On 9/14/06, IOhannes m zmoelnig <zmoelnig@iem.at> wrote:
chris clepper wrote:
> Do we create a generic context like on
> the Mac for Windows (and possibly Linux)?
i thought so, but i haven't checked.
e.g. the example patch 02.advanced/18.gl_shading_language.pd does work
here (though there are probably more elaborate examples of how shaders
can be used)