even though i have already mentioned it in my emails regarding the w32, i would like to ask you what you all think of doing a 0.91 release of Gem within the next weeks.
for me, the main reason to not release was, that there were no recent binaries for w32, and i have been unable to produce them for a while (i just gave up after 3 fruitless days several times). for whatever reasons i have been able to produce binaries, so we should use the opportunity:-)
so far, nobody has yet complained about the w32 binaries i posted, so they seem to run stable.
remaining issues are: - OSX: marius' reports of flickering (could you be a bit more specific as to what "flickering" means exactly?) - linux: crashes on window-close with intel-based gfxcards - linux: lqt backend of [pix_record] still crashes sometimes (i really suspect that it is lqt not fullfilling what it promises in the API-documentation)
we probably could just release now (with these issues), and put out bugfix-releases once these issues are solved.
mgfa.sdr IOhannes
IOhannes m zmoelnig wrote:
even though i have already mentioned it in my emails regarding the w32, i would like to ask you what you all think of doing a 0.91 release of Gem within the next weeks.
for me, the main reason to not release was, that there were no recent binaries for w32, and i have been unable to produce them for a while (i just gave up after 3 fruitless days several times). for whatever reasons i have been able to produce binaries, so we should use the opportunity:-)
re-reading this email, i could hardly understand what i had written at all. i try to re-phrase:
### even though i have already mentioned it in my emails regarding the w32 binary of Gem, i would like to ask all of you what you think of finally doing a new release (0.91) of Gem within the next weeks.
the main reason for me to not release Gem for such a long time was, that there were no binaries available for w32. personally, i have been unable to produce w32-binaries for years (usually i tried for 3 fruitless days and then gave up; i did so several times) now finally, i have been able to build Gem on w32, and think we should use this opportunity. (just in case the window of luck closes again...) ###
i hope this makes more sense...
fgamsr IOhannes
hello,
"Release early, release often”
0.90 was release many years ago, so yes, i think release is a good idea.
Cyrille
IOhannes m zmoelnig a écrit :
even though i have already mentioned it in my emails regarding the w32, i would like to ask you what you all think of doing a 0.91 release of Gem within the next weeks.
for me, the main reason to not release was, that there were no recent binaries for w32, and i have been unable to produce them for a while (i just gave up after 3 fruitless days several times). for whatever reasons i have been able to produce binaries, so we should use the opportunity:-)
so far, nobody has yet complained about the w32 binaries i posted, so they seem to run stable.
remaining issues are:
- OSX: marius' reports of flickering (could you be a bit more specific
as to what "flickering" means exactly?)
- linux: crashes on window-close with intel-based gfxcards
- linux: lqt backend of [pix_record] still crashes sometimes (i really
suspect that it is lqt not fullfilling what it promises in the API-documentation)
we probably could just release now (with these issues), and put out bugfix-releases once these issues are solved.
mgfa.sdr IOhannes
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Yeay releases! This is just in time for the 0.40.3-extended release, so maybe we can all work together to whip people into a testing frenzy.
I just tested some bug reports too...
.hc
On Apr 14, 2008, at 8:08 AM, cyrille henry wrote:
hello,
"Release early, release often”
0.90 was release many years ago, so yes, i think release is a good idea.
Cyrille
IOhannes m zmoelnig a écrit :
even though i have already mentioned it in my emails regarding the w32, i would like to ask you what you all think of doing a 0.91 release of Gem within the next weeks.
for me, the main reason to not release was, that there were no recent binaries for w32, and i have been unable to produce them for a while (i just gave up after 3 fruitless days several times). for whatever reasons i have been able to produce binaries, so we should use the opportunity:-)
so far, nobody has yet complained about the w32 binaries i posted, so they seem to run stable.
remaining issues are:
- OSX: marius' reports of flickering (could you be a bit more
specific as to what "flickering" means exactly?)
- linux: crashes on window-close with intel-based gfxcards
- linux: lqt backend of [pix_record] still crashes sometimes (i
really suspect that it is lqt not fullfilling what it promises in the API-documentation)
we probably could just release now (with these issues), and put out bugfix-releases once these issues are solved.
mgfa.sdr IOhannes
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
------------------------------------------------------------------------ ----
"[W]e have invented the technology to eliminate scarcity, but we are deliberately throwing it away to benefit those who profit from scarcity." -John Gilmore
If there are crashes with GLEW 99.99999999999% of the time is is because glewInit() wasn't called with a valid context. wes
Wesley Smith wrote:
If there are crashes with GLEW 99.99999999999% of the time is is because glewInit() wasn't called with a valid context.
so let's make sure that this isn't the case here. pat, do you get a message regarding GLEW when you _create_ the gemwindow? it should say "GLEW version 1.5.0"
mfga.dsr IOhannes
Hi Johannes,
Does this imply that gem is now working with FLOSS DRI drivers? I have not tested it in some time, but the last time I looked (DRI on my radeon 9600) having PD crash on closing the gemwin would be the least of the problems with using gem with DRI drivers.
Have I just missed it?
Yes release!!! Will the movie GoSC stuff be in the release?
Thanks, .b.
IOhannes m zmoelnig wrote:
remaining issues are:
- linux: crashes on window-close with intel-based gfxcards
B. Bogart wrote:
Hi Johannes,
Does this imply that gem is now working with FLOSS DRI drivers? I have not tested it in some time, but the last time I looked (DRI on my radeon 9600) having PD crash on closing the gemwin would be the least of the problems with using gem with DRI drivers.
i guess it will be the same as with the intel drivers.
the only machine with a radeon card ihave access too (running linux) has the proprietary ATI drivers installed and they work fine. afaik, these drivers are now open-sourced, so you should be able to get decent performance (and stability) with ATI-cards.
Yes release!!! Will the movie GoSC stuff be in the release?
no. - it's not cross-platform yet. - the plugin system doesn't work yet as i would like to have it (the only available plugin is still hardcoded in the host-sources; the idea was to make it search the paths for available plugins) - the only available plugin can only be compiled if you download the gstreamer sources yourself (the required headers are not included at least under debian and ubuntu) - i don't want to wait for yet another feature
mfga.sdr IOhannes
IOhannes m zmoelnig wrote:
B. Bogart wrote:
Hi Johannes,
Does this imply that gem is now working with FLOSS DRI drivers? I have not tested it in some time, but the last time I looked (DRI on my radeon 9600) having PD crash on closing the gemwin would be the least of the problems with using gem with DRI drivers.
i guess it will be the same as with the intel drivers.
the only machine with a radeon card ihave access too (running linux) has the proprietary ATI drivers installed and they work fine. afaik, these drivers are now open-sourced, so you should be able to get decent performance (and stability) with ATI-cards.
I'll give it a try when I have time.
FYI last time I looked there were no proprietary linux ppc drivers, so DRI was the only way to fly. I guess that's what I get for having apple HW.
Yes release!!! Will the movie GoSC stuff be in the release?
no.
- it's not cross-platform yet.
- the plugin system doesn't work yet as i would like to have it (the
only available plugin is still hardcoded in the host-sources; the idea was to make it search the paths for available plugins)
- the only available plugin can only be compiled if you download the
gstreamer sources yourself (the required headers are not included at least under debian and ubuntu)
- i don't want to wait for yet another feature
Fair enough, I should also give the ol v4l2 input a try again to see if that is now working on my cx88 cards...
.b.
Hello, I didn't have time to test all the doc files,
the example patch 19.colorMatrix.pd saved with [destroy( state for [pd gemwin] and all glsl examples crashes pd, on vista with a dual amd and an nvidia Gforce 8600.
IOhannes m zmoelnig a écrit :
so far, nobody has yet complained about the w32 binaries i posted, so they seem to run stable.
Patrice Colet wrote:
Hello, I didn't have time to test all the doc files,
the example patch 19.colorMatrix.pd saved with [destroy( state for [pd gemwin]
thanks, fixed.
and all glsl examples crashes pd, on vista with a dual amd and
an nvidia Gforce 8600.
that is weird!
obviously glew detects correctly that you have the GLSL extensions needed, but the function-pointers are still NULL. (it works fine on my laptop with a geforce4MX, which does NOT have the extensions: i cannot run the patches (due to the missing extensions) but it doesn't crash)
could you please post the output of glewinfo.exe (which is part of the glew-distribution to be found at http://glew.sourceforge.net/)
fgmasdr IOhannes
IOhannes m zmoelnig a écrit :
and all glsl examples crashes pd, on vista with a dual amd and
an nvidia Gforce 8600.
that is weird!
yes, with older 0.91 alpha releases it doesn't crash.
