+1

On Tue, Nov 21, 2017 at 4:22 AM, cyrille henry <ch@chnry.net> wrote:
As I said in earlier mail, my aim is (for now) to be able to release a Gem version that incorporate the development made in the last 5 years.
Time is not to add functionalities, but to keep Gem alive.

Starting new development now is, imo, a nonsense since no release can be done before this 4 tasks will be finished.

I am, like you, only a linux user that have no interest in osX nor windows, but this is mandatory before being able to go forward.

cheers
c




Le 20/11/2017 à 16:58, Jack a écrit :
Or for all platforms ?
In vertex processing with have :
- vertex shader
- geometry shader

What about tesselation shader ?

I use Gem a lot so i will be happy to participate financially if that
can help to add functionality to it.
++

Jack




Le 20/11/2017 à 12:27, Max a écrit :
What about something for linux? Generally support a new release?


On 2017년 11월 17일 18:07, cyrille henry wrote:
it appear that pledgie is dedicatad to find money for your work,
better than financing other work.
i.e, if I crete a project, I'll receive the donation.

So, I went with bounty source.
I create 4 bounty:

https://www.bountysource.com/issues/3383537-w32-build-msvc
https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit

https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit

https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit


They correspond to the 4 most important bug I found on the gitub
bugtracker.

It's time to find money!


Le 15/11/2017 à 18:05, cyrille henry a écrit :
hello,
i'm sorry it took so long, I have lot's of work.

I found 2 platform :

https://pledgie.com/
and :
https://www.bountysource.com/

pledgie get 3% of the donation, bountysource get 10%.

unless anyone have a better idea, i'll start to go with pledgie
cheers
c



Le 30/10/2017 à 17:38, cyrille henry a écrit :
Hello,

I've check Iohannes github: There is not a lot's of release critical
issue.

Image, film and video under osX and having a way to compile for
window and the main issues.

There is also lot's of stuff regarding FTGL, but they look to be
obsolete. At least, we will know if they are obsolete after being
able to compile Gem on the concerned platform.

Since Iohannes is currently too buzzy to help, I think we should
organize development in 2 parts :

1st : doing the minimum to have Gem usable on all platform.
We could then release a v0.94 and use it to test on lot's of
computer and reporting all bugs.
Then, a 2nd development round could create a 0.94.1 bugfix release
with a longer lifetime.

if there is no objection, I will have a look at the platform we
could use to centralize financing and stuff.
cheers
c



Le 12/10/2017 à 10:34, cyrille henry a écrit :
hello Max

Le 12/10/2017 à 10:04, Max a écrit :
Bonjour Cyrille,

This sounds good, there was the idea of some bounty system years
ago too.
I think it's crucial for this process to

1. break up the job in small manageable parts
yes, that's the idea of using the github bug tracker. Spiting jobs
in bugs.
(and use flags to create priorities)


2. well define their scope and define what "job completed" entails
I think it imply that the push request is accepted, and the code is
merged upstream.

3. set up a system that doesn't come with a huge administration
overhead

yes, this is a problem.
The reduce amount of developers interested in this job will make
things simpler.


It almost seem there should be a platform for this out there...

yes, I don't think administration will be a show stopper.


https://www.bountysource.com/teams/pure-data/issues
this one looks like it parses github issues.. kind of shady.



On 2017년 10월 12일 09:46, cyrille henry wrote:
Hello,

Since the "get money, paid a developer" idea arise on the mailing
list, I spend last weeks trying to think how to organize the last
bit of development that need to be done.

I think we need a clear roadmap : a list of all object / platform
that need to be fixed. My proposition is to use/update the
bugtracker and to organize everything that need to be done under
the "release critical" tag. There is a bit of work there. For
example "native film reading in osX/64 bit" is not mark as
release critical.
Also, there is 2 critical bug regarding W32 build : do we need to
be able to compile Gem on mingw AND mscv?

With this list of "release critical" bugs, it will be easier to
estimate the work that need to be done. It will allow to estimate
the development time, and the bounty we could offer for this work.

With the financial help of New Blankets, other institutions,
associations or users, I confident that we will be able to
finance this work (or part of this work).

does this sound good?

cheers
Cyrille

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