OK, now i work with the repository :
git://git.code.sf.net/p/pd-gem/gem
<http://git.code.sf.net/p/pd-gem/gem>
No more [gemwin] object but [gemwin] abstraction. => need to add
path to .../Gem/abstractions/ or create [abstractions/gemwin].
Problem with [glsl_program] => pd crash when i close the patch or
if i try to re-create the [glsl_program] object (test.pd patch
attached).
No more [gem_state 0/1( message from [gemhead] => problem with
patch using it to initialize objects (for exemple :
Gem/examples/10.glsl/09.vertex_texture_fetching.pd need mouse to
open shaders).
Still crash with libvlc => need to remove or change name of
gem_videoVLC.so.
[gemkeyname] and [gemkeyboard] doesn't work => need abstractions
(abstractions attached).
++
Jack
Le 20/08/2014 15:44, Jack a écrit :
> Le 20/08/2014 14:58, Antoine
Villeret a écrit :
>> 2014-08-20 13:52 GMT+02:00 Jack <jack@rybn.org
<mailto:jack@rybn.org>>:
>>
>> Just try with Gem from
git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem
<http://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem>.
>>
>>
>> this is the (too) old repo, up-to-date code is here :
git://git.code.sf.net/p/pd-gem/gem
<http://git.code.sf.net/p/pd-gem/gem>
>> please try with that
>
> OK, i remove it and change adress.
> Thanx.
> ++
>
> Jack
>
>
>>
>> +
>> a
>>
>>
>> [glsl_program] works fine.
>> Gem/examples/10.glsl/09 works fine. (get 0/1 from
message gem_state so vertex and fragment shaders are loaded)
>>
>> But i still get pd crash with libvlc.
>>
>> [gemkeyname] and [gemkeyboard] work fine with object
[gemwin] but not with abstraction [abstractions/gemwin].
>>
>> ++
>>
>> Jack
>>
>>
>>
>>
>> Le 20/08/2014 13:39, Jack a écrit :
>>> Le 20/08/2014 11:07, Cyrille Henry a écrit :
>>> > Hello,
>>> >
>>> > thanks for the answer, sorry i missed that.
>>> > things work lot's better now!!!
>>> >
>>> > i still have few problem :
>>> > - when starting pd in the Gem/ folder, it
start correctlly.
>>> > when starting pd in an other folder, pd
segfault when loading gem_videoVLC plugin
>>> > so, i just remove it : sudo rm
/usr/local/lib/pd/extra/Gem/gem_videoVLC.*
>>>
>>> Yep, there is conflict between libvlc and other
libraries.
>>>
>>> >
>>> > - i did not try all example, but most work.
i do however have some problem with
Gem/examples/10.glsl/05.multitexture_bis.pd
>>> > if i open and close this patch, pd
segfault (even without opening a rendering window). The patch did
work.
>>>
>>> The problem seems to be [glsl_program]. An
exemple patch is attached ;)
>>>
>>> >
>>> > - some other shader example did not render
anything unless i configure optimus to use the nvidia card. It's
not a gem fault, just the intel HD and it's driver.
>>>
>>> Yep.
>>> But I also notice [gemframebuffer] with IntelHD
doesn't like [format RGB32(.
>>> For exemple, in Gem/examples/10.glsl/09... it is
possible to change [format RGB32( to [format RGB( to have
something working on IntelHD. Maybe it is possible to add a
comment in the patch (or add a new message) to explain how to make
this patch working on IntelHD ?
>>>
>>> > - gemwin use to send 1 / 0 when start /
stop rendering. i sometime use this to load shader, like in
example Gem/examples/10.glsl/09... In this example, i have to
manually load the shader.
>>>
>>> I just create a patch with :
>>>
>>> [gemhead]
>>> |
>>> [route gem_state]
>>> |
>>> [print]
>>>
>>> and there is no more 0/1 in pd console when you
create or destroy gemwin.
>>> On my side, i only use [loadbang] to load
vertex/geometry/fragment shaders.
>>>
>>> > - gemmouse work, but not gemkeyname
>>>
>>> [gemkeyboard] doesn't work too.
>>> ++
>>>
>>> Jack
>>>
>>> PS : i just notice that i am working with Gem
from http://github.com/umlaeute/Gem.
>>> I will try with Gem from
git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem
<http://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem> ...
>>>
>>>
>>> >
>>> > thanks for all good work
>>> > cheers
>>> > c
>>> >
>>> > Le 20/08/2014 10:07, IOhannes m zmoelnig a
écrit :
>>>> On 2014-08-19 18:11, Cyrille Henry wrote:
>>>> >>> hello,
>>>> >>>
>>>> >>> i just tested the current Gem
git. (i'm still using on ubuntu linux
>>>> >>> 14.04, intel hd4000)
>>>> >>>
>>>> >>> gemwin did not create.
Gem/gemdefaultwindow can be created. it use
>>>> >>> gemglxwindow. (i have both
gemglutwindow.pd_linux and
>>>> >>> gemglxwindow.pd_linux in
/usr/local/lib/pd/extra/Gem)
>>>> >>>
>>>> >>> sending the create message on
this object did create an empty
>>>> >>> window. but sending "1" did not
enable rendering, i only get :
>>>> >>> gemglxwindow: no method for
'float'
>>>> >>>
>>>> >>> so : why did gemdefaultwindow is
not named gemwin?
>>>>
>>>> that's by design.
>>>>
>>>> >>> (sould i just make a symlink?)
>>>>
>>>> no. [gemwin] and [gem*window] are *not* the
same.
>>>>
>>>>
>>>> >>> more important : how can i
enable rendering?
>>>>
>>>>
>>>> the design is obviously different from what
you expect.
>>>>
>>>> [gemdefaultwindow] (or rather it's underlying
implementations like
>>>> [gemglxwindow] or [gemglutwindow]) is really
just a very thin wrapper
>>>> around an openGL-context.
>>>> all it can do is to create/destroy an
openGL-context (aka window), and
>>>> make that context the "current" one (so any
openGL commands are
>>>> exectuted within this context).
>>>>
>>>> it does a lot less than [gemwin], which
handles viewpoints, rendering,...
>>>>
>>>> short overview:
>>>>
>>>> starting with Gem-0.94 (that is: current
git), [gemwin] is now an
>>>> abstraction (found in abstractions/).
>>>> internally it uses [gemdefaultwindow] to
create/destroy/switch-to
>>>> windows/contexts, which is just another
abstraction that wraps the
>>>> actual implementation (e.g.
[gemglfw3window]), but you really need the
>>>> entire [gemwin] abstraction to use Gem as you
used to.
>>>>
>>>> apart from separating platform-independent
code (as found in the
>>>> [gemwin] abstraction) and platfrom-dependent
code (the actual
>>>> [gem*window] backend), this also allows the
user to change the
>>>> behaviour of [gemwin] without needing a
compiler.
>>>>
>>>> conclusion:
>>>> add abstractions/ to your path, so you have a
proper [gemwin].
>>>>
>>>> fgmasdr
>>>> IOhannes
>>> >>
>>> >>
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>>> >
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