Hello,
[pix_multitexture] seems to work only with normilized texture. Am I right ? It would be nice to have a [pix_multitexture] working with rectangle texture (if possible). ++
Jack
Le 27/08/2013 19:26, Jack a écrit :
Hello,
[pix_multitexture] seems to work only with normilized texture. Am I right ? It would be nice to have a [pix_multitexture] working with rectangle texture (if possible). ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Forgot to add : I'm on Ubuntu 13.04 Pd Pd 0.45.0test 2 GEM: ver: 0.93.git 374f713 ++
Jack
Le 27/08/2013 20:36, Jack a écrit :
Le 27/08/2013 19:26, Jack a écrit :
Hello,
[pix_multitexture] seems to work only with normilized texture. Am I right ? It would be nice to have a [pix_multitexture] working with rectangle texture (if possible). ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Forgot to add : I'm on Ubuntu 13.04 Pd Pd 0.45.0test 2 GEM: ver: 0.93.git 374f713 ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Here an example where [pix_texture] and [pix_multitexture 1] have different behaviors. I expect the same behavior when I load an image when texture is normalized or rectangle, maybe am I wrong ? If I am wrong, someone can explain why the behavior is different ? Thanx. ++
Jack