GL_FLOAT is a 32 bit per component format. .
hello,
Wesley Smith a écrit :
>> well, look like it's hopeless:i mean per channel.
>> http://www.opengl.org/sdk/docs/man/xhtml/glReadPixels.xml
>> glReadPixels does not work with 16 / 32 bits color.
>>
>
> What exactly do you mean by 16/32 bits color? Do you mean per-channel
> or combined RGBA values?
the doc i find there :
> glReadPixels works with any format that I've
> come across. What makes you think it won't work for your situation?
does not specify a format with 16/32 bit per channel.
unless i'm misunderstand something...
did your really used glReadPixels with 16 or 32 bit per channel?
and if yes, with what type and format?
thanks
Cyrille
>
> wes
>
> _______________________________________________
> GEM-dev mailing list
> GEM-dev@iem.at
> http://lists.puredata.info/listinfo/gem-dev
>
>
_______________________________________________
GEM-dev mailing list
GEM-dev@iem.at
http://lists.puredata.info/listinfo/gem-dev