Try changing the GL_RGB to GL_RGBA in the snapMess() function in pix_snap2tex.cpp and see what happens.
cgc
Hallo,
chris clepper hat gesagt: // chris clepper wrote:
> On 8/19/06, Frank Barknecht <fbar@footils.org> wrote:
> >
> >Thanks for your help. I tried with the Cube now, so far only on my
> >Matrox, where I get the same results: CPU usage goes up to 99-100
> >percent immediatly. The patch seems to run fine otherwise...
>
>
> Sounds like a Matrox problem. On my nearly obsolete Powerbook the patch
> takes under 3% CPU with the cube. Your system might be downloading the
> textures to the CPU for manipulation and then uploading them again. This is
> the same as using pix_snap followed by pix_texture.
This sounds quite sensible. I now also tested the cube-version on my
Intel-laptop. I also get very high load, though only about 80 percent)
and crappy performance. Disabling the gemhead of the snap2tex lets CPU
usage drop to about zero immediatly.
Maybe it's a problem with the OpenGL libraries or with AGP on my
systems. One is a Debian, the other an Ubuntu box, and I didn't do any
special configuration.
Maybe some other Debian/Linux users can give some hints here?
IOhannes, you are running Debian as well, btu I guess with NVidia...
Ciao
--
Frank Barknecht _ ______footils.org_ __goto10.org__
_______________________________________________
GEM-dev mailing list
GEM-dev@iem.at
http://lists.puredata.info/listinfo/gem-dev