Hello,
i don't know if this is the right place to write, sorry if don't.
I'm working in a project with PD/Gem and i need more blending
methods than the original Alpha object has. I've modified
slightliy the file alpha.cpp (see atachment) and recompiled Gem.
Simply i've add the different OpenGL blending mehods to the switch
in the function funmess(). Some are working in mi system (Debian
Wheezy), others are the same output than GL_ONE. I like specially
GL_ONE_MINUS_SRC_COLOR, it doesn't saturate the bright pixels like
GL_ONE_MINUS_SRC_ALPHA does.
My question: Is there any reason to not include different alpha
blending methods? the modification i've made is very simple and
obvious, so i'm thinking about why not had made before... do i
have lost something?
Regards and sorry for my english...
Santi Noreña
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