chris clepper wrote:
On May 19, 2004, at 1:44 AM, IOhannes m zmoelnig wrote:
I got some clarification on this, and it's pix_kaleidoscope which has all those inlets. I think most objects have gone to sending messages to the left inlet anyway, and that's just fine. I've never liked the way Pd handles object sizing and multiple inlets anyway.
i see your point (with 8 or more inlets - remembers me of zexy's matrix-objects with 24 inlets (or whatever) ;-))
i do think that most (if not all) inlets are explained in the help-patches but i might be wrong here (damned, 2 days ago i walked through all of the help-patches to see whether they do work on a windos-machine with a crappy graphics card; it took hours - and i have to admit, it becomes rather boring after 30 minutes and my concentration went away)
I did the same thing on a G5 and my AMD box this weekend. I threw some pmpd into the mix for entertainment. I still laugh at the 'hollywood explosion' patch.
let me share your amusement. i don't get a clue
0888-r2 runs ok on my win2k box, although can you double check the compilation settings? A few things like pix_biquad ran slower than I would have expected them too, and maybe the optimization settings aren't maxed out.
the 0.888-rc2 has been compiled as Debug (no optimization) - i have just forgotton to switch it to Release....
If Jamie has checked in the final halftone code then I think it's ready to go. We should work up some release notes while waiting for the builds.
alright
Also, I'm just going to post a G3, G4 and G5 build on my page and you can either link to it from IEM or copy them to the local server. My server is on multiple 100 Mbit lines off the main backbone in the midwest so there is no problem handling the load.
ok.
mfg.asd.r IOhannes