obviously glew detects correctly that you have the GLSL extensions needed, but the function-pointers are still NULL. (it works fine on my laptop with a geforce4MX, which does NOT have the extensions: i cannot run the patches (due to the missing extensions) but it doesn't crash)
could you please post the output of glewinfo.exe (which is part of the glew-distribution to be found at http://glew.sourceforge.net/)
yes it's attached
--------------------------- GLEW Extension Info ---------------------------
GLEW version 1.5.0 Reporting capabilities of pixelformat 1 Running on a GeForce 8600M GS/PCI/SSE2/3DNOW! from NVIDIA Corporation OpenGL version 2.1.1 is supported
GL_VERSION_1_1: OK ---------------
GL_VERSION_1_2: OK --------------- glCopyTexSubImage3D: OK glDrawRangeElements: OK glTexImage3D: OK glTexSubImage3D: OK
GL_VERSION_1_3: OK --------------- glActiveTexture: OK glClientActiveTexture: OK glCompressedTexImage1D: OK glCompressedTexImage2D: OK glCompressedTexImage3D: OK glCompressedTexSubImage1D: OK glCompressedTexSubImage2D: OK glCompressedTexSubImage3D: OK glGetCompressedTexImage: OK glLoadTransposeMatrixd: OK glLoadTransposeMatrixf: OK glMultTransposeMatrixd: OK glMultTransposeMatrixf: OK glMultiTexCoord1d: OK glMultiTexCoord1dv: OK glMultiTexCoord1f: OK glMultiTexCoord1fv: OK glMultiTexCoord1i: OK glMultiTexCoord1iv: OK glMultiTexCoord1s: OK glMultiTexCoord1sv: OK glMultiTexCoord2d: OK glMultiTexCoord2dv: OK glMultiTexCoord2f: OK glMultiTexCoord2fv: OK glMultiTexCoord2i: OK glMultiTexCoord2iv: OK glMultiTexCoord2s: OK glMultiTexCoord2sv: OK glMultiTexCoord3d: OK glMultiTexCoord3dv: OK glMultiTexCoord3f: OK glMultiTexCoord3fv: OK glMultiTexCoord3i: OK glMultiTexCoord3iv: OK glMultiTexCoord3s: OK glMultiTexCoord3sv: OK glMultiTexCoord4d: OK glMultiTexCoord4dv: OK glMultiTexCoord4f: OK glMultiTexCoord4fv: OK glMultiTexCoord4i: OK glMultiTexCoord4iv: OK glMultiTexCoord4s: OK glMultiTexCoord4sv: OK glSampleCoverage: OK
GL_VERSION_1_4: OK --------------- glBlendColor: OK glBlendEquation: OK glBlendFuncSeparate: OK glFogCoordPointer: OK glFogCoordd: OK glFogCoorddv: OK glFogCoordf: OK glFogCoordfv: OK glMultiDrawArrays: OK glMultiDrawElements: OK glPointParameterf: OK glPointParameterfv: OK glPointParameteri: OK glPointParameteriv: OK glSecondaryColor3b: OK glSecondaryColor3bv: OK glSecondaryColor3d: OK glSecondaryColor3dv: OK glSecondaryColor3f: OK glSecondaryColor3fv: OK glSecondaryColor3i: OK glSecondaryColor3iv: OK glSecondaryColor3s: OK glSecondaryColor3sv: OK glSecondaryColor3ub: OK glSecondaryColor3ubv: OK glSecondaryColor3ui: OK glSecondaryColor3uiv: OK glSecondaryColor3us: OK glSecondaryColor3usv: OK glSecondaryColorPointer: OK glWindowPos2d: OK glWindowPos2dv: OK glWindowPos2f: OK glWindowPos2fv: OK glWindowPos2i: OK glWindowPos2iv: OK glWindowPos2s: OK glWindowPos2sv: OK glWindowPos3d: OK glWindowPos3dv: OK glWindowPos3f: OK glWindowPos3fv: OK glWindowPos3i: OK glWindowPos3iv: OK glWindowPos3s: OK glWindowPos3sv: OK
GL_VERSION_1_5: OK --------------- glBeginQuery: OK glBindBuffer: OK glBufferData: OK glBufferSubData: OK glDeleteBuffers: OK glDeleteQueries: OK glEndQuery: OK glGenBuffers: OK glGenQueries: OK glGetBufferParameteriv: OK glGetBufferPointerv: OK glGetBufferSubData: OK glGetQueryObjectiv: OK glGetQueryObjectuiv: OK glGetQueryiv: OK glIsBuffer: OK glIsQuery: OK glMapBuffer: OK glUnmapBuffer: OK
GL_VERSION_2_0: OK --------------- glAttachShader: OK glBindAttribLocation: OK glBlendEquationSeparate: OK glCompileShader: OK glCreateProgram: OK glCreateShader: OK glDeleteProgram: OK glDeleteShader: OK glDetachShader: OK glDisableVertexAttribArray: OK glDrawBuffers: OK glEnableVertexAttribArray: OK glGetActiveAttrib: OK glGetActiveUniform: OK glGetAttachedShaders: OK glGetAttribLocation: OK glGetProgramInfoLog: OK glGetProgramiv: OK glGetShaderInfoLog: OK glGetShaderSource: OK glGetShaderiv: OK glGetUniformLocation: OK glGetUniformfv: OK glGetUniformiv: OK glGetVertexAttribPointerv: OK glGetVertexAttribdv: OK glGetVertexAttribfv: OK glGetVertexAttribiv: OK glIsProgram: OK glIsShader: OK glLinkProgram: OK glShaderSource: OK glStencilFuncSeparate: OK glStencilMaskSeparate: OK glStencilOpSeparate: OK glUniform1f: OK glUniform1fv: OK glUniform1i: OK glUniform1iv: OK glUniform2f: OK glUniform2fv: OK glUniform2i: OK glUniform2iv: OK glUniform3f: OK glUniform3fv: OK glUniform3i: OK glUniform3iv: OK glUniform4f: OK glUniform4fv: OK glUniform4i: OK glUniform4iv: OK glUniformMatrix2fv: OK glUniformMatrix3fv: OK glUniformMatrix4fv: OK glUseProgram: OK glValidateProgram: OK glVertexAttrib1d: OK glVertexAttrib1dv: OK glVertexAttrib1f: OK glVertexAttrib1fv: OK glVertexAttrib1s: OK glVertexAttrib1sv: OK glVertexAttrib2d: OK glVertexAttrib2dv: OK glVertexAttrib2f: OK glVertexAttrib2fv: OK glVertexAttrib2s: OK glVertexAttrib2sv: OK glVertexAttrib3d: OK glVertexAttrib3dv: OK glVertexAttrib3f: OK glVertexAttrib3fv: OK glVertexAttrib3s: OK glVertexAttrib3sv: OK glVertexAttrib4Nbv: OK glVertexAttrib4Niv: OK glVertexAttrib4Nsv: OK glVertexAttrib4Nub: OK glVertexAttrib4Nubv: OK glVertexAttrib4Nuiv: OK glVertexAttrib4Nusv: OK glVertexAttrib4bv: OK glVertexAttrib4d: OK glVertexAttrib4dv: OK glVertexAttrib4f: OK glVertexAttrib4fv: OK glVertexAttrib4iv: OK glVertexAttrib4s: OK glVertexAttrib4sv: OK glVertexAttrib4ubv: OK glVertexAttrib4uiv: OK glVertexAttrib4usv: OK glVertexAttribPointer: OK
GL_VERSION_2_1: OK --------------- glUniformMatrix2x3fv: OK glUniformMatrix2x4fv: OK glUniformMatrix3x2fv: OK glUniformMatrix3x4fv: OK glUniformMatrix4x2fv: OK glUniformMatrix4x3fv: OK
GL_3DFX_multisample: MISSING --------------------
GL_3DFX_tbuffer: MISSING ---------------- glTbufferMask3DFX: MISSING
GL_3DFX_texture_compression_FXT1: MISSING ---------------------------------
GL_APPLE_client_storage: MISSING ------------------------
GL_APPLE_element_array: MISSING ----------------------- glDrawElementArrayAPPLE: MISSING glDrawRangeElementArrayAPPLE: MISSING glElementPointerAPPLE: MISSING glMultiDrawElementArrayAPPLE: MISSING glMultiDrawRangeElementArrayAPPLE: MISSING
GL_APPLE_fence: MISSING --------------- glDeleteFencesAPPLE: MISSING glFinishFenceAPPLE: MISSING glFinishObjectAPPLE: MISSING glGenFencesAPPLE: MISSING glIsFenceAPPLE: MISSING glSetFenceAPPLE: MISSING glTestFenceAPPLE: MISSING glTestObjectAPPLE: MISSING
GL_APPLE_float_pixels: MISSING ----------------------
GL_APPLE_flush_buffer_range: MISSING ---------------------------- glBufferParameteriAPPLE: MISSING glFlushMappedBufferRangeAPPLE: MISSING
GL_APPLE_pixel_buffer: MISSING ----------------------
GL_APPLE_specular_vector: MISSING -------------------------
GL_APPLE_texture_range: MISSING ----------------------- glGetTexParameterPointervAPPLE: MISSING glTextureRangeAPPLE: MISSING
GL_APPLE_transform_hint: MISSING ------------------------
GL_APPLE_vertex_array_object: MISSING ----------------------------- glBindVertexArrayAPPLE: MISSING glDeleteVertexArraysAPPLE: MISSING glGenVertexArraysAPPLE: MISSING glIsVertexArrayAPPLE: MISSING
GL_APPLE_vertex_array_range: MISSING ---------------------------- glFlushVertexArrayRangeAPPLE: MISSING glVertexArrayParameteriAPPLE: MISSING glVertexArrayRangeAPPLE: MISSING
GL_APPLE_ycbcr_422: MISSING -------------------
GL_ARB_color_buffer_float: OK -------------------------- glClampColorARB: OK
GL_ARB_depth_texture: OK ---------------------
GL_ARB_draw_buffers: OK -------------------- glDrawBuffersARB: OK
GL_ARB_fragment_program: OK ------------------------
GL_ARB_fragment_program_shadow: OK -------------------------------
GL_ARB_fragment_shader: OK -----------------------
GL_ARB_half_float_pixel: OK ------------------------
