On 9/26/07, IOhannes m zmoelnig <zmoelnig@iem.at> wrote:
i see. a quick look at
http://developer.apple.com/documentation/GraphicsImaging/Reference/CGL_OpenGL/Reference/reference.html
reveals that the 3rd parameter _is_ a "long" and not a "GLint".
ifthis is the authoritive reference, then of course this bug should be
fixed in the header files (whoever is responsible for them; not us at least)

Oh sure, if you want to go by the 'official' Apple 'reference', but Cupertino doesn't play that game.  Most of their docs seem to come from an alternate universe that runs about 3 years behind our world. 

In any case, it doesn't make much sense to me to use GLint for something outside the GL API.