[feature-requests:#51] buffer multiple textures on the GPU in one object
Status: open
Labels: performance texture
Created: Sun Sep 15, 2013 12:19 AM UTC by Claude Heiland-Allen
Last Updated: Sun Sep 15, 2013 12:19 AM UTC
Owner: nobody
something like pix_buffer combined with pix_texture but that stores all the image data on the GPU in texture objects, indexable by number.
I wrote an abstraction hardcoded for 10 images loaded from disk. the performance increase is dramatic.
a proper implementation would be more like pix_buffer and related objects, with snap2tex support etc.
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