Jack

You could try a shader that does edge detection and above a certain threshold apply a simple blur.  That should give some sort of AA.  A more complex version could adjust the blur based on how strong the edge is.

Chris

On Tue, Jan 25, 2011 at 6:34 PM, Jack <jack@rybn.org> wrote:
I know, this is not a specific GEM problem.
I would like to get the render (started with only geos) from the
[gemframebuffer] anti-aliased. And I was wondering if someone has worked
on a shader to get this effect and if this person would like to share
his shader or to help in development ?
Thanx.
++

Jack




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