Had a dummy vec4 using glVertexAttribPointer ready to test before realizing there's no way to send the values over to the shader without the "program" parameter.  Could the right outlet of glsl_program (the one that sends out the ID number) work for this?


On Mon, Aug 25, 2014 at 11:23 AM, Jack <jack@rybn.org> wrote:
Would be very nice !
++

Jack



Le 25/08/2014 17:10, IOhannes m zmölnig a écrit :
On 08/25/2014 03:49 PM, j-p wrote:
 I think at some point I'll
attempt a mod for gemvertexbuffer to add user-defined attributes that can
be passed to the vertex-shader.
yes, that would be great.

gfmadsr
IOhannes



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