the iem is proud to announce the latest and greatest release of iemmatrix.
1 ヲ 0 ア 1 ウ 0 イ 1 エ 0 オ
0 カ 1 キ 0 ク 1 ケ 0 コ 1 サ
1 シ 0 ス 1 セ 0 ソ 1 タ 0 チ
0 ツ 1 テ ト ナ ニ 1 ヌ
1 ネ 0 ノ ハ ヒ フ 0 ヘ
0 ホ マ 0 ミ ム メ 1 モ
1 ヤ ユ 1 ヨ ラ リ 0 ル
レ 0 ワ ン 0 1 ゚
when you hear "matrix" and can think of more than just keanu reeves,
this library might be for you.
apart from lots of improvements, bugfixes and cleanups, iemmatrix
includes the brand-new [mtx_convolver~] for adavanced MIMO-processing
and the plethora of possibilities it opens up for 3D audio effects and
the like.
as usual, packages are available on deken (and will be uploaded to
Debian in a second).
<https://deken.puredata.info/library/iemmatrix/0.5.0>
if you happen to be around Düsseldorf (Germany) this weekend, there will
be a workshop exploring the new features of iemmatrix during the
Tonmeistertagung (Saturday, 11:00am), held by my colleagues Hannes
Pescoller & Franz Zotter:
# Prototyping Interactive 3D Audio Applications in Pure Data with
Multichannel Connections and [mtx_convolver~]
This tutorial shows how to arrive at 3D Audio implementations in the
graphical audio processing language Pure Data. By the relatively young
multichannel signal connections and the brand new [mtx_convolver~], Pd
becomes a very exciting playground to implement immersive 3D audio
effects and interactive environments. For instance, applications
implementing convolution reverb or also binaural decoders for 3D audio
in Ambisonics are easy to implement. Together with
[mtx_spherical_harmonics], [mtx_*~], and multichannel signal connections
as powerful tools, various applications, also interactive, time-varying
ones, are shown in the tutorial. In particular, simple examples are
shown for binaural decoding, for encoding from spherical microphone
recordings, or for decoding to beamforming spherical loudspeakers, and
last but not least, an Ambisonic shoebox-room image-source model.
<https://tonmeistertagung.com/de/programm/kongress/?q=mtx_convolver#scroll>
happy patching.
mgsadr
IOhannes