GL_ARB_imaging: OK --------------- glBlendEquation: OK glColorSubTable: OK glColorTable: OK glColorTableParameterfv: OK glColorTableParameteriv: OK glConvolutionFilter1D: OK glConvolutionFilter2D: OK glConvolutionParameterf: OK glConvolutionParameterfv: OK glConvolutionParameteri: OK glConvolutionParameteriv: OK glCopyColorSubTable: OK glCopyColorTable: OK glCopyConvolutionFilter1D: OK glCopyConvolutionFilter2D: OK glGetColorTable: OK glGetColorTableParameterfv: OK glGetColorTableParameteriv: OK glGetConvolutionFilter: OK glGetConvolutionParameterfv: OK glGetConvolutionParameteriv: OK glGetHistogram: OK glGetHistogramParameterfv: OK glGetHistogramParameteriv: OK glGetMinmax: OK glGetMinmaxParameterfv: OK glGetMinmaxParameteriv: OK glGetSeparableFilter: OK glHistogram: OK glMinmax: OK glResetHistogram: OK glResetMinmax: OK glSeparableFilter2D: OK
GL_ARB_matrix_palette: MISSING ---------------------- glCurrentPaletteMatrixARB: MISSING glMatrixIndexPointerARB: MISSING glMatrixIndexubvARB: MISSING glMatrixIndexuivARB: MISSING glMatrixIndexusvARB: MISSING
GL_ARB_multisample: OK ------------------- glSampleCoverageARB: OK
GL_ARB_multitexture: OK -------------------- glActiveTextureARB: OK glClientActiveTextureARB: OK glMultiTexCoord1dARB: OK glMultiTexCoord1dvARB: OK glMultiTexCoord1fARB: OK glMultiTexCoord1fvARB: OK glMultiTexCoord1iARB: OK glMultiTexCoord1ivARB: OK glMultiTexCoord1sARB: OK glMultiTexCoord1svARB: OK glMultiTexCoord2dARB: OK glMultiTexCoord2dvARB: OK glMultiTexCoord2fARB: OK glMultiTexCoord2fvARB: OK glMultiTexCoord2iARB: OK glMultiTexCoord2ivARB: OK glMultiTexCoord2sARB: OK glMultiTexCoord2svARB: OK glMultiTexCoord3dARB: OK glMultiTexCoord3dvARB: OK glMultiTexCoord3fARB: OK glMultiTexCoord3fvARB: OK glMultiTexCoord3iARB: OK glMultiTexCoord3ivARB: OK glMultiTexCoord3sARB: OK glMultiTexCoord3svARB: OK glMultiTexCoord4dARB: OK glMultiTexCoord4dvARB: OK glMultiTexCoord4fARB: OK glMultiTexCoord4fvARB: OK glMultiTexCoord4iARB: OK glMultiTexCoord4ivARB: OK glMultiTexCoord4sARB: OK glMultiTexCoord4svARB: OK
GL_ARB_occlusion_query: OK ----------------------- glBeginQueryARB: OK glDeleteQueriesARB: OK glEndQueryARB: OK glGenQueriesARB: OK glGetQueryObjectivARB: OK glGetQueryObjectuivARB: OK glGetQueryivARB: OK glIsQueryARB: OK
GL_ARB_pixel_buffer_object: OK ---------------------------
GL_ARB_point_parameters: OK ------------------------ glPointParameterfARB: OK glPointParameterfvARB: OK
GL_ARB_point_sprite: OK --------------------
GL_ARB_shader_objects: OK ---------------------- glAttachObjectARB: OK glCompileShaderARB: OK glCreateProgramObjectARB: OK glCreateShaderObjectARB: OK glDeleteObjectARB: OK glDetachObjectARB: OK glGetActiveUniformARB: OK glGetAttachedObjectsARB: OK glGetHandleARB: OK glGetInfoLogARB: OK glGetObjectParameterfvARB: OK glGetObjectParameterivARB: OK glGetShaderSourceARB: OK glGetUniformLocationARB: OK glGetUniformfvARB: OK glGetUniformivARB: OK glLinkProgramARB: OK glShaderSourceARB: OK glUniform1fARB: OK glUniform1fvARB: OK glUniform1iARB: OK glUniform1ivARB: OK glUniform2fARB: OK glUniform2fvARB: OK glUniform2iARB: OK glUniform2ivARB: OK glUniform3fARB: OK glUniform3fvARB: OK glUniform3iARB: OK glUniform3ivARB: OK glUniform4fARB: OK glUniform4fvARB: OK glUniform4iARB: OK glUniform4ivARB: OK glUniformMatrix2fvARB: OK glUniformMatrix3fvARB: OK glUniformMatrix4fvARB: OK glUseProgramObjectARB: OK glValidateProgramARB: OK
GL_ARB_shading_language_100: OK ----------------------------
GL_ARB_shadow: OK --------------
GL_ARB_shadow_ambient: MISSING ----------------------
GL_ARB_texture_border_clamp: OK ----------------------------
GL_ARB_texture_compression: OK --------------------------- glCompressedTexImage1DARB: OK glCompressedTexImage2DARB: OK glCompressedTexImage3DARB: OK glCompressedTexSubImage1DARB: OK glCompressedTexSubImage2DARB: OK glCompressedTexSubImage3DARB: OK glGetCompressedTexImageARB: OK
GL_ARB_texture_cube_map: OK ------------------------
GL_ARB_texture_env_add: OK -----------------------
GL_ARB_texture_env_combine: OK ---------------------------
GL_ARB_texture_env_crossbar: MISSING ----------------------------
GL_ARB_texture_env_dot3: OK ------------------------
GL_ARB_texture_float: OK ---------------------
GL_ARB_texture_mirrored_repeat: OK -------------------------------
GL_ARB_texture_non_power_of_two: OK --------------------------------
GL_ARB_texture_rectangle: OK -------------------------
GL_ARB_transpose_matrix: OK ------------------------ glLoadTransposeMatrixdARB: OK glLoadTransposeMatrixfARB: OK glMultTransposeMatrixdARB: OK glMultTransposeMatrixfARB: OK
GL_ARB_vertex_blend: MISSING -------------------- glVertexBlendARB: MISSING glWeightPointerARB: MISSING glWeightbvARB: MISSING glWeightdvARB: MISSING glWeightfvARB: MISSING glWeightivARB: MISSING glWeightsvARB: MISSING glWeightubvARB: MISSING glWeightuivARB: MISSING glWeightusvARB: MISSING
GL_ARB_vertex_buffer_object: OK ---------------------------- glBindBufferARB: OK glBufferDataARB: OK glBufferSubDataARB: OK glDeleteBuffersARB: OK glGenBuffersARB: OK glGetBufferParameterivARB: OK glGetBufferPointervARB: OK glGetBufferSubDataARB: OK glIsBufferARB: OK glMapBufferARB: OK glUnmapBufferARB: OK
GL_ARB_vertex_program: OK ---------------------- glBindProgramARB: OK glDeleteProgramsARB: OK glDisableVertexAttribArrayARB: OK glEnableVertexAttribArrayARB: OK glGenProgramsARB: OK glGetProgramEnvParameterdvARB: OK glGetProgramEnvParameterfvARB: OK glGetProgramLocalParameterdvARB: OK glGetProgramLocalParameterfvARB: OK glGetProgramStringARB: OK glGetProgramivARB: OK glGetVertexAttribPointervARB: OK glGetVertexAttribdvARB: OK glGetVertexAttribfvARB: OK glGetVertexAttribivARB: OK glIsProgramARB: OK glProgramEnvParameter4dARB: OK glProgramEnvParameter4dvARB: OK glProgramEnvParameter4fARB: OK glProgramEnvParameter4fvARB: OK glProgramLocalParameter4dARB: OK glProgramLocalParameter4dvARB: OK glProgramLocalParameter4fARB: OK glProgramLocalParameter4fvARB: OK glProgramStringARB: OK glVertexAttrib1dARB: OK glVertexAttrib1dvARB: OK glVertexAttrib1fARB: OK glVertexAttrib1fvARB: OK glVertexAttrib1sARB: OK glVertexAttrib1svARB: OK glVertexAttrib2dARB: OK glVertexAttrib2dvARB: OK glVertexAttrib2fARB: OK glVertexAttrib2fvARB: OK glVertexAttrib2sARB: OK glVertexAttrib2svARB: OK glVertexAttrib3dARB: OK glVertexAttrib3dvARB: OK glVertexAttrib3fARB: OK glVertexAttrib3fvARB: OK glVertexAttrib3sARB: OK glVertexAttrib3svARB: OK glVertexAttrib4NbvARB: OK glVertexAttrib4NivARB: OK glVertexAttrib4NsvARB: OK glVertexAttrib4NubARB: OK glVertexAttrib4NubvARB: OK glVertexAttrib4NuivARB: OK glVertexAttrib4NusvARB: OK glVertexAttrib4bvARB: OK glVertexAttrib4dARB: OK glVertexAttrib4dvARB: OK glVertexAttrib4fARB: OK glVertexAttrib4fvARB: OK glVertexAttrib4ivARB: OK glVertexAttrib4sARB: OK glVertexAttrib4svARB: OK glVertexAttrib4ubvARB: OK glVertexAttrib4uivARB: OK glVertexAttrib4usvARB: OK glVertexAttribPointerARB: OK
GL_ARB_vertex_shader: OK --------------------- glBindAttribLocationARB: OK glGetActiveAttribARB: OK glGetAttribLocationARB: OK
GL_ARB_window_pos: OK ------------------ glWindowPos2dARB: OK glWindowPos2dvARB: OK glWindowPos2fARB: OK glWindowPos2fvARB: OK glWindowPos2iARB: OK glWindowPos2ivARB: OK glWindowPos2sARB: OK glWindowPos2svARB: OK glWindowPos3dARB: OK glWindowPos3dvARB: OK glWindowPos3fARB: OK glWindowPos3fvARB: OK glWindowPos3iARB: OK glWindowPos3ivARB: OK glWindowPos3sARB: OK glWindowPos3svARB: OK
GL_ATIX_point_sprites: MISSING ----------------------
GL_ATIX_texture_env_combine3: MISSING -----------------------------
GL_ATIX_texture_env_route: MISSING --------------------------
GL_ATIX_vertex_shader_output_point_size: MISSING ----------------------------------------
GL_ATI_draw_buffers: OK -------------------- glDrawBuffersATI: OK
GL_ATI_element_array: MISSING --------------------- glDrawElementArrayATI: MISSING glDrawRangeElementArrayATI: MISSING glElementPointerATI: MISSING
GL_ATI_envmap_bumpmap: MISSING ---------------------- glGetTexBumpParameterfvATI: MISSING glGetTexBumpParameterivATI: MISSING glTexBumpParameterfvATI: MISSING glTexBumpParameterivATI: MISSING
