hi marius
i also have no praxis with the geometry shader fiddling a bit with OpenGL Shader Builder Apple Devs tools.
got my knowledge recently here - clearly arranged
web.engr.oregonstate.edu/~mjb/glman/ClassNotes/geometry_shader.pdf
think should possible set the glProgramParameteriEXT in Pd like draw types for polygons …
as i understood the parameter code has add to the glsl_program object - or?
should be this for input
GL_POINTS
GL_LINES
GL_LINES_ADJACENCY_EXT
GL_TRIANGLES
GL_TRIANGLES_ADJACENCY_EXT
for output
GL_POINTS
GL_LINE_STRIP
GL_TRIANGLE_STRIP
set the default to TRIANGLES and maximum number of vertices the geometry shader will be emitting to 1
when someone can go further with this i will test it
my c++ is just growing since started using pd :)
matthias
Am 26.03.2009 um 18:20 schrieb marius schebella:
hi matthias,
thanks for fixing the glew.cpp bug. since I have not really worked with geometry shaders before I have to start from scratch, and would appreciate some example patches, how to link the shader. is it possible to setup the glProgramParameteriEXT functions within Pd?
greetings from the breeding gem community in salzburg.
marius.
Matthias Neuenhofer wrote:
Hi,
great to get a start.
picked the glsl and glew files from trunk
compiled on mac 10.5.6
in the glew.ccp was the (char*) missing before malloc
symbolName = (char*)malloc(strlen((const char*)name) + 2);
glew.cpp:83: error: invalid conversion from ‘void*’ to ‘char*’
vertex and fragment seems working normal even though -GL: invalid value- appears in pd window
the glsl_geometry object didn´t post a shaderID
the geometry code needs the glProgramParameteriEXT functions to declare the shader input and output Primitives types
and the count of vertices this have to set parameter have to set after creating the program but before linking
matthias
schrieb marius schebella:
Hi,
I see two glsl_geometry files in the svn. but I am not sure which version of svn I have to check out? it's not 0.91-3??
has anyone already tested the objects?
Marius.
IOhannes m zmoelnig wrote:
SourceForge.net wrote:
Initial Comment:
it would be great to add a glsl_geometry object to load geometry shader.
It should be compatible with already existing glsl_vertex and glsl_fragment object...
if someone with newer hardware than me feels like trying them out, go ahead...i checked some code in yesterday.
fgamsdr
IOhannes
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