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Hello,
Le 20/05/2014 09:04, Cyrille Henry a écrit :
>
>
> Le 15/05/2014 13:26, IOhannes m zmoelnig a écrit :
> On 2014-05-13 12:58, Cyrille Henry wrote:
> >>>
> >>> add a new 32 type for framebuffer (since
GL_RGB_FLOAT32_ATI is not
> >>> usable with intel GPU on linux)
>
> wouldn't it make more sense to have a single float32 type on
the
> patch-level ("RGB32"), and use whatever is available on the
given GPU?
>
> > It would be nice that Gem choose what type to use, but I
don't know how to do this choice when many type are available. I
think they are not equivalent depending on what you want to do. So
the easiest solution is to test them on each combination of patch
/ hardware.
>
> > moreover RGBA32 is a 4 channel type, while
GL_RGB_FLOAT32_ATI is only 3.
I support to have a real RGBA32 than only a RGB32 with only three
channels. It is more easy for me to mix textures from framebuffer in
shaders with a "real" alpha channel. That's why i often use RGBA for
this purpose (instead of RGB32)...
++
Jack
>
> > cheers
> > Cyrille
>
>
>
> mfgasdr
> IOhannes
>>
>>
>>
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