GL_ATI_fragment_shader: MISSING ----------------------- glAlphaFragmentOp1ATI: MISSING glAlphaFragmentOp2ATI: MISSING glAlphaFragmentOp3ATI: MISSING glBeginFragmentShaderATI: MISSING glBindFragmentShaderATI: MISSING glColorFragmentOp1ATI: MISSING glColorFragmentOp2ATI: MISSING glColorFragmentOp3ATI: MISSING glDeleteFragmentShaderATI: MISSING glEndFragmentShaderATI: MISSING glGenFragmentShadersATI: MISSING glPassTexCoordATI: MISSING glSampleMapATI: MISSING glSetFragmentShaderConstantATI: MISSING
GL_ATI_map_object_buffer: MISSING ------------------------- glMapObjectBufferATI: MISSING glUnmapObjectBufferATI: MISSING
GL_ATI_pn_triangles: MISSING -------------------- glPNTrianglesfATI: MISSING glPNTrianglesiATI: MISSING
GL_ATI_separate_stencil: MISSING ------------------------ glStencilFuncSeparateATI: MISSING glStencilOpSeparateATI: MISSING
GL_ATI_shader_texture_lod: MISSING --------------------------
GL_ATI_text_fragment_shader: MISSING ----------------------------
GL_ATI_texture_compression_3dc: MISSING -------------------------------
GL_ATI_texture_env_combine3: MISSING ----------------------------
GL_ATI_texture_float: OK ---------------------
GL_ATI_texture_mirror_once: OK ---------------------------
GL_ATI_vertex_array_object: MISSING --------------------------- glArrayObjectATI: MISSING glFreeObjectBufferATI: MISSING glGetArrayObjectfvATI: MISSING glGetArrayObjectivATI: MISSING glGetObjectBufferfvATI: MISSING glGetObjectBufferivATI: MISSING glGetVariantArrayObjectfvATI: MISSING glGetVariantArrayObjectivATI: MISSING glIsObjectBufferATI: MISSING glNewObjectBufferATI: MISSING glUpdateObjectBufferATI: MISSING glVariantArrayObjectATI: MISSING
GL_ATI_vertex_attrib_array_object: MISSING ---------------------------------- glGetVertexAttribArrayObjectfvATI: MISSING glGetVertexAttribArrayObjectivATI: MISSING glVertexAttribArrayObjectATI: MISSING
GL_ATI_vertex_streams: MISSING ---------------------- glClientActiveVertexStreamATI: MISSING glNormalStream3bATI: MISSING glNormalStream3bvATI: MISSING glNormalStream3dATI: MISSING glNormalStream3dvATI: MISSING glNormalStream3fATI: MISSING glNormalStream3fvATI: MISSING glNormalStream3iATI: MISSING glNormalStream3ivATI: MISSING glNormalStream3sATI: MISSING glNormalStream3svATI: MISSING glVertexBlendEnvfATI: MISSING glVertexBlendEnviATI: MISSING glVertexStream2dATI: MISSING glVertexStream2dvATI: MISSING glVertexStream2fATI: MISSING glVertexStream2fvATI: MISSING glVertexStream2iATI: MISSING glVertexStream2ivATI: MISSING glVertexStream2sATI: MISSING glVertexStream2svATI: MISSING glVertexStream3dATI: MISSING glVertexStream3dvATI: MISSING glVertexStream3fATI: MISSING glVertexStream3fvATI: MISSING glVertexStream3iATI: MISSING glVertexStream3ivATI: MISSING glVertexStream3sATI: MISSING glVertexStream3svATI: MISSING glVertexStream4dATI: MISSING glVertexStream4dvATI: MISSING glVertexStream4fATI: MISSING glVertexStream4fvATI: MISSING glVertexStream4iATI: MISSING glVertexStream4ivATI: MISSING glVertexStream4sATI: MISSING glVertexStream4svATI: MISSING
GL_EXT_422_pixels: MISSING ------------------
GL_EXT_Cg_shader: OK -----------------
GL_EXT_abgr: OK ------------
GL_EXT_bgra: OK ------------
GL_EXT_bindable_uniform: OK ------------------------ glGetUniformBufferSizeEXT: OK glGetUniformOffsetEXT: OK glUniformBufferEXT: OK
GL_EXT_blend_color: OK ------------------- glBlendColorEXT: OK
GL_EXT_blend_equation_separate: OK ------------------------------- glBlendEquationSeparateEXT: OK
GL_EXT_blend_func_separate: OK --------------------------- glBlendFuncSeparateEXT: OK
GL_EXT_blend_logic_op: MISSING ----------------------
GL_EXT_blend_minmax: OK -------------------- glBlendEquationEXT: OK
GL_EXT_blend_subtract: OK ----------------------
GL_EXT_clip_volume_hint: MISSING ------------------------
GL_EXT_cmyka: MISSING -------------
GL_EXT_color_subtable: MISSING ---------------------- glColorSubTableEXT: MISSING glCopyColorSubTableEXT: MISSING
GL_EXT_compiled_vertex_array: OK ----------------------------- glLockArraysEXT: OK glUnlockArraysEXT: OK
GL_EXT_convolution: MISSING ------------------- glConvolutionFilter1DEXT: MISSING glConvolutionFilter2DEXT: MISSING glConvolutionParameterfEXT: MISSING glConvolutionParameterfvEXT: MISSING glConvolutionParameteriEXT: MISSING glConvolutionParameterivEXT: MISSING glCopyConvolutionFilter1DEXT: MISSING glCopyConvolutionFilter2DEXT: MISSING glGetConvolutionFilterEXT: MISSING glGetConvolutionParameterfvEXT: MISSING glGetConvolutionParameterivEXT: MISSING glGetSeparableFilterEXT: MISSING glSeparableFilter2DEXT: MISSING
GL_EXT_coordinate_frame: MISSING ------------------------ glBinormalPointerEXT: MISSING glTangentPointerEXT: MISSING
GL_EXT_copy_texture: MISSING -------------------- glCopyTexImage1DEXT: MISSING glCopyTexImage2DEXT: MISSING glCopyTexSubImage1DEXT: MISSING glCopyTexSubImage2DEXT: MISSING glCopyTexSubImage3DEXT: OK
GL_EXT_cull_vertex: MISSING ------------------- glCullParameterdvEXT: MISSING glCullParameterfvEXT: MISSING
GL_EXT_depth_bounds_test: OK ------------------------- glDepthBoundsEXT: OK
GL_EXT_draw_buffers2: OK --------------------- glColorMaskIndexedEXT: OK glDisableIndexedEXT: OK glEnableIndexedEXT: OK glGetBooleanIndexedvEXT: OK glGetIntegerIndexedvEXT: OK glIsEnabledIndexedEXT: OK
GL_EXT_draw_instanced: OK ---------------------- glDrawArraysInstancedEXT: OK glDrawElementsInstancedEXT: OK
GL_EXT_draw_range_elements: OK --------------------------- glDrawRangeElementsEXT: OK
GL_EXT_fog_coord: OK ----------------- glFogCoordPointerEXT: OK glFogCoorddEXT: OK glFogCoorddvEXT: OK glFogCoordfEXT: OK glFogCoordfvEXT: OK
GL_EXT_fragment_lighting: MISSING ------------------------- glFragmentColorMaterialEXT: MISSING glFragmentLightModelfEXT: MISSING glFragmentLightModelfvEXT: MISSING glFragmentLightModeliEXT: MISSING glFragmentLightModelivEXT: MISSING glFragmentLightfEXT: MISSING glFragmentLightfvEXT: MISSING glFragmentLightiEXT: MISSING glFragmentLightivEXT: MISSING glFragmentMaterialfEXT: MISSING glFragmentMaterialfvEXT: MISSING glFragmentMaterialiEXT: MISSING glFragmentMaterialivEXT: MISSING glGetFragmentLightfvEXT: MISSING glGetFragmentLightivEXT: MISSING glGetFragmentMaterialfvEXT: MISSING glGetFragmentMaterialivEXT: MISSING glLightEnviEXT: MISSING
GL_EXT_framebuffer_blit: OK ------------------------ glBlitFramebufferEXT: OK
GL_EXT_framebuffer_multisample: OK ------------------------------- glRenderbufferStorageMultisampleEXT: OK
GL_EXT_framebuffer_object: OK -------------------------- glBindFramebufferEXT: OK glBindRenderbufferEXT: OK glCheckFramebufferStatusEXT: OK glDeleteFramebuffersEXT: OK glDeleteRenderbuffersEXT: OK glFramebufferRenderbufferEXT: OK glFramebufferTexture1DEXT: OK glFramebufferTexture2DEXT: OK glFramebufferTexture3DEXT: OK glGenFramebuffersEXT: OK glGenRenderbuffersEXT: OK glGenerateMipmapEXT: OK glGetFramebufferAttachmentParameterivEXT: OK glGetRenderbufferParameterivEXT: OK glIsFramebufferEXT: OK glIsRenderbufferEXT: OK glRenderbufferStorageEXT: OK
GL_EXT_framebuffer_sRGB: OK ------------------------
GL_EXT_geometry_shader4: OK ------------------------ glFramebufferTextureEXT: OK glFramebufferTextureFaceEXT: OK glFramebufferTextureLayerEXT: OK glProgramParameteriEXT: OK
GL_EXT_gpu_program_parameters: OK ------------------------------ glProgramEnvParameters4fvEXT: OK glProgramLocalParameters4fvEXT: OK
GL_EXT_gpu_shader4: OK ------------------- glBindFragDataLocationEXT: OK glGetFragDataLocationEXT: OK glGetUniformuivEXT: OK glGetVertexAttribIivEXT: OK glGetVertexAttribIuivEXT: OK glUniform1uiEXT: OK glUniform1uivEXT: OK glUniform2uiEXT: OK glUniform2uivEXT: OK glUniform3uiEXT: OK glUniform3uivEXT: OK glUniform4uiEXT: OK glUniform4uivEXT: OK glVertexAttribI1iEXT: OK glVertexAttribI1ivEXT: OK glVertexAttribI1uiEXT: OK glVertexAttribI1uivEXT: OK glVertexAttribI2iEXT: OK glVertexAttribI2ivEXT: OK glVertexAttribI2uiEXT: OK glVertexAttribI2uivEXT: OK glVertexAttribI3iEXT: OK glVertexAttribI3ivEXT: OK glVertexAttribI3uiEXT: OK glVertexAttribI3uivEXT: OK glVertexAttribI4bvEXT: OK glVertexAttribI4iEXT: OK glVertexAttribI4ivEXT: OK glVertexAttribI4svEXT: OK glVertexAttribI4ubvEXT: OK glVertexAttribI4uiEXT: OK glVertexAttribI4uivEXT: OK glVertexAttribI4usvEXT: OK glVertexAttribIPointerEXT: OK
