jack@rybn.org wrote:
Thanx IOhannes,
hi. please leave this thread on the list, so other people can follow it too.
So there is no way to copy a texture from a gfx card to the RAM ? My problem is : i'm looking for a solution to 'crop' an animation (like [gemframebuffer] do) in many parts. And then i could move this parts and always have the animation (in this parts). I'm not sure that [pix_coordinate] is the good solution for this problem.
what is wrong with [pix_coordinate]?
mfgasd.r IOhannes
Is it possible with GLSL ? I have seen somewhere that there is problem with [gemframebuffer] and GLSL. Do you know something about it ? Thanx. ++