GL_FLOAT is a 32 bit per component format.  .

On Sun, Jun 1, 2008 at 3:06 PM, cyrille henry <cyrille.henry@la-kitchen.fr> wrote:
hello,

Wesley Smith a écrit :
>> well, look like it's hopeless:
>> http://www.opengl.org/sdk/docs/man/xhtml/glReadPixels.xml
>> glReadPixels does not work with 16 / 32 bits color.
>>
>
> What exactly do you mean by 16/32 bits color?  Do you mean per-channel
> or combined RGBA values?
i mean per channel.


>  glReadPixels works with any format that I've
> come across.  What makes you think it won't work for your situation?

the doc i find there :
does not specify a format with 16/32 bit per channel.
unless i'm misunderstand something...

did your really used glReadPixels with 16 or 32 bit per channel?
and if yes, with what type and format?

thanks
Cyrille

>
> wes
>
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