obj 456 487 t b;
#X obj 52 604 route massesPos;
#X msg 52 425 bang \, get massesPos;
#X text 265 487 <-- Move masses;
#X msg 143 479 forceX mob 100;
#X msg 143 503 forceX mob -100;
#X msg 459 20 900;
#X connect 0 0 32 0;
#X connect 1 0 5 0;
#X connect 2 0 0 0;
#X connect 3 0 5 0;
#X connect 5 0 41 0;
#X connect 5 1 38 0;
#X connect 5 2 40 0;
#X connect 5 3 10 0;
#X connect 5 4 2 0;
#X connect 5 4 26 0;
#X connect 5 4 19 0;
#X connect 5 4 15 0;
#X connect 5 4 18 0;
#X connect 5 4 35 0;
#X connect 7 0 31 0;
#X connect 8 0 9 0;
#X connect 10 0 0 0;
#X connect 11 0 31 0;
#X connect 11 0 43 0;
#X connect 12 0 45 0;
#X connect 14 0 36 2;
#X connect 15 0 14 0;
#X connect 16 0 36 1;
#X connect 17 0 20 0;
#X connect 18 0 16 0;
#X connect 19 0 17 0;
#X connect 20 0 36 0;
#X connect 21 0 27 0;
#X connect 22 0 24 0;
#X connect 22 0 25 0;
#X connect 22 0 27 1;
#X connect 23 0 28 1;
#X connect 24 0 23 1;
#X connect 25 0 28 0;
#X connect 25 1 23 0;
#X connect 26 0 27 1;
#X connect 27 0 22 0;
#X connect 28 0 29 0;
#X connect 29 0 0 0;
#X connect 30 0 12 0;
#X connect 32 0 44 0;
#X connect 32 1 6 0;
#X connect 33 0 17 0;
#X connect 33 1 16 0;
#X connect 33 1 34 0;
#X connect 33 2 14 0;
#X connect 34 0 36 3;
#X connect 35 0 34 0;
#X connect 36 0 37 0;
#X connect 37 0 0 0;
#X connect 38 0 0 0;
#X connect 39 0 31 0;
#X connect 40 0 33 0;
#X connect 41 0 21 0;
#X connect 43 0 39 0;
#X connect 44 0 13 0;
#X connect 45 0 32 0;
#X connect 47 0 32 0;
#X connect 48 0 32 0;
#X connect 49 0 40 1;
#X connect 49 0 41 1;
--- NEW FILE: 01_msd3Dtest.pd ---
#N canvas 417 69 863 802 10;
#X obj 32 13 loadbang;
#X obj 294 522 print msd;
#X obj 642 647 gemwin;
#X msg 642 625 0 \, destroy;
#X obj 532 707 gemhead;
#X obj 532 730 world_light;
#X msg 642 562 reset \, create \, lighting 1 \, 1;
#X obj 102 13 cnv 15 500 270 empty empty empty 20 12 0 14 -262131 -66577
0;
#X obj 115 259 t a;
#X obj 115 18 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262131 -1
-1;
#X msg 187 69 reset;
#X text 153 19 reset;
#X obj 115 40 t b b b b b;
#X msg 133 158 50 50;
#X msg 115 233 link souple \$1 \$2 \$3 \$4 \$5;
#X obj 30 290 cnv 15 572 80 empty empty empty 20 12 0 14 -261689 -66577
0;
#X obj 33 298 gemhead;
#X obj 33 321 t b;
#X msg 33 343 bang \, get massesPos \, get linksPos;
#X text 393 85 CREATION : 3 MASSES \, 2 LINKS;
#X text 272 311 COMPUTE AND GET ALL MASSES AND LINKS POSITIONS;
#X obj 30 374 cnv 15 572 110 empty empty empty 20 12 0 14 -262131 -66577
0;
#X msg 65 381 setD souple 0.01;
#X msg 196 382 setK souple 1;
#X msg 65 401 setD souple 1;
#X msg 196 402 setK souple 2;