GL_EXT_histogram: MISSING ----------------- glGetHistogramEXT: MISSING glGetHistogramParameterfvEXT: MISSING glGetHistogramParameterivEXT: MISSING glGetMinmaxEXT: MISSING glGetMinmaxParameterfvEXT: MISSING glGetMinmaxParameterivEXT: MISSING glHistogramEXT: MISSING glMinmaxEXT: MISSING glResetHistogramEXT: MISSING glResetMinmaxEXT: MISSING
GL_EXT_index_array_formats: MISSING ---------------------------
GL_EXT_index_func: MISSING ------------------ glIndexFuncEXT: MISSING
GL_EXT_index_material: MISSING ---------------------- glIndexMaterialEXT: MISSING
GL_EXT_index_texture: MISSING ---------------------
GL_EXT_light_texture: MISSING --------------------- glApplyTextureEXT: MISSING glTextureLightEXT: MISSING glTextureMaterialEXT: MISSING
GL_EXT_misc_attribute: MISSING ----------------------
GL_EXT_multi_draw_arrays: OK ------------------------- glMultiDrawArraysEXT: OK glMultiDrawElementsEXT: OK
GL_EXT_multisample: MISSING ------------------- glSampleMaskEXT: MISSING glSamplePatternEXT: MISSING
GL_EXT_packed_depth_stencil: OK ----------------------------
GL_EXT_packed_float: OK --------------------
GL_EXT_packed_pixels: OK ---------------------
GL_EXT_paletted_texture: MISSING ------------------------ glColorTableEXT: MISSING glGetColorTableEXT: MISSING glGetColorTableParameterfvEXT: MISSING glGetColorTableParameterivEXT: MISSING
GL_EXT_pixel_buffer_object: OK ---------------------------
GL_EXT_pixel_transform: MISSING ----------------------- glGetPixelTransformParameterfvEXT: MISSING glGetPixelTransformParameterivEXT: MISSING glPixelTransformParameterfEXT: MISSING glPixelTransformParameterfvEXT: MISSING glPixelTransformParameteriEXT: MISSING glPixelTransformParameterivEXT: MISSING
GL_EXT_pixel_transform_color_table: MISSING -----------------------------------
GL_EXT_point_parameters: OK ------------------------ glPointParameterfEXT: OK glPointParameterfvEXT: OK
GL_EXT_polygon_offset: MISSING ---------------------- glPolygonOffsetEXT: MISSING
GL_EXT_rescale_normal: OK ----------------------
GL_EXT_scene_marker: MISSING -------------------- glBeginSceneEXT: MISSING glEndSceneEXT: MISSING
GL_EXT_secondary_color: OK ----------------------- glSecondaryColor3bEXT: OK glSecondaryColor3bvEXT: OK glSecondaryColor3dEXT: OK glSecondaryColor3dvEXT: OK glSecondaryColor3fEXT: OK glSecondaryColor3fvEXT: OK glSecondaryColor3iEXT: OK glSecondaryColor3ivEXT: OK glSecondaryColor3sEXT: OK glSecondaryColor3svEXT: OK glSecondaryColor3ubEXT: OK glSecondaryColor3ubvEXT: OK glSecondaryColor3uiEXT: OK glSecondaryColor3uivEXT: OK glSecondaryColor3usEXT: OK glSecondaryColor3usvEXT: OK glSecondaryColorPointerEXT: OK
GL_EXT_separate_specular_color: OK -------------------------------
GL_EXT_shadow_funcs: OK --------------------
GL_EXT_shared_texture_palette: MISSING ------------------------------
GL_EXT_stencil_clear_tag: MISSING -------------------------
GL_EXT_stencil_two_side: OK ------------------------ glActiveStencilFaceEXT: OK
GL_EXT_stencil_wrap: OK --------------------
GL_EXT_subtexture: MISSING ------------------ glTexSubImage1DEXT: MISSING glTexSubImage2DEXT: MISSING glTexSubImage3DEXT: OK
GL_EXT_texture: MISSING ---------------
GL_EXT_texture3D: OK ----------------- glTexImage3DEXT: OK
GL_EXT_texture_array: OK ---------------------
GL_EXT_texture_buffer_object: OK ----------------------------- glTexBufferEXT: OK
GL_EXT_texture_compression_dxt1: MISSING --------------------------------
GL_EXT_texture_compression_latc: OK --------------------------------
GL_EXT_texture_compression_rgtc: OK --------------------------------
GL_EXT_texture_compression_s3tc: OK --------------------------------
GL_EXT_texture_cube_map: OK ------------------------
GL_EXT_texture_edge_clamp: OK --------------------------
GL_EXT_texture_env: MISSING -------------------
GL_EXT_texture_env_add: OK -----------------------
GL_EXT_texture_env_combine: OK ---------------------------
GL_EXT_texture_env_dot3: OK ------------------------
GL_EXT_texture_filter_anisotropic: OK ----------------------------------
GL_EXT_texture_integer: OK ----------------------- glClearColorIiEXT: OK glClearColorIuiEXT: OK glGetTexParameterIivEXT: OK glGetTexParameterIuivEXT: OK glTexParameterIivEXT: OK glTexParameterIuivEXT: OK
GL_EXT_texture_lod_bias: OK ------------------------
GL_EXT_texture_mirror_clamp: OK ----------------------------
GL_EXT_texture_object: OK ---------------------- glAreTexturesResidentEXT: OK glBindTextureEXT: OK glDeleteTexturesEXT: OK glGenTexturesEXT: OK glIsTextureEXT: OK glPrioritizeTexturesEXT: OK
GL_EXT_texture_perturb_normal: MISSING ------------------------------ glTextureNormalEXT: MISSING
GL_EXT_texture_rectangle: MISSING -------------------------
GL_EXT_texture_sRGB: OK --------------------
GL_EXT_texture_shared_exponent: OK -------------------------------
GL_EXT_timer_query: OK ------------------- glGetQueryObjecti64vEXT: OK glGetQueryObjectui64vEXT: OK
GL_EXT_vertex_array: OK -------------------- glArrayElementEXT: OK glColorPointerEXT: OK glDrawArraysEXT: OK glEdgeFlagPointerEXT: OK glGetPointervEXT: OK glIndexPointerEXT: OK glNormalPointerEXT: OK glTexCoordPointerEXT: OK glVertexPointerEXT: OK
GL_EXT_vertex_shader: MISSING --------------------- glBeginVertexShaderEXT: MISSING glBindLightParameterEXT: MISSING glBindMaterialParameterEXT: MISSING glBindParameterEXT: MISSING glBindTexGenParameterEXT: MISSING glBindTextureUnitParameterEXT: MISSING glBindVertexShaderEXT: MISSING glDeleteVertexShaderEXT: MISSING glDisableVariantClientStateEXT: MISSING glEnableVariantClientStateEXT: MISSING glEndVertexShaderEXT: MISSING glExtractComponentEXT: MISSING glGenSymbolsEXT: MISSING glGenVertexShadersEXT: MISSING glGetInvariantBooleanvEXT: MISSING glGetInvariantFloatvEXT: MISSING glGetInvariantIntegervEXT: MISSING glGetLocalConstantBooleanvEXT: MISSING glGetLocalConstantFloatvEXT: MISSING glGetLocalConstantIntegervEXT: MISSING glGetVariantBooleanvEXT: MISSING glGetVariantFloatvEXT: MISSING glGetVariantIntegervEXT: MISSING glGetVariantPointervEXT: MISSING glInsertComponentEXT: MISSING glIsVariantEnabledEXT: MISSING glSetInvariantEXT: MISSING glSetLocalConstantEXT: MISSING glShaderOp1EXT: MISSING glShaderOp2EXT: MISSING glShaderOp3EXT: MISSING glSwizzleEXT: MISSING glVariantPointerEXT: MISSING glVariantbvEXT: MISSING glVariantdvEXT: MISSING glVariantfvEXT: MISSING glVariantivEXT: MISSING glVariantsvEXT: MISSING glVariantubvEXT: MISSING glVariantuivEXT: MISSING glVariantusvEXT: MISSING glWriteMaskEXT: MISSING
GL_EXT_vertex_weighting: MISSING ------------------------ glVertexWeightPointerEXT: MISSING glVertexWeightfEXT: MISSING glVertexWeightfvEXT: MISSING
GL_GREMEDY_frame_terminator: MISSING ---------------------------- glFrameTerminatorGREMEDY: MISSING
GL_GREMEDY_string_marker: MISSING ------------------------- glStringMarkerGREMEDY: MISSING
GL_HP_convolution_border_modes: MISSING -------------------------------
GL_HP_image_transform: MISSING ---------------------- glGetImageTransformParameterfvHP: MISSING glGetImageTransformParameterivHP: MISSING glImageTransformParameterfHP: MISSING glImageTransformParameterfvHP: MISSING glImageTransformParameteriHP: MISSING glImageTransformParameterivHP: MISSING
GL_HP_occlusion_test: MISSING ---------------------
GL_HP_texture_lighting: MISSING -----------------------
GL_IBM_cull_vertex: MISSING -------------------
GL_IBM_multimode_draw_arrays: MISSING ----------------------------- glMultiModeDrawArraysIBM: MISSING glMultiModeDrawElementsIBM: MISSING
