Hi,
I'm trying to find a way to get each vertex in a VBO to send
individual uniform values to a connected shader. I was thinking
it might be possible to send these through an unused table... or
maybe a 5th table could be created (length given with msg) to be
referenced by the shaders?
I have no idea is this is practical or possible within GEM
setup, but if it is - any interest in adding this function?
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Hello,