On 9/14/06, IOhannes m zmoelnig <zmoelnig@iem.at> wrote:
chris clepper wrote:
> Do we create a generic context like on
> the Mac for Windows (and possibly Linux)?

i thought so, but i haven't checked.

I don't know WGL at all, but it doesn't look too awful (like that mess of Apple code).

e.g. the example patch 02.advanced/18.gl_shading_language.pd does work
here (though there are probably more elaborate examples of how shaders
can be used)

Does it work on your Windows machine though?  The shader ID values I'm getting are huge and  well beyond what a float can represent in 23 bits.  I think it would link just fine if the IDs were like 1 or 4 (typical Mac ones) and not 536870913 !!