I wasn't completely compensating for the bug, but even now that I am, I can obtain - normal blending (i.e. no blending) - all white (dunnwo what this is supposed to be) - inverted opaque texture (still no blending)
No additive nor subtractive nor any kind of blending at all....
Matteo Sisti Sette escribió:
IOhannes m zmölnig escribió:
there's [env $1( (with $1=0..5 or so) to [pix_texture] which will give you a number of different blending modes.
I have tried, but I see no difference between values 0,1,2,4,5, a part a one-pixel white border in some case; and with 3 I get an all-white image (or no texture) (and the background is not white)....
am I missing something?