Hi,
I have tested the attached patch on quite a few different machines, all of them PC's with Windows XP with the very same version of GEM, Gem_cvs_2006_4_NT.dll with quicktime support and NO directshow support (using this one because it is the only one I could find that handles DV-PAL videos without crashing from time to time).
It is simply a pix_movie connected to a rectangle; I use DV-PAL mov's as video files.
Up to now, it worked perfectly on more than 5 machines, but now, on a new laptop, I have the following problem: It eats up 100% of one CPU (on a dual core) without being able to render at full framerate.
It seems like it is not using the GPU for some reason, doesn't it?
Note that one of the many machines on which it does work well is almost identical to this one on which it eats up one cpu and runs slow.
Machine experiencing the issue (laptop): -CPU: Intel Core Duo 2.2 GHz -GPU: Mobile Intel 965 Express Chipset
A machine not experiencing the issue (laptop from the same vendor): -CPU: Intel Core Duo 2.0 GHz -GPU: Mobile Intel 945GM Express Chipset
Another machine not experiencing the issue (also a laptop from the same vendor): -CPU: Intel Core Duo 2.0 GHz -GPU: NVidia GeForce 8600M GT
All machines have the same version of QuickTime 7.0 installed, and -in case this matters- the same version of the opengl32.dll file in the windows/system32 directory.
Anyone has any clue?
May it be a problem with the graphics chipset itself? Is it an incompatibility of some kind with openGL?
Thanks in advance, m.