On 4/19/07, cyrille henry <cyrille.henry@la-kitchen.fr> wrote:



working with shader make strange things with texturing mode :
when i start a patch, i have to send a mode 0 to pix_texture in order to
see anything. so, i can't work with pix_movie instead of pix_film when i
use shader.

Oh.  You need to write shaders for rectangle textures.  For ARB change the 2D to RECT in your TEX command.  GLSL needs a samplerRECT instead of sampler2D and so on.

> So you can play 10 DV clips now?

regarding the codec, i can have from 2 to 8 DV film on the same time
(with shader / pix_film).
8 is not that bad, i think it will be ok.



yes, this is obvius regarding the way pixel shader work. but i did not
do complex operation (removing the sky from movies of clouds). (in fact,
there is less computing in the processing i'm doing than computing
complex lighting on a white square).


What GPU does the machine have?  The Nvidia 7300 cannot handle a lot of pixel shaders but the ATI x1900 can do quite a bit.