#X text 331 394 SET RIGIDITY AND VISCOSITY OF LINKS;
#X text 347 440 ADD FORCE ON ALL MOBILE MASSES;
#X obj 27 545 cnv 15 400 200 empty empty empty 20 12 0 14 -261689 -66577
0;
#N canvas 643 123 605 590 massrender 0;
#X obj 127 22 inlet;
#X obj 48 203 translateXYZ;
#X obj 48 229 sphere 0.1;
#X obj 127 86 / 12.5;
#X obj 127 109 - 4;
#X obj 192 87 / 12.5;
#X obj 192 110 - 4;
#X obj 64 114 gemhead;
#X obj 48 177 separator;
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--- NEW FILE: 04_msd3Dfilet.pd ---
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--- NEW FILE: Makefile.am ---
#
# automake template
# added by tim blechmann
#
NAME = msd2
BUILT_SOURCES = main.cpp
EXTRA_DIST = main.cpp \
$(NAME).mcp \
$(NAME).vcproj
CXXFLAGS = @CXXFLAGS@ \
@OPT_FLAGS@ \
@INCLUDEDIR@ \
-I../../source \
$(DEFS) \
-DFLEXT_SHARED
LDFLAGS = @DYNAMIC_LDFLAGS@ @LDFLAGS@ \
$(patsubst %,-framework %,$(FRAMEWORKS))
LIBS = @LIBS@ -lflext-pd
FRAMEWORKS = @FRAMEWORKS@
TARGETDIR = @TARGETDIR@
TARGET =$(NAME).@EXTENSION@
OBJECTS = $(patsubst %.cpp,./%.@OBJEXT@,$(BUILT_SOURCES))
SYSDIR = @SYSDIR@
# ----------------------------- targets --------------------------------
all-local: $(OBJECTS)
$(CXX) $(LDFLAGS) ./*.@OBJEXT@ $(LIBS) -o ../$(TARGETDIR)/$(TARGET)
strip --strip-unneeded ../$(TARGETDIR)/$(TARGET)
./%.@OBJEXT@ : %.cpp
$(CXX) -c $(CXXFLAGS) $< -o $@
clean-local:
rm -f ../$(TARGETDIR)/$(TARGET)
rm -f ./$(OBJECTS)
install-exec-local:
install ../$(TARGET) $(SYSDIR)extra
--- NEW FILE: filet.pd ---
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--- NEW FILE: package.txt ---
NAME=msd3D
SRCS=main.cpp
--- NEW FILE: 03_msd3Dmemb.pd ---
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--- NEW FILE: help-msd3D.pd ---
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--- NEW FILE: imsd3Dball.pd ---
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#N canvas 643 123 605 590 massrender 0;
#X obj 127 22 inlet;
#X obj 48 203 translateXYZ;
#X obj 48 229 sphere 0.1;
#X obj 127 86 / 12.5;
#X obj 127 109 - 4;
#X obj 192 87 / 12.5;
#X obj 192 110 - 4;
#X obj 64 114 gemhead;
#X obj 48 177 separator;
#X obj 48 153 any;
#X obj 125 136 t b f;
#X obj 127 57 unpack f f f;
#X obj 244 87 / 12.5;
#X obj 244 110 - 4;
#X connect 0 0 11 0;
#X connect 1 0 2 0;
#X connect 3 0 4 0;
#X connect 4 0 10 0;
#X connect 5 0 6 0;
#X connect 6 0 1 2;
#X connect 7 0 9 1;
#X connect 8 0 1 0;
#X connect 9 0 8 0;
#X connect 10 0 9 0;
#X connect 10 1 1 1;
#X connect 11 0 3 0;
#X connect 11 1 5 0;
#X connect 11 2 12 0;
#X connect 12 0 13 0;
#X connect 13 0 1 3;
#X restore 114 553 pd massrender;
