Woo hoo!
How does it work? (second argument to gemwin for rendering context?) Does it also work to render to a pbuffer to be textured in another chain?
I'm exited to see this...
B.
...ok, got around to trying out the shared context thing, and guess what? It works! However, before I commit it I'd like to try it with dual screens, and also do a good bit of cleaning up the macwindow code: it's uuuuuugly...
...so, does this work on windoze? If so, I guess it's about time to merge it into HEAD...
l8r, jamie
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