On 5/2/07, IOhannes m zmoelnig <zmoelnig@iem.at> wrote:
probably it is sufficient to disable rectangle texturing in [pix_texture]
A change from #if defined(GL_TEXTURE_RECTANGLE_EXT) to #ifdef __APPLE__ would be a temporary fix. Also GLEW can't do any tests without a valid context attached to a window so tests in the constructor will have to be moved to somewhere like startRender().