Go ahead and remove it. It was abandoned when it became clear the VBO option with shaders is the better solution.
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personally i would like to get rid of it entirely - i simply haven't had
On 2012-02-04 17:23, dmotd wrote:
> it makes sense to resurrect some of vertex_* code and clean it up,
> although i'm a little hesitant about working with it directly as it has
the heart yet to do so...
i think a simpler approach is taken using the new [gemvertexbuffer]
object (by cyrille and antoine), which basically allows to use a table
as VBO input.
shouldn't that be enough for your needs?
most Geos could be implemented as an abstraction based on
[gemvertexbuffer] (who's first?)
fgmadsr
IOhannes
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