Le 22/11/2016 à 14:39, Jack a écrit :Hello,Le 22/11/2016 à 12:47, cyrille henry a écrit :hello,maybe we can try starting on the mailing list, and if a specificquestion need to be discuss, we can join on IRC.So, the questions i've got are :- is a mandatory feature is missing?- is help files up to date with all new functionalities?- what need to be done to compile on osX?- what need to be done to compile on windows?Is there enough abstractions using shaders for simple effects likecontrast, brightness, hue, saturation, etc. that can replace pix_* objects.
Nowdays, there are lot's of online resource about shaders.
I think Gem provide the minimum to understand how to work with shaders in Gem.
I have no plan to create more shader example, unless i've missed an important feature.
But is someone else want to create more example, he is welcome.
Is there enough examples/99.games (or something else) as "case study" ?there will never be enough!
;-)
but again, adding more should slow down a release cycle.
cheers
c++Jack- is there anything else?cheerscLe 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit :On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote:Hello,Did you had the opportunity to discuss this topic in pdcon?unfortunately we did not.(it was scheduled for sunday morning; but then program ran a bit late onsunday (due to excessive drink consumption) and i had to catch my plane.so we just need to do that,- either on this mailing listOR- on IRCfgmasdfIOhannes_______________________________________________GEM-dev mailing listGEM-dev@lists.iem.athttps://lists.puredata.info/listinfo/gem-dev_______________________________________________GEM-dev mailing listGEM-dev@lists.iem.athttps://lists.puredata.info/listinfo/gem-dev_______________________________________________GEM-dev mailing listGEM-dev@lists.iem.athttps://lists.puredata.info/listinfo/gem-dev
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