#N canvas 284 227 587 558 linkrender 0;
#X obj 93 25 inlet;
#X obj 93 117 / 12.5;
#X obj 93 140 - 4;
#X obj 147 118 / 12.5;
#X obj 147 141 - 4;
#X obj 35 134 gemhead;
#X obj 44 222 separator;
#X obj 44 192 any;
#X obj 93 164 t b f;
#X obj 44 265 curve 2;
#X obj 266 117 / 12.5;
#X obj 266 140 - 4;
#X obj 320 118 / 12.5;
#X obj 320 141 - 4;
#X obj 93 69 unpack f f f f f f;
#X obj 197 117 / 12.5;
#X obj 197 142 - 4;
#X obj 123 194 pack f f f;
#X msg 123 217 \$1 \$2 \$3;
#X obj 371 118 / 12.5;
#X obj 371 141 - 4;
#X obj 266 189 pack f f f;
#X msg 266 212 \$1 \$2 \$3;
#X connect 0 0 14 0;
#X connect 1 0 2 0;
#X connect 2 0 8 0;
#X connect 3 0 4 0;
#X connect 4 0 17 1;
#X connect 5 0 7 1;
#X connect 6 0 9 0;
#X connect 7 0 6 0;
#X connect 8 0 7 0;
#X connect 8 1 17 0;
#X connect 10 0 11 0;
#X connect 11 0 21 0;
#X connect 12 0 13 0;
#X connect 13 0 21 1;
#X connect 14 0 1 0;
#X connect 14 1 3 0;
#X connect 14 2 15 0;
#X connect 14 3 10 0;
#X connect 14 4 12 0;
#X connect 14 5 19 0;
#X connect 15 0 16 0;
#X connect 16 0 17 2;
#X connect 17 0 18 0;
#X connect 18 0 9 1;
#X connect 19 0 20 0;
#X connect 20 0 21 2;
#X connect 21 0 22 0;
#X connect 22 0 9 2;
#X restore 33 574 pd linkrender;
#X obj 33 524 route linksPos massesPos;
#X obj 33 497 msd3D --------------------------------;
#X msg 135 195 Xmax 100 \, Xmin 0 \, Ymax 100 \, Ymin 0 \, Zmax 70
\, Zmin 0;
#X msg 154 170 mass mob 1 100 \$1 \$2 \$3;
#X msg 154 83 35 50 50 \, 40 60 50 \, 50 65 50 \, 60 60 50 \, 65 50
50 \, 60 40 50 \, 50 35 50 \, 40 40 50 \, 40 50 60 \, 43.3 56.7 60
\, 50 60 60 \, 56.7 56.7 60 \, 60 50 60 \, 56.7 43.3 60 \, 50 40 60
\, 43.3 43.3 60 \, 50 50 65 \, 40 50 40 \, 43.3 56.7 40 \, 50 60 40
\, 56.7 56.7 40 \, 60 50 40 \, 56.7 43.3 40 \, 50 40 40 \, 43.3 43.3
40 \, 50 50 35 \, 50 50 50;
#X msg 116 218 iLink souple mob mob 1 2.5 0.5;
#X msg 174 436 forceZ mob -10;
#X msg 62 440 forceZ mob 500;
#X msg 442 316 view 0 5 0 0 0 0 0 0 1;
#X obj 116 38 t b b b b;
#X obj 442 294 t b;
#X text 310 286 Create window;
#X connect 0 0 25 0;
#X connect 3 0 2 0;
#X connect 4 0 5 0;
#X connect 6 0 26 0;
#X connect 6 0 2 0;
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#X connect 8 0 25 0;
#X connect 9 0 7 0;
#X connect 11 0 12 0;
#X connect 12 0 13 0;
#X connect 13 0 17 0;
#X connect 13 0 22 0;
#X connect 16 0 15 0;
#X connect 16 1 14 0;
#X connect 17 0 16 0;
#X connect 17 1 1 0;
#X connect 18 0 7 0;
#X connect 19 0 7 0;
#X connect 20 0 19 0;
#X connect 21 0 7 0;
#X connect 22 0 17 0;
#X connect 23 0 17 0;
#X connect 24 0 2 0;
#X connect 25 0 21 0;
#X connect 25 1 18 0;
#X connect 25 2 20 0;
#X connect 25 3 9 0;