IOhannes m zmoelnig a écrit :
On 2010-04-29 20:07, cyrille henry wrote:
can you try to add a pix_rgba after pix_image?
actually this shouldn't matter.
ok.
so, i have no idea why it could not work. c
whenever the image is uploaded as a texture (and you can only access textures from within the shader), it has (not so) magically turned into an RGBA/float image.
fgmadr IOhannes
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