On 10/24/06, IOhannes m zmoelnig <zmoelnig@iem.at> wrote:

i'll change this asap.

in the meantime, you would have to compile Gem yourself, after adding
"#define HAVE_PTHREADS" to Base/configDarwin.h.

Don't do that.  Quicktime is not always thread safe!

Many codecs and components are multi-threaded so Quicktime on OSX will use multiple CPUs when it can. 

DirectShow does similar on Windows.