On 5/2/07, IOhannes m zmoelnig <zmoelnig@iem.at> wrote:


probably it is sufficient to disable rectangle texturing in [pix_texture]

A change from  #if defined(GL_TEXTURE_RECTANGLE_EXT)  to #ifdef __APPLE__ would be a temporary fix.  Also GLEW can't do any tests without a valid context attached to a window so tests in the constructor will have to be moved to somewhere like startRender().