GL_IBM_rasterpos_clip: OK ----------------------
GL_IBM_static_data: MISSING -------------------
GL_IBM_texture_mirrored_repeat: OK -------------------------------
GL_IBM_vertex_array_lists: MISSING -------------------------- glColorPointerListIBM: MISSING glEdgeFlagPointerListIBM: MISSING glFogCoordPointerListIBM: MISSING glIndexPointerListIBM: MISSING glNormalPointerListIBM: MISSING glSecondaryColorPointerListIBM: MISSING glTexCoordPointerListIBM: MISSING glVertexPointerListIBM: MISSING
GL_INGR_color_clamp: MISSING --------------------
GL_INGR_interlace_read: MISSING -----------------------
GL_INTEL_parallel_arrays: MISSING ------------------------- glColorPointervINTEL: MISSING glNormalPointervINTEL: MISSING glTexCoordPointervINTEL: MISSING glVertexPointervINTEL: MISSING
GL_INTEL_texture_scissor: MISSING ------------------------- glTexScissorFuncINTEL: MISSING glTexScissorINTEL: MISSING
GL_KTX_buffer_region: MISSING [OK] --------------------- glBufferRegionEnabledEXT: MISSING glDeleteBufferRegionEXT: MISSING glDrawBufferRegionEXT: MISSING glNewBufferRegionEXT: MISSING glReadBufferRegionEXT: MISSING
GL_MESAX_texture_stack: MISSING -----------------------
GL_MESA_pack_invert: MISSING --------------------
GL_MESA_resize_buffers: MISSING ----------------------- glResizeBuffersMESA: MISSING
GL_MESA_window_pos: MISSING ------------------- glWindowPos2dMESA: MISSING glWindowPos2dvMESA: MISSING glWindowPos2fMESA: MISSING glWindowPos2fvMESA: MISSING glWindowPos2iMESA: MISSING glWindowPos2ivMESA: MISSING glWindowPos2sMESA: MISSING glWindowPos2svMESA: MISSING glWindowPos3dMESA: MISSING glWindowPos3dvMESA: MISSING glWindowPos3fMESA: MISSING glWindowPos3fvMESA: MISSING glWindowPos3iMESA: MISSING glWindowPos3ivMESA: MISSING glWindowPos3sMESA: MISSING glWindowPos3svMESA: MISSING glWindowPos4dMESA: MISSING glWindowPos4dvMESA: MISSING glWindowPos4fMESA: MISSING glWindowPos4fvMESA: MISSING glWindowPos4iMESA: MISSING glWindowPos4ivMESA: MISSING glWindowPos4sMESA: MISSING glWindowPos4svMESA: MISSING
GL_MESA_ycbcr_texture: MISSING ----------------------
GL_NV_blend_square: OK -------------------
GL_NV_copy_depth_to_color: OK --------------------------
GL_NV_depth_buffer_float: OK ------------------------- glClearDepthdNV: OK glDepthBoundsdNV: OK glDepthRangedNV: OK
GL_NV_depth_clamp: OK ------------------
GL_NV_depth_range_unclamped: MISSING ----------------------------
GL_NV_evaluators: MISSING ----------------- glEvalMapsNV: MISSING glGetMapAttribParameterfvNV: MISSING glGetMapAttribParameterivNV: MISSING glGetMapControlPointsNV: MISSING glGetMapParameterfvNV: MISSING glGetMapParameterivNV: MISSING glMapControlPointsNV: MISSING glMapParameterfvNV: MISSING glMapParameterivNV: MISSING
GL_NV_fence: OK ------------ glDeleteFencesNV: OK glFinishFenceNV: OK glGenFencesNV: OK glGetFenceivNV: OK glIsFenceNV: OK glSetFenceNV: OK glTestFenceNV: OK
GL_NV_float_buffer: OK -------------------
GL_NV_fog_distance: OK -------------------
GL_NV_fragment_program: OK ----------------------- glGetProgramNamedParameterdvNV: OK glGetProgramNamedParameterfvNV: OK glProgramNamedParameter4dNV: OK glProgramNamedParameter4dvNV: OK glProgramNamedParameter4fNV: OK glProgramNamedParameter4fvNV: OK
GL_NV_fragment_program2: OK ------------------------
GL_NV_fragment_program4: MISSING ------------------------
GL_NV_fragment_program_option: OK ------------------------------
GL_NV_framebuffer_multisample_coverage: OK --------------------------------------- glRenderbufferStorageMultisampleCoverageNV: OK
GL_NV_geometry_program4: OK [MISSING] ------------------------ glProgramVertexLimitNV: OK
GL_NV_geometry_shader4: OK -----------------------
GL_NV_gpu_program4: OK ------------------- glProgramEnvParameterI4iNV: OK glProgramEnvParameterI4ivNV: OK glProgramEnvParameterI4uiNV: OK glProgramEnvParameterI4uivNV: OK glProgramEnvParametersI4ivNV: OK glProgramEnvParametersI4uivNV: OK glProgramLocalParameterI4iNV: OK glProgramLocalParameterI4ivNV: OK glProgramLocalParameterI4uiNV: OK glProgramLocalParameterI4uivNV: OK glProgramLocalParametersI4ivNV: OK glProgramLocalParametersI4uivNV: OK
GL_NV_half_float: MISSING [OK] ----------------- glColor3hNV: OK glColor3hvNV: OK glColor4hNV: OK glColor4hvNV: OK glFogCoordhNV: OK glFogCoordhvNV: OK glMultiTexCoord1hNV: OK glMultiTexCoord1hvNV: OK glMultiTexCoord2hNV: OK glMultiTexCoord2hvNV: OK glMultiTexCoord3hNV: OK glMultiTexCoord3hvNV: OK glMultiTexCoord4hNV: OK glMultiTexCoord4hvNV: OK glNormal3hNV: OK glNormal3hvNV: OK glSecondaryColor3hNV: OK glSecondaryColor3hvNV: OK glTexCoord1hNV: OK glTexCoord1hvNV: OK glTexCoord2hNV: OK glTexCoord2hvNV: OK glTexCoord3hNV: OK glTexCoord3hvNV: OK glTexCoord4hNV: OK glTexCoord4hvNV: OK glVertex2hNV: OK glVertex2hvNV: OK glVertex3hNV: OK glVertex3hvNV: OK glVertex4hNV: OK glVertex4hvNV: OK glVertexAttrib1hNV: OK glVertexAttrib1hvNV: OK glVertexAttrib2hNV: OK glVertexAttrib2hvNV: OK glVertexAttrib3hNV: OK glVertexAttrib3hvNV: OK glVertexAttrib4hNV: OK glVertexAttrib4hvNV: OK glVertexAttribs1hvNV: OK glVertexAttribs2hvNV: OK glVertexAttribs3hvNV: OK glVertexAttribs4hvNV: OK glVertexWeighthNV: MISSING glVertexWeighthvNV: MISSING
GL_NV_light_max_exponent: OK -------------------------
GL_NV_multisample_filter_hint: OK ------------------------------
GL_NV_occlusion_query: OK ---------------------- glBeginOcclusionQueryNV: OK glDeleteOcclusionQueriesNV: OK glEndOcclusionQueryNV: OK glGenOcclusionQueriesNV: OK glGetOcclusionQueryivNV: OK glGetOcclusionQueryuivNV: OK glIsOcclusionQueryNV: OK
GL_NV_packed_depth_stencil: OK ---------------------------
GL_NV_parameter_buffer_object: OK ------------------------------ glProgramBufferParametersIivNV: OK glProgramBufferParametersIuivNV: OK glProgramBufferParametersfvNV: OK
GL_NV_pixel_data_range: OK ----------------------- glFlushPixelDataRangeNV: OK glPixelDataRangeNV: OK
GL_NV_point_sprite: OK ------------------- glPointParameteriNV: OK glPointParameterivNV: OK
GL_NV_primitive_restart: OK ------------------------ glPrimitiveRestartIndexNV: OK glPrimitiveRestartNV: OK
GL_NV_register_combiners: OK ------------------------- glCombinerInputNV: OK glCombinerOutputNV: OK glCombinerParameterfNV: OK glCombinerParameterfvNV: OK glCombinerParameteriNV: OK glCombinerParameterivNV: OK glFinalCombinerInputNV: OK glGetCombinerInputParameterfvNV: OK glGetCombinerInputParameterivNV: OK glGetCombinerOutputParameterfvNV: OK glGetCombinerOutputParameterivNV: OK glGetFinalCombinerInputParameterfvNV: OK glGetFinalCombinerInputParameterivNV: OK
GL_NV_register_combiners2: OK -------------------------- glCombinerStageParameterfvNV: OK glGetCombinerStageParameterfvNV: OK
GL_NV_texgen_emboss: MISSING --------------------
GL_NV_texgen_reflection: OK ------------------------
GL_NV_texture_compression_vtc: OK ------------------------------
GL_NV_texture_env_combine4: OK ---------------------------
GL_NV_texture_expand_normal: OK ----------------------------
GL_NV_texture_rectangle: OK ------------------------
GL_NV_texture_shader: OK ---------------------
GL_NV_texture_shader2: OK ----------------------
GL_NV_texture_shader3: OK ----------------------
GL_NV_transform_feedback: OK ------------------------- glActiveVaryingNV: OK glBeginTransformFeedbackNV: OK glBindBufferBaseNV: OK glBindBufferOffsetNV: OK glBindBufferRangeNV: OK glEndTransformFeedbackNV: OK glGetActiveVaryingNV: OK glGetTransformFeedbackVaryingNV: OK glGetVaryingLocationNV: OK glTransformFeedbackAttribsNV: OK glTransformFeedbackVaryingsNV: OK
GL_NV_vertex_array_range: OK ------------------------- glFlushVertexArrayRangeNV: OK glVertexArrayRangeNV: OK
GL_NV_vertex_array_range2: OK --------------------------
