Hello!
Georg Holzmann schrieb:
chris clepper schrieb:
Is this a random noise or Perlin noise object?
Only random noise ATM.
Here is my (very simple) random noise object for gem. Cris, if you think its useful you could add it to the main branch.
Thomas
#N canvas 42 78 561 477 10; #X obj 30 -36 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X msg 67 70 set destroy; #X msg 132 112 create , 1; #X msg 198 112 destroy; #X msg 156 71 set create; #X obj 67 41 route create; #X connect 2 0 7 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X connect 5 0 0 0; #X connect 6 0 1 0; #X connect 7 0 3 0; #X connect 7 0 4 0; #X connect 7 1 6 0; #X connect 7 1 5 0; #X restore 35 3 pd gemwin; #X msg 35 -16 destroy; #X text 31 -37 Create window:; #X obj 193 40 gemhead; #X obj 196 225 pix_texture; #X obj 196 247 rectangle 4 3; #X msg 266 50 dimen 600 400; #X msg 283 82 dimen 300 200; #X msg 290 114 dimen 60 40; #X obj 201 169 pix_noise 40 30; #X msg 376 159 colorspace YUV; #X msg 378 191 colorspace GRAY; #X msg 381 132 colorspace RGBA; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 10 0; #X connect 5 0 6 0; #X connect 7 0 10 0; #X connect 8 0 10 0; #X connect 9 0 10 0; #X connect 10 0 5 0; #X connect 11 0 10 0; #X connect 12 0 10 0; #X connect 13 0 10 0;