Hello,
I would like to know if it is possible to use uniform array with Pd/Gem and GLSL ?
For example :
In Pd : [posX 0.5 0.3 0.6 0.7 0.9( | [glsl_program]
In fragment shader : uniform float posX[5] void main (void) { gl_FragColor = vec4(posX[0], posX[2], posX[4], 1.0); }
++
Jack
I found this information on the web from Claude : "More fractal juggling synced to generative techno, made with Pd, Gem (lightly patched to support arrays of uniforms), Lua, and GLSL fragment shader. source code"
Please Claude, can you share your patch ? If I understand, I need it to run my program... ++
Jack
Le 13/01/2014 13:15, Jack a écrit :
Hello,
I would like to know if it is possible to use uniform array with Pd/Gem and GLSL ?
For example :
In Pd : [posX 0.5 0.3 0.6 0.7 0.9( | [glsl_program]
In fragment shader : uniform float posX[5] void main (void) { gl_FragColor = vec4(posX[0], posX[2], posX[4], 1.0); }
++
Jack
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