GL_NV_vertex_program: OK --------------------- glAreProgramsResidentNV: OK glBindProgramNV: OK glDeleteProgramsNV: OK glExecuteProgramNV: OK glGenProgramsNV: OK glGetProgramParameterdvNV: OK glGetProgramParameterfvNV: OK glGetProgramStringNV: OK glGetProgramivNV: OK glGetTrackMatrixivNV: OK glGetVertexAttribPointervNV: OK glGetVertexAttribdvNV: OK glGetVertexAttribfvNV: OK glGetVertexAttribivNV: OK glIsProgramNV: OK glLoadProgramNV: OK glProgramParameter4dNV: OK glProgramParameter4dvNV: OK glProgramParameter4fNV: OK glProgramParameter4fvNV: OK glProgramParameters4dvNV: OK glProgramParameters4fvNV: OK glRequestResidentProgramsNV: OK glTrackMatrixNV: OK glVertexAttrib1dNV: OK glVertexAttrib1dvNV: OK glVertexAttrib1fNV: OK glVertexAttrib1fvNV: OK glVertexAttrib1sNV: OK glVertexAttrib1svNV: OK glVertexAttrib2dNV: OK glVertexAttrib2dvNV: OK glVertexAttrib2fNV: OK glVertexAttrib2fvNV: OK glVertexAttrib2sNV: OK glVertexAttrib2svNV: OK glVertexAttrib3dNV: OK glVertexAttrib3dvNV: OK glVertexAttrib3fNV: OK glVertexAttrib3fvNV: OK glVertexAttrib3sNV: OK glVertexAttrib3svNV: OK glVertexAttrib4dNV: OK glVertexAttrib4dvNV: OK glVertexAttrib4fNV: OK glVertexAttrib4fvNV: OK glVertexAttrib4sNV: OK glVertexAttrib4svNV: OK glVertexAttrib4ubNV: OK glVertexAttrib4ubvNV: OK glVertexAttribPointerNV: OK glVertexAttribs1dvNV: OK glVertexAttribs1fvNV: OK glVertexAttribs1svNV: OK glVertexAttribs2dvNV: OK glVertexAttribs2fvNV: OK glVertexAttribs2svNV: OK glVertexAttribs3dvNV: OK glVertexAttribs3fvNV: OK glVertexAttribs3svNV: OK glVertexAttribs4dvNV: OK glVertexAttribs4fvNV: OK glVertexAttribs4svNV: OK glVertexAttribs4ubvNV: OK
GL_NV_vertex_program1_1: OK ------------------------
GL_NV_vertex_program2: OK ----------------------
GL_NV_vertex_program2_option: OK -----------------------------
GL_NV_vertex_program3: OK ----------------------
GL_NV_vertex_program4: MISSING ----------------------
GL_OES_byte_coordinates: MISSING ------------------------
GL_OES_compressed_paletted_texture: MISSING -----------------------------------
GL_OES_read_format: MISSING -------------------
GL_OES_single_precision: MISSING ------------------------ glClearDepthfOES: MISSING glClipPlanefOES: MISSING glDepthRangefOES: MISSING glFrustumfOES: MISSING glGetClipPlanefOES: MISSING glOrthofOES: MISSING
GL_OML_interlace: MISSING -----------------
GL_OML_resample: MISSING ----------------
GL_OML_subsample: MISSING -----------------
GL_PGI_misc_hints: MISSING ------------------
GL_PGI_vertex_hints: MISSING --------------------
GL_REND_screen_coordinates: MISSING ---------------------------
GL_S3_s3tc: OK -----------
GL_SGIS_color_range: MISSING --------------------
GL_SGIS_detail_texture: MISSING ----------------------- glDetailTexFuncSGIS: MISSING glGetDetailTexFuncSGIS: MISSING
GL_SGIS_fog_function: MISSING --------------------- glFogFuncSGIS: MISSING glGetFogFuncSGIS: MISSING
GL_SGIS_generate_mipmap: OK ------------------------
GL_SGIS_multisample: MISSING -------------------- glSampleMaskSGIS: MISSING glSamplePatternSGIS: MISSING
GL_SGIS_pixel_texture: MISSING ----------------------
GL_SGIS_sharpen_texture: MISSING ------------------------ glGetSharpenTexFuncSGIS: MISSING glSharpenTexFuncSGIS: MISSING
GL_SGIS_texture4D: MISSING ------------------ glTexImage4DSGIS: MISSING glTexSubImage4DSGIS: MISSING
GL_SGIS_texture_border_clamp: MISSING -----------------------------
GL_SGIS_texture_edge_clamp: MISSING ---------------------------
GL_SGIS_texture_filter4: MISSING ------------------------ glGetTexFilterFuncSGIS: MISSING glTexFilterFuncSGIS: MISSING
GL_SGIS_texture_lod: OK --------------------
GL_SGIS_texture_select: MISSING -----------------------
GL_SGIX_async: MISSING -------------- glAsyncMarkerSGIX: MISSING glDeleteAsyncMarkersSGIX: MISSING glFinishAsyncSGIX: MISSING glGenAsyncMarkersSGIX: MISSING glIsAsyncMarkerSGIX: MISSING glPollAsyncSGIX: MISSING
GL_SGIX_async_histogram: MISSING ------------------------
GL_SGIX_async_pixel: MISSING --------------------
GL_SGIX_blend_alpha_minmax: MISSING ---------------------------
GL_SGIX_clipmap: MISSING ----------------
GL_SGIX_depth_texture: OK ----------------------
GL_SGIX_flush_raster: MISSING --------------------- glFlushRasterSGIX: MISSING
GL_SGIX_fog_offset: MISSING -------------------
GL_SGIX_fog_texture: MISSING -------------------- glTextureFogSGIX: MISSING
GL_SGIX_fragment_specular_lighting: MISSING ----------------------------------- glFragmentColorMaterialSGIX: MISSING glFragmentLightModelfSGIX: MISSING glFragmentLightModelfvSGIX: MISSING glFragmentLightModeliSGIX: MISSING glFragmentLightModelivSGIX: MISSING glFragmentLightfSGIX: MISSING glFragmentLightfvSGIX: MISSING glFragmentLightiSGIX: MISSING glFragmentLightivSGIX: MISSING glFragmentMaterialfSGIX: MISSING glFragmentMaterialfvSGIX: MISSING glFragmentMaterialiSGIX: MISSING glFragmentMaterialivSGIX: MISSING glGetFragmentLightfvSGIX: MISSING glGetFragmentLightivSGIX: MISSING glGetFragmentMaterialfvSGIX: MISSING glGetFragmentMaterialivSGIX: MISSING
GL_SGIX_framezoom: MISSING ------------------ glFrameZoomSGIX: MISSING
GL_SGIX_interlace: MISSING ------------------
GL_SGIX_ir_instrument1: MISSING -----------------------
GL_SGIX_list_priority: MISSING ----------------------
GL_SGIX_pixel_texture: MISSING ---------------------- glPixelTexGenSGIX: MISSING
GL_SGIX_pixel_texture_bits: MISSING ---------------------------
GL_SGIX_reference_plane: MISSING ------------------------ glReferencePlaneSGIX: MISSING
GL_SGIX_resample: MISSING -----------------
GL_SGIX_shadow: OK ---------------
GL_SGIX_shadow_ambient: MISSING -----------------------
GL_SGIX_sprite: MISSING --------------- glSpriteParameterfSGIX: MISSING glSpriteParameterfvSGIX: MISSING glSpriteParameteriSGIX: MISSING glSpriteParameterivSGIX: MISSING
GL_SGIX_tag_sample_buffer: MISSING -------------------------- glTagSampleBufferSGIX: MISSING
GL_SGIX_texture_add_env: MISSING ------------------------
GL_SGIX_texture_coordinate_clamp: MISSING ---------------------------------
GL_SGIX_texture_lod_bias: MISSING -------------------------
GL_SGIX_texture_multi_buffer: MISSING -----------------------------
GL_SGIX_texture_range: MISSING ----------------------
GL_SGIX_texture_scale_bias: MISSING ---------------------------
GL_SGIX_vertex_preclip: MISSING -----------------------
GL_SGIX_vertex_preclip_hint: MISSING ----------------------------
GL_SGIX_ycrcb: MISSING --------------
GL_SGI_color_matrix: MISSING --------------------
GL_SGI_color_table: MISSING ------------------- glColorTableParameterfvSGI: MISSING glColorTableParameterivSGI: MISSING glColorTableSGI: MISSING glCopyColorTableSGI: MISSING glGetColorTableParameterfvSGI: MISSING glGetColorTableParameterivSGI: MISSING glGetColorTableSGI: MISSING
GL_SGI_texture_color_table: MISSING ---------------------------
GL_SUNX_constant_data: MISSING ---------------------- glFinishTextureSUNX: MISSING
GL_SUN_convolution_border_modes: MISSING --------------------------------
GL_SUN_global_alpha: MISSING -------------------- glGlobalAlphaFactorbSUN: MISSING glGlobalAlphaFactordSUN: MISSING glGlobalAlphaFactorfSUN: MISSING glGlobalAlphaFactoriSUN: MISSING glGlobalAlphaFactorsSUN: MISSING glGlobalAlphaFactorubSUN: MISSING glGlobalAlphaFactoruiSUN: MISSING glGlobalAlphaFactorusSUN: MISSING
GL_SUN_mesh_array: MISSING ------------------
GL_SUN_read_video_pixels: MISSING ------------------------- glReadVideoPixelsSUN: MISSING
GL_SUN_slice_accum: OK -------------------
GL_SUN_triangle_list: MISSING --------------------- glReplacementCodePointerSUN: MISSING glReplacementCodeubSUN: MISSING glReplacementCodeubvSUN: MISSING glReplacementCodeuiSUN: MISSING glReplacementCodeuivSUN: MISSING glReplacementCodeusSUN: MISSING glReplacementCodeusvSUN: MISSING
