Le 02/09/2013 12:41, Nicolas Montgermont a écrit :
Le 01/09/13 11:31, Jack a écrit :
number of texunit available is return by GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. Here on Intel HD 4000, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 32. And on NVidia GTX660M is 160.
Mmmm, here creating [GLdefine GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] and banging it gives: 35661... did I miss something obvious? osx10.6.8 nvidia geforce 320m
Thanks, n
Hello Nico,
Use the message [print( on [glsl_vertex] to get the appropriate number. ++
Jack