Le 24/08/2014 21:55, j-p a écrit :
Hi,
I'm trying to find a way to get each vertex in a VBO to send individual uniform values to a connected shader.  I was thinking it might be possible to send these through an unused table... or maybe a 5th table could be created (length given with msg) to be referenced by the shaders?

I have no idea is this is practical or possible within GEM setup, but if it is - any interest in adding this function?


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Hello,

You can't pass individual uniform values to each vertex.
I guess you try to pass individual values to each vertex. For this purpose, you can use attribute variables.
You are limited with the VBO object of Gem to use "build-in" vertex attributes : position, color, texture, normal.
If you want to pass individual values to vertex, use one of this "build-in" vertex attribute that you don't use and get the attribute in your vertex shader.
++

Jack