Update of /cvsroot/pure-data/externals/freeverb~
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15931
Modified Files:
freeverb~-help.pd
Log Message:
added [pddp_dsp]
Index: freeverb~-help.pd
===================================================================
RCS file: /cvsroot/pure-data/externals/freeverb~/freeverb~-help.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** freeverb~-help.pd 10 Nov 2005 16:33:36 -0000 1.1
--- freeverb~-help.pd 10 Nov 2005 18:37:22 -0000 1.2
***************
*** 1,7 ****
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--- 1,7 ----
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***************
*** 43,62 ****
on \, reverb tail gets freezed (sample and hold).;
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! -1 -1 0 0;
#X text 117 18 - size of the room to be simulated. Larger values result
in longer reverb. Values above 1 will result in feedback or 'room resonance'
(i.e. reverb getting louder);
! #X floatatom 7 20 3 0 0 0 - - -;
! #X text 114 65 - amount of damping of the room's surfaces. 1 means
! nearly no damping \, resulting in a lot of reflection (long reverb)
! \, >1 means high damping of signals (short reverb).;
#X text 116 110 - stereo width of the reverb \, i.e. how much of the
reverb part from the left and right channel mix. Turning this to 1
--- 43,59 ----
on \, reverb tail gets freezed (sample and hold).;
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! -1 -1 4410 0;
#X text 117 18 - size of the room to be simulated. Larger values result
in longer reverb. Values above 1 will result in feedback or 'room resonance'
(i.e. reverb getting louder);
! #X floatatom 7 23 3 0 0 0 - - -;
#X text 116 110 - stereo width of the reverb \, i.e. how much of the
reverb part from the left and right channel mix. Turning this to 1
***************
*** 71,74 ****
--- 68,78 ----
to compare reverbed signal with original signal \, and to save CPU
when reverb is not needed.;
+ #X floatatom 7 68 3 0 0 0 - - -;
+ #X floatatom 7 113 3 0 0 0 - - -;
+ #X floatatom 7 156 3 0 0 0 - - -;
+ #X floatatom 7 200 3 0 0 0 - - -;
+ #X text 114 65 - amount of damping of the room's surfaces. <=1 means
+ nearly no damping \, resulting in a lot of reflection (long reverb)
+ \, >1 means high damping of signals (short reverb).;
#X connect 0 0 1 0;
#X connect 0 0 5 0;
***************
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! #X text 23 305 EXAMPLES:;
! #X text 20 487 SEE ALSO:;
! #X obj 19 16 freeverb~;
! #X text 39 223 INLETS:;
! #X text 108 16 stereo reverb using the Schroeder/Moorer model;
! #X text 106 249 Right: audio input for the right channel.;
! #X text 106 223 Left: audio input for the left channel and message
input for settings messages.;
! #X text 106 270 Signal: the two outlets are the left and right channels
of a stereo output pair.;
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! #X msg 263 312 \; pd dsp 1;
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! #X obj 170 388 t b a;
! #X msg 157 412 1;
! #X msg 107 44 roomsize \$1;
! #X msg 107 66 damping \$1;
! #X msg 107 88 width \$1;
! #X msg 107 110 wet \$1;
! #X msg 107 132 dry \$1;
! #X msg 107 154 print;
! #X text 198 43 - size of the room to be simulated;
! #X msg 107 176 freeze \$1;
! #X msg 107 198 bypass \$1;
! #X text -179 76 comment;
! #X text 195 65 - amount of damping of room's surfaces;
! #X text 176 89 - stereo width of reverb;
! #X text 168 131 - level of unprocessed signal to include \, between
! 0 and 1;
! #X text 172 110 - level of reverbed signal to include \, between 0
! and 1;
! #X text 170 153 - print the current values of the above parameters
;
! #X text 183 176 - start/stop freeze of reverb tail \, using 1 or 0
;
! #X text 187 197 - bypass the reverb processing \, using a 1 or 0;
! #X text 152 541 - Hans-Christoph Steiner 2005 \, based on Olaf Matthes'
Max help;
#X connect 14 0 15 0;
#X connect 14 0 19 0;
--- 112,193 ----
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! #X text -158 301 EXAMPLES:;
! #X text -161 483 SEE ALSO:;
! #X obj -162 12 freeverb~;
! #X text -142 219 INLETS:;
! #X text -73 12 stereo reverb using the Schroeder/Moorer model;
! #X text -75 245 Right: audio input for the right channel.;
! #X text -75 219 Left: audio input for the left channel and message
input for settings messages.;
! #X text -75 266 Signal: the two outlets are the left and right channels
of a stereo output pair.;
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! #X msg -74 150 print;
! #X msg -74 172 freeze \$1;
! #X msg -74 194 bypass \$1;
! #X text -11 149 - print the current values of the above parameters
;
! #X text 2 172 - start/stop freeze of reverb tail \, using 1 or 0;
! #X text 6 193 - bypass the reverb processing \, using a 1 or 0;
! #N canvas 0 22 454 304 algorithm 0;
! #X text 32 52 freeverb~ is a simple implementation of the standard
! Schroeder/Moorer reverb model. It uses 8 comb filters in parallel on
! both channels. It then feeds the result of the reverb through 4 allpass
! filters in series on both channels. These "smooth" the sound. The filters
! on the right channel are slightly detuned compared to the left channel
! in order to create a stereo effect.;
! #X restore 19 510 pd algorithm notes;
! #X text -13 127 - level of unprocessed signal \, between 0 and 1 (default:
! 0);
! #X text -9 106 - level of reverbed signal \, between 0 and 1 (default:
! 0.3);
! #X text 13 61 - amount of damping of room's surfaces (default: 0.5)
;
! #X text -5 85 - stereo width of reverb (default: 1);
! #X text 17 39 - size of the room to be simulated (default=0.85);
! #X text -29 537 Hans-Christoph Steiner 2005 \, based on Olaf Matthes'
Max help;
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***************
*** 195,202 ****
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