hey
there,
here's the glsl_contrast i was talking about earlier. i made a
help patch for it and wrapped it all up a bit.
have not done all the message passing to gemframebuffer though.
seems to me that part of this logic would apply to all the glsl_*
so maybe wrap it in sub-abstraction?
cheers,
ub
Hello Cyrille,
I don't know if it is possible to ask for the next free
texture ID.
Hello, I think this could be done with usual pd objects, by
prepending a sender name to texunit, this name would be set in
abstraction's arguments, then a receiver name for shaders that
needs to process texunit would retrieve the right number
anytime
If we try to avoid argument in abstraction (to have similar
pix_* object
and glsl_* (or an other name) abstractions), maybe an external
could help...
++
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