I have never used (yet !) gl_TextureMatrix[0] in my shaders :) Always used something like this :
Vertex : texcoord1 = gl_MultiTexCoord0.st;
Fragment : vec4 color = texture2DRect(mytextA, texcoord1);
So i should use now : vec4 color = texture2DRect(mytextA, gl_TextureMatrix[0] * texcoord1); ? ++
Jack
Le mercredi 20 janvier 2010 à 14:18 +0100, IOhannes m zmoelnig a écrit :
cyrille henry wrote:
hello,
if this is the best solution for the future of Gem, i'm ok to manually check all my shaders and adapt them like you describe.
cool, if you are open to such a change :-)
anyhow, i would also be interested in the opinion of others who have used shaders a lot (e.g. marius)
fgmasdr IOhannes
i'll have a look next week... c
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