GL_SUN_vertex: MISSING -------------- glColor3fVertex3fSUN: MISSING glColor3fVertex3fvSUN: MISSING glColor4fNormal3fVertex3fSUN: MISSING glColor4fNormal3fVertex3fvSUN: MISSING glColor4ubVertex2fSUN: MISSING glColor4ubVertex2fvSUN: MISSING glColor4ubVertex3fSUN: MISSING glColor4ubVertex3fvSUN: MISSING glNormal3fVertex3fSUN: MISSING glNormal3fVertex3fvSUN: MISSING glReplacementCodeuiColor3fVertex3fSUN: MISSING glReplacementCodeuiColor3fVertex3fvSUN: MISSING glReplacementCodeuiColor4fNormal3fVertex3fSUN: MISSING glReplacementCodeuiColor4fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiColor4ubVertex3fSUN: MISSING glReplacementCodeuiColor4ubVertex3fvSUN: MISSING glReplacementCodeuiNormal3fVertex3fSUN: MISSING glReplacementCodeuiNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fVertex3fvSUN: MISSING glReplacementCodeuiVertex3fSUN: MISSING glReplacementCodeuiVertex3fvSUN: MISSING glTexCoord2fColor3fVertex3fSUN: MISSING glTexCoord2fColor3fVertex3fvSUN: MISSING glTexCoord2fColor4fNormal3fVertex3fSUN: MISSING glTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING glTexCoord2fColor4ubVertex3fSUN: MISSING glTexCoord2fColor4ubVertex3fvSUN: MISSING glTexCoord2fNormal3fVertex3fSUN: MISSING glTexCoord2fNormal3fVertex3fvSUN: MISSING glTexCoord2fVertex3fSUN: MISSING glTexCoord2fVertex3fvSUN: MISSING glTexCoord4fColor4fNormal3fVertex4fSUN: MISSING glTexCoord4fColor4fNormal3fVertex4fvSUN: MISSING glTexCoord4fVertex4fSUN: MISSING glTexCoord4fVertex4fvSUN: MISSING
GL_WIN_phong_shading: MISSING ---------------------
GL_WIN_specular_fog: MISSING --------------------
GL_WIN_swap_hint: OK ----------------- glAddSwapHintRectWIN: OK
WGL_3DFX_multisample: MISSING ---------------------
WGL_3DL_stereo_control: MISSING ----------------------- wglSetStereoEmitterState3DL: MISSING
WGL_ARB_buffer_region: OK ---------------------- wglCreateBufferRegionARB: OK wglDeleteBufferRegionARB: OK wglRestoreBufferRegionARB: OK wglSaveBufferRegionARB: OK
WGL_ARB_extensions_string: OK -------------------------- wglGetExtensionsStringARB: OK
WGL_ARB_make_current_read: OK -------------------------- wglGetCurrentReadDCARB: OK wglMakeContextCurrentARB: OK
WGL_ARB_multisample: OK --------------------
WGL_ARB_pbuffer: OK ---------------- wglCreatePbufferARB: OK wglDestroyPbufferARB: OK wglGetPbufferDCARB: OK wglQueryPbufferARB: OK wglReleasePbufferDCARB: OK
WGL_ARB_pixel_format: OK --------------------- wglChoosePixelFormatARB: OK wglGetPixelFormatAttribfvARB: OK wglGetPixelFormatAttribivARB: OK
WGL_ARB_pixel_format_float: OK ---------------------------
WGL_ARB_render_texture: OK ----------------------- wglBindTexImageARB: OK wglReleaseTexImageARB: OK wglSetPbufferAttribARB: OK
WGL_ATI_pixel_format_float: OK ---------------------------
WGL_ATI_render_texture_rectangle: MISSING ---------------------------------
WGL_EXT_depth_float: MISSING --------------------
WGL_EXT_display_color_table: MISSING ---------------------------- wglBindDisplayColorTableEXT: MISSING wglCreateDisplayColorTableEXT: MISSING wglDestroyDisplayColorTableEXT: MISSING wglLoadDisplayColorTableEXT: MISSING
WGL_EXT_extensions_string: OK -------------------------- wglGetExtensionsStringEXT: OK
WGL_EXT_framebuffer_sRGB: OK -------------------------
WGL_EXT_make_current_read: MISSING -------------------------- wglGetCurrentReadDCEXT: MISSING wglMakeContextCurrentEXT: MISSING
WGL_EXT_multisample: MISSING --------------------
WGL_EXT_pbuffer: MISSING ---------------- wglCreatePbufferEXT: MISSING wglDestroyPbufferEXT: MISSING wglGetPbufferDCEXT: MISSING wglQueryPbufferEXT: MISSING wglReleasePbufferDCEXT: MISSING
WGL_EXT_pixel_format: MISSING --------------------- wglChoosePixelFormatEXT: MISSING wglGetPixelFormatAttribfvEXT: MISSING wglGetPixelFormatAttribivEXT: MISSING
WGL_EXT_pixel_format_packed_float: OK ----------------------------------
WGL_EXT_swap_control: OK --------------------- wglGetSwapIntervalEXT: OK wglSwapIntervalEXT: OK
WGL_I3D_digital_video_control: MISSING ------------------------------ wglGetDigitalVideoParametersI3D: MISSING wglSetDigitalVideoParametersI3D: MISSING
WGL_I3D_gamma: MISSING -------------- wglGetGammaTableI3D: MISSING wglGetGammaTableParametersI3D: MISSING wglSetGammaTableI3D: MISSING wglSetGammaTableParametersI3D: MISSING
WGL_I3D_genlock: MISSING ---------------- wglDisableGenlockI3D: MISSING wglEnableGenlockI3D: MISSING wglGenlockSampleRateI3D: MISSING wglGenlockSourceDelayI3D: MISSING wglGenlockSourceEdgeI3D: MISSING wglGenlockSourceI3D: MISSING wglGetGenlockSampleRateI3D: MISSING wglGetGenlockSourceDelayI3D: MISSING wglGetGenlockSourceEdgeI3D: MISSING wglGetGenlockSourceI3D: MISSING wglIsEnabledGenlockI3D: MISSING wglQueryGenlockMaxSourceDelayI3D: MISSING
WGL_I3D_image_buffer: MISSING --------------------- wglAssociateImageBufferEventsI3D: MISSING wglCreateImageBufferI3D: MISSING wglDestroyImageBufferI3D: MISSING wglReleaseImageBufferEventsI3D: MISSING
WGL_I3D_swap_frame_lock: MISSING ------------------------ wglDisableFrameLockI3D: MISSING wglEnableFrameLockI3D: MISSING wglIsEnabledFrameLockI3D: MISSING wglQueryFrameLockMasterI3D: MISSING
WGL_I3D_swap_frame_usage: MISSING ------------------------- wglBeginFrameTrackingI3D: MISSING wglEndFrameTrackingI3D: MISSING wglGetFrameUsageI3D: MISSING wglQueryFrameTrackingI3D: MISSING
WGL_NV_float_buffer: OK --------------------
WGL_NV_gpu_affinity: MISSING -------------------- wglCreateAffinityDCNV: MISSING wglDeleteDCNV: MISSING wglEnumGpuDevicesNV: MISSING wglEnumGpusFromAffinityDCNV: MISSING wglEnumGpusNV: MISSING
WGL_NV_render_depth_texture: OK ----------------------------
WGL_NV_render_texture_rectangle: OK --------------------------------
WGL_NV_vertex_array_range: OK [MISSING] -------------------------- wglAllocateMemoryNV: OK wglFreeMemoryNV: OK
WGL_OML_sync_control: MISSING --------------------- wglGetMscRateOML: MISSING wglGetSyncValuesOML: MISSING wglSwapBuffersMscOML: MISSING wglSwapLayerBuffersMscOML: MISSING wglWaitForMscOML: MISSING wglWaitForSbcOML: MISSING
Patrice Colet wrote:
yes, with older 0.91 alpha releases it doesn't crash.
hmm, that's even weirder, if it's the one from chris that has glew built in (but without checks)
obviously glew detects correctly that you have the GLSL extensions needed, but the function-pointers are still NULL. (it works fine on my laptop with a geforce4MX, which does NOT have the extensions: i cannot run the patches (due to the missing extensions) but it doesn't crash)
could you please post the output of glewinfo.exe (which is part of the glew-distribution to be found at http://glew.sourceforge.net/)
yes it's attached
yep, shaders are supported fine. could you post the output of pd when it crashes?
\path\to\pd\bin\pd.exe 2> crash.log (or similar)
fgmasdr IOhannes
IOhannes m zmoelnig a écrit :
Patrice Colet wrote:
yes, with older 0.91 alpha releases it doesn't crash.
hmm, that's even weirder, if it's the one from chris that has glew built in (but without checks)
The binary from pd-extended doesn't crash
could you post the output of pd when it crashes?
\path\to\pd\bin\pd.exe 2> crash.log (or similar)
socket receive error: unknow error (10054)
Patrice Colet wrote:
could you post the output of pd when it crashes?
\path\to\pd\bin\pd.exe 2> crash.log (or similar)
socket receive error: unknow error (10054)
no i meant the log of everything Pd posted to it's console: the cmdline above should be more like:
\path\to\pd\bin\pd.com -stderr 2>1 crash.log
(pd.com instead of .exe to not detach the pd-process from the console; "-stderr" to actually write to the stderr; "2>1" to redirect the stderr to the stdout (i hope this is correct); write it to crash.log)
mfadr.nes IOhan
oh, and the help patch for pix_record is saved with some /temp file argument instead of $1. (sorry, I still don't know how to submit changes/patches for helppatches) marius.
Patrice Colet wrote:
Hello, I didn't have time to test all the doc files,
the example patch 19.colorMatrix.pd saved with [destroy( state for [pd gemwin] and all glsl examples crashes pd, on vista with a dual amd and an nvidia Gforce 8600.
IOhannes m zmoelnig a écrit :
so far, nobody has yet complained about the w32 binaries i posted, so they seem to run stable.
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