On 5/17/06, B. Bogart <ben@ekran.org> wrote:
Here you go chris,

It looks about the same to me though, the only gem functions I'm seeing
using a lot of CPU are colour conversion (I guess for the bttv capture)
and the rubber dynamics stuff.)

That is not all that helpful.  Surely there is a way to get the real call tree.  All of the time spent in libGLcore should be traced back to calls in GEM.  That info is useful in your situation.

Can you just list the numbers of non-pix GEM objects you are using?

2 pix_texture
4 colorRGB
etc

cgc