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Le 24/06/2014 14:12, IOhannes m zmoelnig via GEM-dev a écrit :
the alternative is to make filmGMERLIN and imageMAGICK work. (both should be (almost?) working).
I have installed imageMagick (with homebrew) It compiles and link if I compile the 64bits version of gem (the lib in brew is 64bits) the version i have is: Version: ImageMagick 6.8.8-9 Q16 x86_64 2014-03-23 http://www.imagemagick.org However if I use pix_image in Gem it says it loads the image but the square stays white. I am sure I use magick plugin because I've removed all the other gem_image*.so and Gem says: GEM: image loading support: magick GEM: image saving support: magick How can I do to debug that?
ps: using Pd-0.45.4-64bits
however, i would very much prefer to have *native* plugins available as well (e.g. using AV-kit) - simply because it is what most people will expect.
Must it be written in C++ or can it be written in objective C?
ObjectiveC++ is the way to go. (you need C++ to make Gem recognize the plugin; you can use ObjC to properly interact with the AVFoundation Framework)
but who is going to implement it?
good question :) Does this mean there must be 3 files ( like in imageMagick without magick++) imageAV.cpp and imageAV.h to make the link with Gem AVcore.m to read/ write the picture using AV-kit framework?
n
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