i tuned mapping rectangle abstractions. let me know, if someone is using them, ill be happy
i used piece of Olivier Baudu patch with saving vertex coordinates to files. added precise stroke around selected object. changed rendering order of gemheads below zero, and in to ortographic mode, to be sure they are allways visible, when you need them. (but i dont know, if that was good, but it is more comfortable for me) i used leader selection system to determine, which vertex is the nearest to the cursor. and solved some mysteries
we already have 9 control points, and after cleaning the patch i see that i can make also 16 control points, but i think, this is not necessary, i never met situation when i need it
here it is: http://puredata.info/Members/kubriel/video_ext.tar/at_download/file
i have also other simple objects i already bulded for projects. i have line with 3 control points, circle with 2 of them, and some strange window shapes i used with stencil buffer.
greetings from slovakia kubo
Hi Kubro...
I'm very proud you use piece of my work... really. It's funny because I thought about your patch last week.
I've worked during August on creating/modifying polygons with the mouse in GEM using [GEMglVertex ] : http://yamatierea.org/papatchs/#dessin-vectoriel http://yamatierea.org/papatchs/#quaudriolatere
And I'm just trying to put texture on them with [GEMglTexCoord]. I'm not so far (see attached file : left-click to put turkeys // right-click on corners to move them). But I still have some graphic issues I may post here. (corner movement doesn't modify picture like in your patch) To be continue...
Great new patch, by the way. It works perfectly on Pd-extended 0.42.5 // Ubuntu 10.04. And, for sure, I (we) will use it. Thanks.
Cheers
01ivier
2011/9/5 kubro bubro kubriel@gmail.com
i tuned mapping rectangle abstractions. let me know, if someone is using them, ill be happy
i used piece of Olivier Baudu patch with saving vertex coordinates to files. added precise stroke around selected object. changed rendering order of gemheads below zero, and in to ortographic mode, to be sure they are allways visible, when you need them. (but i dont know, if that was good, but it is more comfortable for me) i used leader selection system to determine, which vertex is the nearest to the cursor. and solved some mysteries
we already have 9 control points, and after cleaning the patch i see that i can make also 16 control points, but i think, this is not necessary, i never met situation when i need it
here it is: http://puredata.info/Members/kubriel/video_ext.tar/at_download/file
i have also other simple objects i already bulded for projects. i have line with 3 control points, circle with 2 of them, and some strange window shapes i used with stencil buffer.
greetings from slovakia kubo
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