send 'mode 0' to pix_texture?

On 12/30/06, Ivica Ico Bukvic <ico.bukvic@gmail.com> wrote:
Well, here are my latest findings. I just spent 2 days trying to hack the
dvgrab app (available from Kino, talks to devices via userland) and somehow
merge it with Gem. I am pleased to report that the hackathon was successful
but the results were surprisingly the same as before (talk about the DOH!
moment). However, I did discover that actually both before and now the video
feed *was* working. It is however as if the entire texture in Gem is
covering either really small area (i.e. one pixel) or had some kind of
mangled data that remained for the most part black. How do I know this? When
I flickered with my hand in front of the camera and/or made drastic changes
in lighting/exposure, there was slight change in color of the overall
texture.