hi.
i have just added UV-texture support to [model].
now, UV-texcoords are automatically applied if present in the model (with a fallback to the old-standard "linear" texmaps); you can manually select UV-tex via [texture 2( (uäh)
please test whether this change has broken something with the other (linear/spheremap) texturing, esp. if you have additionally used [pix_coordinates]
fgmSDR IOhannes
This is awesome, thanks very much, will test it as soon as I get it compiled. marius.
IOhannes m zmoelnig wrote:
hi.
i have just added UV-texture support to [model].
now, UV-texcoords are automatically applied if present in the model (with a fallback to the old-standard "linear" texmaps); you can manually select UV-tex via [texture 2( (uÀh)
please test whether this change has broken something with the other (linear/spheremap) texturing, esp. if you have additionally used [pix_coordinates]
fgmSDR IOhannes
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
IOhannes m zmoelnig wrote:
hi.
i have just added UV-texture support to [model].
due to popular requests (thanks markus :-)), i have uploaded an experimental & unstable w32 build. grab it at http://gem.iem.at/releases/snapshot
mf.asdr IOhannes