On 3/9/06, B. Bogart <ben@ekran.org> wrote:
I would very much like this separator for texture coords thing fixed.
Either I get a memory leak or I have to remove separator and try and
figure out whats going on.
The texture coordinates have to be created before other objects
can modify them. pix_texture has to be first in the chain ahead
of separator and pix_coordinate. I use separator with switching
the gem chains around and avoid the leak. We could perhaps fix
the number of texture coordinates to four and have the gemhead create
them and never destroy them until the gemhead destructor.