sebastian pirch wrote:
hi IOhannes! in 1st place, THANKS for implementing this feature ;) you realy make me happy. i installed your experimental win build and it works great, when i add the gem directory to file/paths. only when i do so, pd crashes when i load a .mov using pix_film or pix_movie. when i remove the Gem path from file/paths again, pix_film and pix_movie work fine again, - but no more uv coordinates...is it a bug? or am i doing something wrong? im using pd extended 0.40.3 on winXP
thanks for doing all this sebastian
hallo sebastian,
I am not on Windows, so I cannot reproduce your problem. where did you put your Gem.dll? did you replace the one that comes with pd-extended? what does the pd console say on startup (version number)?
usually you don't have to change the path, but load the library in file/startup.
but all that should not crash pd. hmmm... maybe this is a bug?
marius.
IOhannes m zmoelnig wrote:
hi.
i have just added UV-texture support to [model].
now, UV-texcoords are automatically applied if present in the model (with a fallback to the old-standard "linear" texmaps); you can manually select UV-tex via [texture 2( (uäh)
please test whether this change has broken something with the other (linear/spheremap) texturing, esp. if you have additionally used [pix_coordinates]
fgmSDR IOhannes