One way to do this is obviously to hand-edit Base/glew.h and remove mention of the GL
2.0, but there perhaps should be a more "elegant" way with a configure flag (I am a total newb when it comes to editing configure scripts, though).
Well, I tried removing #define GL_VERSION_2_0 1 alltogether from Base/glew.h but that made no difference (I did make clean and distclean in between attempts). I even tried removing the whole GL_VERSION_2_0 section. Still no difference. Yet according to the glsl objects, if GL_VERSION_2_0 is not defined, it should never venture into the questionable parts of the code.
So, is there another way to impose this without losing those glsl objects?
Ico