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Le 24/06/2014 14:12, IOhannes m zmoelnig via GEM-dev a écrit :
>
> the alternative is to make filmGMERLIN and imageMAGICK work.
> (both should be (almost?) working).

I have installed imageMagick (with homebrew)
It compiles and link if I compile the 64bits version of gem (the lib in brew is 64bits)
the version i have is:
Version: ImageMagick 6.8.8-9 Q16 x86_64 2014-03-23 http://www.imagemagick.org
However if I use pix_image in Gem it says it loads the image but the square stays white.
I am sure I use magick plugin because I've removed all the other gem_image*.so and Gem says:
GEM: image loading support: magick
GEM: image saving support: magick
How can I do to debug that?

ps: using Pd-0.45.4-64bits

>
> however, i would very much prefer to have *native* plugins available
> as well (e.g. using AV-kit) - simply because it is what most people
> will expect.
>
>
> > Must it be written in C++ or can it be written in objective C?
>
> ObjectiveC++ is the way to go.
> (you need C++ to make Gem recognize the plugin; you can use ObjC to
> properly interact with the AVFoundation Framework)
>
> but who is going to implement it?


good question :)
Does this mean there must be 3 files ( like in imageMagick without magick++)
imageAV.cpp and imageAV.h to make the link with Gem
AVcore.m to read/ write the picture using AV-kit framework?

n

- --
http://www.nimon.org
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