On Tue, Jul 17, 2012 at 5:35 PM, Cyrille Henry <ch@chnry.net> wrote:
if you ask Gem to render at 100Fps, you'll have a new image 10ms after last render.
if your screen is rendering at 60fps, it ask for 16.6 ms between 2 images.
so, after having render a frame, gem will wait for the scren 6.6ms on average. everything will be hang during this 6ms.
pd time will desincronize from real time.
that's why the clock from this pd can not be used to compute audio.
but since pd timing is more than 6ms acurate, you can be certain that every computed frame will be rendered for 16.6ms
So this result on using a timing based on the screen.
you can use this pd the send bang to an other pd that compute the sound.