[bugs:#224] pix_multitexture crash when destroyed
Status: open
Group: linux
Created: Tue Jun 24, 2014 02:29 PM UTC by Anonymous
Last Updated: Tue Jun 24, 2014 02:29 PM UTC
Owner: nobody
pix_multitexture crash when destroyed.
this is tested on 2 diferent linux (ubuntu 14.04) computer, 1 using an intel HD 4000 GPU, the other a NVIDIA GeForce9650GT.
to reproduce : open pix_multitexture help file, create the Gem rendering window, check that some images are loaded. Then delet pix_multitexture.
pd crash with a coredump.
gdb backtrace :
__in_chrg=<optimized out>) at pix_multitexture.cpp:72
__in_chrg=<optimized out>) at pix_multitexture.cpp:76
argv=0x7fffffffdf78, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffdf68) at libc-start.c:287
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